The LCDproc client languageIntroduction
The LCDproc clients, for example lcdproc, connect over the network to
LCDd. In their communication they use a protocol, often refered to as
the "widget language". In this chapter the widget language will be
discussed.
Opening a session
The essence of talking to LCDd is quite simple. First you will need
to connect to the LCDproc port (usually 13666) on the correct IP
address (by default localhost). Once you have established the
connection you should say "hello", to let LCDd know you are a good guy.
It will respond by telling some LCDproc data, like version and screen
width and height. Now your session is open and you can start sending
'real' commands.
LCDd can send a number of strings itself. As a response to your commands,
it will usually send a "success" string, or a string starting with "huh"
in case of any error. See further below for other strings sent by LCDd.
You can test all these commands by opening a TCP/IP connection manually,
like with:
telnet localhost 13666
This way, you can check how the various commands work. It's in this case
best to have no other clients. If you do have other clients, you will
receive "listen" and "ignore" messages that will disturb your typing.
Command reference
In this section all commands and their parameters are listed,
along with the responses you can expect. If you need a space or
a special char in a string, you should quote the string with
double quotes. If you need to use a double quote, escape it with
a backslash. The listing is divided into subsections for
Basic stuffScreens and widgetsMenu stuffMiscellaneousBasic stuffhello
Opens the session with the LCDd server program. This command is
required before other commands can be issued. The response will be
a string in the format:
connectparameter
The client should read all parameters it needs and store their values.
The following parameters are in use:
LCDproc version
Indicates the version number of LCDd.
protocol version
Indicates the widget language version number. This number is
only changed when the language of a newer version has become
incompatible with the previous version.
wid int
Tells the client the width of the attached display device in characters.
hgt int
Tells the client the height of the attached display device in characters.
cellwid int
How many pixels is a character wide (space between character
cells not included)
cellhgt int
How many pixels is a character high (space between character
cells not included)
lcd
This word is NOT followed by a value !
Hey do we really need this word in the response string ?
client_set-name name
Sets attributes for the current client.
The current client is the one from the connection that you send
this command on, in other words: yourself.
name is the client's name as visible to a user.
Screens and widgetsscreen_addnew_screen_id
Adds a screen to be displayed. The screen will be identified
by the string new_screen_id, which
is used later when manipulating on the screen.
screen_delscreen_id
Removes the screen identified by screen_id
from the client's screens.
screen_setscreen_idattributes
Sets attributes for the given screen. The following attributes
exist:
-name name
Sets the screen's name as visible to a user.
-wid int-hgt int
Sets the size of the screen in characters. If unset, the full display size is assumed.
-priority pri_class
Sets the screen's priority.
The following priority classes exist:
hidden
The screen will never be visible
background
The screen is only visible when no normal info screens exists
info
normal info screen, default priority
foreground
an active client
alert
The screen has an important message for the user.
input
The client is doing interactive input.
int
a positive integer that maps to priority classes above
according to the mapping given in the table below.
rangepriority1 - 64foreground65 - 192info193 - ∞background
LCDd will only show screens with the highest priority at that moment.
So when there are three info screens and one
foreground screen,
only the foreground screen will be visible.
Only background, info and
foreground screens will rotate;
higher classes do not rotate because their purpose is not suitable for rotation.
-heartbeat
onoffopen
Changes the heartbeat setting for this screen.
If set to open, the default,
the client's heartbeat setting will be used.
-backlight
onofftoggleopenblinkflash
Changes the screen's backlight setting.
If iset to the default value open,
the state will be determined by the client's setting.
blink is a moderately striking backlight variation,
flash is very strinking.
-duration value
A screen will be visible for this amount of time every rotation.
The value is in eights of a second.
-timeout value
After the screen has been visible for a total of this amount of time,
it will be deleted. The value is in eights of a second.
Currently the client will not be informed of the deletion (TODO?).
-cursor
onoffunderblock
Determines the visibility of a cursor.
If on, a cursor will be visible.
Depending on your hardware, this will be a hardware or software cursor.
The specified cursor shape (block or under)
might not be available in which case an other cursor shape will be used instead.
Default is off.
-cursor_x int-cursor_y int
Set the cursor's x and y coordinates respectively.
