// -*- C++ -*-
// $RCSfile: burner.h,v $
// $Revision: 1.6 $
// $Author: langer $
// $Date: 2000/09/06 20:11:24 $
/* This software was produced by NIST, an agency of the U.S. government,
* and by statute is not subject to copyright in the United States.
* Recipients of this software assume all responsibilities associated
* with its operation, modification and maintenance. However, to
* facilitate maintenance we ask that before distributing modifed
* versions of this software, you first contact the authors at
* oof_manager@ctcms.nist.gov.
*/
#ifndef BURNER_H
#define BURNER_H
#include "cell_coordinate.h"
#include "color.h"
#include "array.h"
#include "truefalse.h"
#include "vec.h"
class Image;
class Burner {
private:
Array<bool> burned;
const Image *forest;
const Array<bool> *fireproof;
// should the fire spread?
virtual int spread(const Color &from, const Color &to) const = 0;
void burn(const Cell_coordinate&); // actually spread the fire
void burn_nbrs(Vec<Cell_coordinate>&, const Cell_coordinate&);
int nburned_;
// list of directions to neighbors. There is one static instance of
// this class.
class Nbr {
private:
Cell_coordinate nbr[8];
Nbr(); // loads the directions into the array.
const Cell_coordinate &operator[](int x) const { return nbr[x]; }
friend class Burner;
};
static Nbr neighbor;
protected:
Cell_coordinate startingpoint;
Color startingcolor;
public:
Burner() : next_nearest(0) {}
virtual ~Burner() {}
void ignite(const Image&, const Cell_coordinate&, int shiftkey);
void igniteNoUndo(const Image&, const Cell_coordinate&, int shiftkey);
int nburned() const { return nburned_; }
void store_burned(Vec<Cell_coordinate>&) const;
TrueFalse next_nearest;
};
#endif // BURNER_H
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