/* EXTRAITS DE LA LICENCE Copyright CEA, contributeurs : Luc BILLARD et Damien CALISTE, laboratoire L_Sim, (2001-2005) Adresse mèl : BILLARD, non joignable par mèl ; CALISTE, damien P caliste AT cea P fr. Ce logiciel est un programme informatique servant à visualiser des structures atomiques dans un rendu pseudo-3D. Ce logiciel est régi par la licence CeCILL soumise au droit français et respectant les principes de diffusion des logiciels libres. Vous pouvez utiliser, modifier et/ou redistribuer ce programme sous les conditions de la licence CeCILL telle que diffusée par le CEA, le CNRS et l'INRIA sur le site "http://www.cecill.info". Le fait que vous puissiez accéder à cet en-tête signifie que vous avez pris connaissance de la licence CeCILL, et que vous en avez accepté les termes (cf. le fichier Documentation/licence.fr.txt fourni avec ce logiciel). */ /* LICENCE SUM UP Copyright CEA, contributors : Luc BILLARD et Damien CALISTE, laboratoire L_Sim, (2001-2005) E-mail address: BILLARD, not reachable any more ; CALISTE, damien P caliste AT cea P fr. This software is a computer program whose purpose is to visualize atomic configurations in 3D. This software is governed by the CeCILL license under French law and abiding by the rules of distribution of free software. You can use, modify and/ or redistribute the software under the terms of the CeCILL license as circulated by CEA, CNRS and INRIA at the following URL "http://www.cecill.info". The fact that you are presently reading this means that you have had knowledge of the CeCILL license and that you accept its terms. You can find a copy of this licence shipped with this software at Documentation/licence.en.txt. */ #ifndef VISU_OBJECT_H #define VISU_OBJECT_H /* This .c and .h is here to create a GObject that can emit signals when necessary. */ #include #include #include #include "visu_tools.h" G_BEGIN_DECLS /** * VISU_TYPE: * * return the type of #VisuObject. */ #define VISU_TYPE (visu_get_type ()) /** * VISU: * @obj: a #GObject to cast. * * Cast the given @obj into #VisuObject type. */ #define VISU(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), VISU_TYPE, VisuObject)) /** * VISU_CLASS: * @klass: a #GClassObject to cast. * * Cast the given @klass into #VisuObjectClass. */ #define VISU_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), VISU_TYPE, VisuObjectClass)) /** * IS_VISU_TYPE: * @obj: a #GObject to test. * * Test if the given @ogj is of the type of #VisuObject object. */ #define IS_VISU_TYPE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), VISU_TYPE)) /** * IS_VISU_CLASS: * @klass: a #GClassObject to test. * * Test if the given @klass is of the type of #VisuObjectClass class. */ #define IS_VISU_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), VISU_TYPE)) /** * VISU_GET_CLASS: * @obj: a #GObject to get the class of. * * It returns the class of the given @obj. */ #define VISU_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), VISU_TYPE, VisuObjectClass)) /** * VisuObject: * * A short way to identify #_VisuObject structure. */ typedef struct _VisuObject VisuObject; /** * VisuObjectClass: * * A short way to identify #_VisuObjectClass structure. */ typedef struct _VisuObjectClass VisuObjectClass; /** * VisuObjectPrivate: * * A short way to identify #_VisuObjectPrivate structure. */ typedef struct _VisuObjectPrivate VisuObjectPrivate; /** * VisuObject: * @parent: an object to inherit from (NULL here). * @privateDt: a pointer to the private data. * * This structure describes a #VisuObject object. */ struct _VisuObject { GObject parent; /* instance members */ VisuObjectPrivate *privateDt; }; /** * VisuObjectClass: * @parent: an object to inherit from (NULL here). * @colorNewAvailable_signal_id: this signal is emitted when a new #Color has been added ; * @dataLoaded_signal_id: this signal is emitted as soon as a new #VisuData is available, * it should be used to modify some values in it before rendering ; * @dataReadyForRendering_signal_id: this signal is emitted when a new #VisuData is available * and when every modifications (following dataLoaded_signal_id * signal) have been done ; * @renderingChanged_signal_id: emitted when the rendering method has been changed ; * @resourcesLoaded_signal_id: emitted when resources have been (re-)loaded ; * @OpenGLAskForReDraw_signal_id: emitted when a part of V_Sim needs to redraw ; * @OpenGLForceReDraw_signal_id: emitted when redraw is needed even if opegl part * does not allow redrawing operations ; * @SpinAxes_signal_id: ?? * * This structure describes the class #VisuObjectClass. */ struct _VisuObjectClass { GObjectClass parent; guint colorNewAvailable_signal_id; guint dataNew_signal_id; guint dataLoaded_signal_id; guint dataReadyForRendering_signal_id; /* guint dataNotReadyForRendering_signal_id; */ guint renderingChanged_signal_id; guint resourcesLoaded_signal_id; guint OpenGLAskForReDraw_signal_id; guint OpenGLForceReDraw_signal_id; guint SpinAxes_signal_id; }; /** * visu_get_type: * * This method returns the type of #VisuObject, use VISU_TYPE instead. * * Returns : the type of #VisuObject. */ GType visu_get_type (void); /* This is the same object as Visu Object, but for GTK signals. */ #define VISU_GTK_TYPE (visu_gtk_get_type ()) #define VISU_GTK(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), VISU_GTK_TYPE, VisuGtkObject)) #define VISU_GTK_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), VISU_GTK_TYPE, VisuGtkObjectClass)) #define IS_VISU_GTK_TYPE(obj) (G_TYPE_CHECK_TYPE ((obj), VISU_GTK_TYPE)) #define IS_VISU_GTK_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), VISU_GTK_TYPE)) #define VISU_GTK_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), VISU_GTK_TYPE, VisuGtkObjectClass)) typedef struct _VisuGtkObject VisuGtkObject; typedef struct _VisuGtkObjectClass VisuGtkObjectClass; typedef struct _VisuGtkObjectPrivate VisuGtkObjectPrivate; struct _VisuGtkObject { GObject parent; /* instance members */ VisuGtkObjectPrivate *privateDt; }; struct _VisuGtkObjectClass { GObjectClass parent; guint spinBoundsChanged_signal_id; }; /* used by VISU_GTK_TYPE */ GType visu_gtk_get_type (void); G_END_DECLS #endif