If not given, the cursor will be set to
the leftmost () resp.
topmost () position.
Coordinates are always 1-based.
So the default top-left corner is denoted by (1,1).
widget_addscreen_idnew_widget_idwidgettype-in frame_id
Adds a widget to the given screen.
The new_widget_id sets the identifier for this widget.
The optional
places the widget into the given frame.
The following widget types exist:
string
A simple text.
title
A title bar on top of the screen.
hbar
A horizontal bar.
vbar
A vertical bar.
icon
A predefined or client-defined icon.
scroller
A variation of the string type that scrolls the text
horizontally or vertically.
frame
A frame with that can contain widgets itself. In fact a
frame displays an other screen in it.
num
A big number. They have a size of 3x4 characters.
The special number 10 is a colon, that you can use for a clock.
This character is 1x4.
widget_delscreen_idwidget_id
Deletes the given widget from the screen.
widget_setscreen_idwidget_idwidgettype_specific_parameters
Sets parameters for a widget. Because not all widgets are created equal,
the various widget types require different parameters.
stringxytext
Displays text at position
(x,y).
titletext
Uses text as the title to display.
hbarvbarxylength
Displays a horizontal (hbar) resp.
vertical (vbar) starting at
position (x,y)
that is length pixels wide resp. high.
iconxyiconname
Displays the icon iconname at
position (x,y).
scrollerlefttoprightbottomdirectionspeedtext
Displays a scroller spanning from position
(left,top)
to (right,bottom)
scrolling text in horizontal (h),
vertical (v) or marquee (m) direction
at a speed of speed, which is the number of
movements per rendering stroke (8 times/second).
framelefttoprightbottomwidthheightdirectionspeed
Sets up a frame spanning from
(left,top)
to (right,bottom)
that is width columns wide and
height rows high.
It scrolls in either horizontal (h) or
vertical (v) direction at a speed
of speed, which is the number of
movements per rendering stroke (8 times/second).
numxint
Displays decimal digit int at
the horizontal position x,
which is a normal character x coordinate on the display.
The special value 10 for int
displays a colon.
Menu stuff
In this section all commands for creation, modification of
menus and for interaction with them are described. Although
keys may be used for other tasks they are listed here too.
TODO: example for normal (static) menu structure.
Menus may be even be used for wizards (the user is
automatically guided through a number of configuration
options) by virtue of the options -next and -prev. Here a
complete example:
client_set name Parenttest
# to be entered on escape from test_menu (but overwritten
# for test_{checkbox,ring})
menu_add_item "" ask menu "Leave menus?" -is_hidden true
menu_add_item "ask" ask_yes action "Yes" -next _quit_
menu_add_item "ask" ask_no action "No" -next _close_
menu_add_item "" test menu "Test"
menu_add_item "test" test_action action "Action"
menu_add_item "test" test_checkbox checkbox "Checkbox"
menu_add_item "test" test_ring ring "Ring" -strings "one\ttwo\tthree"
menu_add_item "test" test_slider slider "Slider" -mintext "" -maxtext "" -value "50"
menu_add_item "test" test_numeric numeric "Numeric" -value "42"
menu_add_item "test" test_alpha alpha "Alpha" -value "abc"
menu_add_item "test" test_ip ip "IP" -v6 false -value "192.168.1.1"
menu_add_item "test" test_menu menu "Menu"
menu_add_item "test_menu" test_menu_action action "Submenu's action"
# no successor for menus. Since test_checkbox and test_ring have their
# own predecessors defined the "ask" rule will not work for them
menu_set_item "" test -prev "ask"
menu_set_item "test" test_action -next "test_checkbox"
menu_set_item "test" test_checkbox -next "test_ring" -prev "test_action"
menu_set_item "test" test_ring -next "test_slider" -prev "test_checkbox"
menu_set_item "test" test_slider -next "test_numeric" -prev "test_ring"
menu_set_item "test" test_numeric -next "test_alpha" -prev "test_slider"
menu_set_item "test" test_alpha -next "test_ip" -prev "test_numeric"
menu_set_item "test" test_ip -next "test_menu" -prev "test_alpha"
menu_set_item "test" test_menu_action -next "_close_"
menu_set_main ""
client_add_key-exclusively-sharedkey
Tells the server that the current client wants to make use of the
given key(s). If you reserve the key(s) in shared mode, other
clients can still reserve these keys too. If you reserve the key(s)
in exclusive mode no other client can reserve them again.
