// distribution boxbackup-0.10 (svn version: 494)
//
// Copyright (c) 2003 - 2006
// Ben Summers and contributors. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// 3. All use of this software and associated advertising materials must
// display the following acknowledgment:
// This product includes software developed by Ben Summers.
// 4. The names of the Authors may not be used to endorse or promote
// products derived from this software without specific prior written
// permission.
//
// [Where legally impermissible the Authors do not disclaim liability for
// direct physical injury or death caused solely by defects in the software
// unless it is modified by a third party.]
//
// THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR
// IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY DIRECT,
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
//
//
// --------------------------------------------------------------------------
//
// File
// Name: BackupContext.h
// Purpose: Context for backup store server
// Created: 2003/08/20
//
// --------------------------------------------------------------------------
#ifndef BACKUPCONTEXT__H
#define BACKUPCONTEXT__H
#include <string>
#include <map>
#include <memory>
#include "NamedLock.h"
#include "Utils.h"
class BackupStoreDirectory;
class BackupStoreFilename;
class BackupStoreDaemon;
class BackupStoreInfo;
class IOStream;
class StreamableMemBlock;
// --------------------------------------------------------------------------
//
// Class
// Name: BackupContext
// Purpose: Context for backup store server
// Created: 2003/08/20
//
// --------------------------------------------------------------------------
class BackupContext
{
public:
BackupContext(int32_t ClientID, BackupStoreDaemon &rDaemon);
~BackupContext();
private:
BackupContext(const BackupContext &rToCopy);
public:
void ReceivedFinishCommand();
void CleanUp();
int32_t GetClientID() {return mClientID;}
enum
{
Phase_START = 0,
Phase_Version = 0,
Phase_Login = 1,
Phase_Commands = 2
};
int GetPhase() const {return mProtocolPhase;}
void SetPhase(int NewPhase) {mProtocolPhase = NewPhase;}
// Read only locking
bool SessionIsReadOnly() {return mReadOnly;}
bool AttemptToGetWriteLock();
void SetClientHasAccount(const std::string &rStoreRoot, int StoreDiscSet) {mClientHasAccount = true; mStoreRoot = rStoreRoot; mStoreDiscSet = StoreDiscSet;}
bool GetClientHasAccount() const {return mClientHasAccount;}
const std::string &GetStoreRoot() const {return mStoreRoot;}
int GetStoreDiscSet() const {return mStoreDiscSet;}
// Store info
void LoadStoreInfo();
void SaveStoreInfo(bool AllowDelay = true);
const BackupStoreInfo &GetBackupStoreInfo() const;
// Client marker
int64_t GetClientStoreMarker();
void SetClientStoreMarker(int64_t ClientStoreMarker);
// Usage information
void GetStoreDiscUsageInfo(int64_t &rBlocksUsed, int64_t &rBlocksSoftLimit, int64_t &rBlocksHardLimit);
bool HardLimitExceeded();
// Reading directories
// --------------------------------------------------------------------------
//
// Function
// Name: BackupContext::GetDirectory(int64_t)
// Purpose: Return a reference to a directory. Valid only until the
// next time a function which affects directories is called.
// Mainly this funciton, and creation of files.
// Created: 2003/09/02
//
// --------------------------------------------------------------------------
const BackupStoreDirectory &GetDirectory(int64_t ObjectID)
{
// External callers aren't allowed to change it -- this function
// merely turns the the returned directory const.
return GetDirectoryInternal(ObjectID);
}
// Manipulating files/directories
int64_t AddFile(IOStream &rFile, int64_t InDirectory, int64_t ModificationTime, int64_t AttributesHash, int64_t DiffFromFileID, const BackupStoreFilename &rFilename, bool MarkFileWithSameNameAsOldVersions);
int64_t AddDirectory(int64_t InDirectory, const BackupStoreFilename &rFilename, const StreamableMemBlock &Attributes, int64_t AttributesModTime, bool &rAlreadyExists);
void ChangeDirAttributes(int64_t Directory, const StreamableMemBlock &Attributes, int64_t AttributesModTime);
bool ChangeFileAttributes(const BackupStoreFilename &rFilename, int64_t InDirectory, const StreamableMemBlock &Attributes, int64_t AttributesHash, int64_t &rObjectIDOut);
bool DeleteFile(const BackupStoreFilename &rFilename, int64_t InDirectory, int64_t &rObjectIDOut);
void DeleteDirectory(int64_t ObjectID, bool Undelete = false);
void MoveObject(int64_t ObjectID, int64_t MoveFromDirectory, int64_t MoveToDirectory, const BackupStoreFilename &rNewFilename, bool MoveAllWithSameName, bool AllowMoveOverDeletedObject);
// Manipulating objects
enum
{
ObjectExists_Anything = 0,
ObjectExists_File = 1,
ObjectExists_Directory = 2
};
bool ObjectExists(int64_t ObjectID, int MustBe = ObjectExists_Anything);
std::auto_ptr<IOStream> OpenObject(int64_t ObjectID);
// Info
int32_t GetClientID() const {return mClientID;}
private:
void MakeObjectFilename(int64_t ObjectID, std::string &rOutput, bool EnsureDirectoryExists = false);
BackupStoreDirectory &GetDirectoryInternal(int64_t ObjectID);
void SaveDirectory(BackupStoreDirectory &rDir, int64_t ObjectID);
void RemoveDirectoryFromCache(int64_t ObjectID);
void DeleteDirectoryRecurse(int64_t ObjectID, int64_t &rBlocksDeletedOut, bool Undelete);
int64_t AllocateObjectID();
private:
int32_t mClientID;
BackupStoreDaemon &mrDaemon;
int mProtocolPhase;
bool mClientHasAccount;
std::string mStoreRoot; // has final directory separator
int mStoreDiscSet;
bool mReadOnly;
NamedLock mWriteLock;
int mSaveStoreInfoDelay; // how many times to delay saving the store info
// Store info
std::auto_ptr<BackupStoreInfo> mpStoreInfo;
// Directory cache
std::map<int64_t, BackupStoreDirectory*> mDirectoryCache;
};
#endif // BACKUPCONTEXT__H
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