#V_Sim resources file v3.0 #==================== #WARNING: this file format is DIFFERENT from that for #standard v_sim version <= 2.x #Line beginning with a # are not parsed. #The only "useful" lines must have the following contents #several two or more lines patterns: #resource_name: #values separeted by blank characters #The following resource names are valid : # opengl_theta_phi_omega # opengl_xs_ys # opengl_gross # opengl_d_red # atomic_radius_shape # spin_resources # material # element_is_rendered # pairs_are_on # pair_data # pairs_favoriteMethod # pairWire_width # pairWire_pairWidth # cylinder_colorType # pairCylinder_radius # pairCylinder_pairRadius # fog_is_on # fog_color_is_specific # fog_specific_color # fog_start_end # backgroundColor_color # box_is_on # box_color # box_line_width # axes_are_on # axes_color # axes_line_width # isosurface_property # 2 real values (degrees) for user orientation with respect to sample opengl_theta_phi_omega: 60.100 -65.600 0.000 # 2 real values for image position with respect to [0.0, 1.0]x[0.0, 1.0] window opengl_xs_ys: 0.500 0.500 # gross factor (must be real > 0.0) opengl_gross: 1.000 # reduced perspective distance (must be real > 1.0) opengl_d_red: 5.000 # The radius of the element and its shape, a real > 0. & [Sphere Cube] atomic_radius_shape: Si 1.175 Sphere atomic_radius_shape: Al 1.430 Sphere atomic_radius_shape: Ag 1.430 Sphere atomic_radius_shape: Au 1.437 Sphere atomic_radius_shape: Ge 1.225 Sphere atomic_radius_shape: O 1.350 Sphere atomic_radius_shape: C 0.600 Sphere atomic_radius_shape: Cd 1.490 Sphere atomic_radius_shape: Pd 1.375 Sphere atomic_radius_shape: Te 1.430 Sphere atomic_radius_shape: Co 1.250 Sphere atomic_radius_shape: Fe 1.240 Sphere atomic_radius_shape: Cu 1.250 Sphere atomic_radius_shape: H 0.500 Sphere atomic_radius_shape: Ni 1.243 Sphere atomic_radius_shape: Pt 1.385 Sphere # Codes the main color in RedGreenBlue format and the light effects on material, eight floats between 0. and 1. material: Si 0.000 1.000 0.200 1.000 0.20 0.54 0.69 0.50 0.20 material: Al 0.600 0.600 1.000 1.000 0.25 0.80 0.50 0.70 0.00 material: Ag 1.000 1.000 1.000 1.000 0.20 0.60 0.50 1.00 0.00 material: Au 1.000 0.750 0.040 1.000 0.54 0.54 0.16 0.52 0.00 material: Ge 0.000 1.000 0.800 1.000 0.20 0.54 0.69 0.50 0.20 material: O 1.000 0.200 0.200 1.000 0.60 0.60 0.00 0.00 0.00 material: C 0.300 0.300 0.300 1.000 0.20 0.54 0.69 0.50 0.20 material: Cd 0.000 0.800 1.000 1.000 0.50 0.00 0.12 0.50 0.20 material: Pd 1.000 1.000 0.800 1.000 0.50 0.00 0.12 0.50 0.20 material: Te 0.900 0.400 0.100 1.000 0.20 0.54 0.69 0.50 0.20 material: Co 1.000 0.500 0.800 1.000 0.50 0.00 0.12 0.50 0.20 material: Fe 1.000 0.500 0.000 1.000 0.50 0.00 0.12 0.50 0.20 material: Cu 1.000 0.560 0.340 1.000 0.20 0.70 0.10 0.24 0.15 material: H 1.000 1.000 1.000 1.000 0.60 0.60 0.00 0.00 0.00 material: Ni 1.000 0.300 0.300 1.000 0.50 0.00 0.12 0.50 0.20 material: Pt 1.000 0.800 0.800 1.000 0.50 0.00 0.12 0.50 0.20 # Define if the specified element is rendered or not. # Ask the opengl engine to draw pairs between elements ; boolean 0 or 1 pairs_are_on: 0 # Favorite method used to render files ; chain ('Wire pairs', 'Cylinder pairs') pairs_favoriteMethod: Wire pairs # Draw pairs between [ele1] [ele2] [0. <= dmin] [0. <= dmax] [0. <= RGB <= 1.]x3 pair_data: Si Si 2.200 2.500 0.750 0.400 0.200 pair_data: Ni Ni 0.000 4.100 0.750 0.400 0.200 pair_data: Au Ni 0.000 0.000 1.000 0.600 0.200 pair_data: Au Au 0.000 4.100 1.000 0.600 0.200 # This value is the width for all pairs drawn ; 0 < integer < 50 pairWire_width: 2 # Widths detail for each pair drawn ; 0 < integer < 50 # It chooses the colors of the cylinders according differents criterion ; 0 <= integer < 2 cylinder_colorType: 0 # This value is the default radius of the pairs drawn as cylinders ; 0 < real < 10 pairCylinder_radius: 0.150000 # This value is the radius for specific pairs drawn as cylinders ; element1 elemen2 0 < real < 10 # Control if the fog is used ; boolean (0 or 1) fog_is_on: 1 # Control if the fog uses a specific color ; boolean (0 or 1) fog_color_is_specific: 0 # Define the color of the fog ; three floating point values (0. <= v <= 1.) fog_specific_color: 0.000 0.000 0.000 # Define the position of the fog ; two floating point values (0. <= v <= 1.) fog_start_end: 0.300 0.700 # Set the background of the background ; three floating point values (0. <= v <= 1.) backgroundColor_color: 0.538 0.667 0.699 # Control if a box a drawn around the rendering area ; boolean (0 or 1) box_is_on: 1 # Define the color of the box ; three floating point values (0. <= v <= 1.) box_color: 0.823 0.984 0.849 # Define the width of the lines of the box ; one floating point values (1. <= v <= 10.) box_line_width: 2 # Control if the axes are drawn ; boolean (0 or 1) axes_are_on: 1 # Define the color of the axes ; three floating point values (0. <= v <= 1.) axes_color: 0.823 0.884 0.849 # Define the width of the lines of the axes ; one floating point values (1. <= v <= 10.) axes_line_width: 1