Key(s) reserved in shared mode will only be returned when a screen
of the current client is active. These keys can be used for
interaction with a visible screen (default).
Key(s) reserved in exclusive mode will be returned regardless of
which screen is active. They can be used to trigger a special
feature or to make a screen come to foreground.
Note that you cannot reserve a key in exclusive mode when an
other client has reserved it in shared mode.
client_del_keykey
Ends the reservation of the given key(s).
menu_add_itemmenu_idnew_item_idtypeoptions
Adds a new menu item to a menu. The main menu of a client,
will be created automatically as soon as the client adds
an item. This main menu has an empty id ("") and the name
is identical to the name of the client. The options are
described under menu_set_item below.
Note:
Some menu commands (menu_goto) and options
(, ) assume that
menu_ids are unique
(at least within a clients menu hierarchy).
menu item typesaction
This item should trigger an action. It consists of simple text.
checkbox
Consists of a text and a status indicator. The
status can be on (Y), off (N) or gray (o).
ring
Consists of a text and a status indicator. The
status can be one of the strings specified for the
item.
slider
Is visible as a text. When selected, a screen comes
up that shows a slider. You can set the slider using
the cursor keys. When Enter is pressed, the menu
returns.
numeric
Allows the user to input an integer value. Is
visible as a text. When selected, a screen comes up
that shows the current numeric value, that you can
edit with the cursor keys and Enter. The number is
ended by selecting a 'null' input digit. After that
the menu returns.
alpha
Is visible as a text. When selected, a screen comes
up that shows the current string value, that you can
edit with the cursor keys and Enter. The string is
ended by selecting a 'null' input character. After
that the menu returns.
ip
Allows the user to input an ip number (v4 or
v6). When selected, a screen comes up that shows an ip
number that can be edited - digit by digit - via
left/right (switch digit) and up/down keys
(increase/decrease).
menu
This is a submenu. It is visible as a text, with an
appended >. When selected, the submenu becomes the
active menu.
menu_del_itemmenu_iditem_id
Removes a menu item item_id from menu
menu_id. The menu with the special id ""
(i.e. the empty string) is the client's main menu.
menu_set_itemmenu_iditem_iditem_specific_options
Sets parameters for the menu item(s). Each item type knows different parameters.
options for the various menu itemsfor all item types
-text string
The visible text of the item.
-is_hidden
falsetrue
(false)
If the item currently should not appear in a menu.
-next successor_id
Sets the menu item to show after hitting
the ENTER key when this item is
active. This works for
all menu item types
except menus
i.e. also for menu item types without an
own screen e.g., checkbox, ring and
action.
Special values_close_
Equivalent to : Close
the menu.
_quit_
Equivalent to : Quit
the menu system.
_none_
Equivalent to : Keep
the item open.
-prev predecessor_id
Sets the menu item to show after hitting
the ESCAPE key when this Item is
active. This works for
all menu item types
i.e. also for menu item types without an
own screen e.g., checkbox, ring and
action.
Note:
If you define a predecessor for e.g., a
checkbox and its parent menu too, the
menu's predecessor is ignored in favor
of the checkboxes one.
This option accepts the same special
values as the option.
action-menu_result
noneclosequit
(none)
Sets what to do with the menu when this action is selected:
none: the menu stays as it is;
close: the menu closes and returns to a higher level;
quit: quits the menu completely so you can foreground your app.
checkbox-value
offongray
Set the value of the item.
-allow_gray
falsetrue
(false)
Sets if a grayed checkbox is allowed.
ring-value int (0)
Sets the index in the stringlist that is currently selected.
-strings string (empty)
This single string should contain the strings that can be selected. They should be tab-separated (\t).
slider-value int (0)
Sets its current value.
-mintext string ("")
-maxtext string ("")
The texts at the left and right side of the slider.
-minvalue int (0)
-maxvalue int (100)
The minimum and maximum values of the slider.
-stepsize int (1)
The stepsize of the slider. If you use 0, you can control the movement completely from your client.
numeric-value int (0)
Sets its current value.
-minvalue int (0)
-maxvalue int (100)
The minimum and maximum values that are allowed. If one
of them is negative, the user will be able to enter
negative numbers too.
TODO: floats!
alpha-value string ("")
Sets its current value.
-password_char string ("")
If used, instead of the typed characters, this
character will be visible.
-minlength int (0)
-maxlength int (10)
Sets the minimum and maximum allowed lengths.
-allow_caps
falsetrue
(true)
-allow_noncaps
falsetrue
(false)
-allow_numbers
falsetrue
(false)
(Dis)allow these groups of characters.
-allowed_extra string ("")
The chars in this string are also allowed.
ip-value string ("192.168.1.245")
Set the value of the item,
e.g. "192.168.1.245" (v4) or
":::ffff:ffff:ffff:ffff:ffff" (v6).
-v6
falsetrue
(false)
Changes IP version from default v4.
menu
This is a submenu. It is visible as a text, with an
appended '>'. When selected, the submenu becomes the
active menu.
-parent parentid (Re)sets the parent of this
menu. Parentid has to be of type menu. This
function does not change any menu (neither the
old nor the new parent) since this option is
normally used with hidden menus. Otherwise use
menu_add/del_item. Applying this option is
equivalent to second argument of the menu_goto
command. menu_gotomenu_idparent_id
Changes current menu to menu_id. Depending on the
configure option the
client may switch to any (if enabled) or his menus only
(if not enabled).
menu_id
The menu item to go to (any menu type e.g. an
action or a menu).
parent_id
Resets the parent of menu_id. This
optional parameter can be used to reuse a menu
from different places (for wizards etc.). Use it
with caution: This may lead to a messy menu
structure in particular due to the fact that the
menus are not changed !
menu_set_mainmenu_id
Sets the entry point into the menu system. Use this to
make the server menu invisible. Note that you may only set
the menu to your own clients menus unless the configure
option is used.
(See menuscreens.c for the menu ids of the server menus.)
menu_id
The new main menu, restricted to the client's own
menus. Special values:
"" (i.e. the empty string)
The client's main menu.
_main_
Resets main to the "real" main menu.
Miscellaneousbacklightonofftoggleblinkflash
Sets the client's backlight state.
outputonoffint
Sets the general purpose output on some display modules to
this value. Use on to set all outputs to high state,
and off to set all to low state.
The meaning of the integer value depends on your specific device,
usually it is a bit pattern describing the state of each output line.
info
This command provides information about the driver.
noop
This command does nothing and is always successful.
Can be useful to be sent at regular intervals to make sure your
connection is still alive.
sleepint
Sleep for the given number of seconds. int
must be a positive integer in the range from 1 to 60.
Note:
This command is currently ignored on the server side.
LCDd messages
LCDd can send messages back to the client. These messages can be
directly related to the last command, or generated for some other
reason. Because messages can be generated at any moment, the client
should read from the connection at regular intervals. A very simple client
could simply ignore all received messages. Not reading the messages will
cause trouble !
success
This is the reponse to a command in case everything went ok.
huh?error_description
This is the response to a command in case something has gone wrong.
The description is not meant to be parsed, it's only meant for
the programmer of the client. It might be that your command has
only been partially executed, for example if you try to reserve 3
keys, and one fails. Your client might need to undo its actions
completely.
listenscreen_idignorescreen_id
The screen with the screen_id given is now
visible on the display (listen) or it is not visible
anymore on the display (ignore).
keykey
This message will be sent if there was a keypress that should be
delivered to the current client.
menueventevent_typeidvalue
The user did something with a client supplied menu. The type of
event can be:
select (action)
The item was activated.
update (checkbox, ring, numeric, alpha)
The item was modified by the user, so LCDd sends an updated
value.
plus (slider)
minus (slider)
The slider was moved to left (minus)
or right (plus), so
LCDd sends an updated value.
enter
This item has been entered, which means it is currently
active on the screen. The client could now for example
update the value of the item. If it is a menu, it may be
needed to update the values of the items in it too,
because they may be visible too.
leave
This item has been left, so it is currenly not the (main)
active item anymore.
Multiple messages may be generated by one action of the user.