/* * TransFig: Facility for Translating Fig code * Copyright (c) 1985 Supoj Sutantavibul * Copyright (c) 1991 Micah Beck * Parts Copyright (c) 1989-2002 by Brian V. Smith * * Any party obtaining a copy of these files is granted, free of charge, a * full and unrestricted irrevocable, world-wide, paid up, royalty-free, * nonexclusive right and license to deal in this software and * documentation files (the "Software"), including without limitation the * rights to use, copy, modify, merge, publish and/or distribute copies of * the Software, and to permit persons who receive copies from any such * party to do so, with the only requirement being that this copyright * notice remain intact. */ #include "fig2dev.h" #include "object.h" #include "bound.h" extern int adjust_boundingbox; #define Ninety_deg M_PI_2 #define One_eighty_deg M_PI #define Two_seventy_deg (M_PI + M_PI_2) #define Three_sixty_deg (M_PI + M_PI) #define half(z1 ,z2) ((z1+z2)/2.0) #define max(a, b) (((a) > (b)) ? (a) : (b)) #define min(a, b) (((a) < (b)) ? (a) : (b)) static double compute_angle(); static void arrow_bound(); static void points_bound(); static void control_points_bound(); /************** ARRAY FOR ARROW SHAPES **************/ struct _fpnt { double x,y; }; #define NUM_ARROW_TYPES 30 struct _arrow_shape { int numpts; /* number of points in arrowhead */ int tipno; /* which point contains the tip */ int numfillpts; /* number of points to fill */ Boolean simplefill; /* if true, use points array to fill otherwise use fill_points array */ Boolean clip; /* if false, no clip area needed (e.g. for reverse triangle arrowhead) */ Boolean half; /* if true, arrowhead is half-wide and must be shifted to cover the line */ double tipmv; /* acuteness of tip (smaller angle, larger tipmv) */ struct _fpnt points[6]; /* points in arrowhead */ struct _fpnt fillpoints[6]; /* points to fill if not "simple" */ }; static struct _arrow_shape arrow_shapes[NUM_ARROW_TYPES] = { /* number of points, index of tip, {datapairs} */ /* first point must be upper-left point of tail, then tip */ /* type 0 */ { 3, 1, 0, True, True, False, 2.15, {{-1,0.5}, {0,0}, {-1,-0.5}}}, /* place holder for what would be type 0 filled */ { 0 }, /* type 1a simple triangle */ { 4, 1, 0, True, True, False, 2.1, {{-1.0,0.5}, {0,0}, {-1.0,-0.5}, {-1.0,0.5}}}, /* type 1b filled simple triangle*/ { 4, 1, 0, True, True, False, 2.1, {{-1.0,0.5}, {0,0}, {-1.0,-0.5}, {-1.0,0.5}}}, /* type 2a concave spearhead */ { 5, 1, 0, True, True, False, 2.6, {{-1.25,0.5},{0,0},{-1.25,-0.5},{-1.0,0},{-1.25,0.5}}}, /* type 2b filled concave spearhead */ { 5, 1, 0, True, True, False, 2.6, {{-1.25,0.5},{0,0},{-1.25,-0.5},{-1.0,0},{-1.25,0.5}}}, /* type 3a convex spearhead */ { 5, 1, 0, True, True, False, 1.5, {{-0.75,0.5},{0,0},{-0.75,-0.5},{-1.0,0},{-0.75,0.5}}}, /* type 3b filled convex spearhead */ { 5, 1, 0, True, True, False, 1.5, {{-0.75,0.5},{0,0},{-0.75,-0.5},{-1.0,0},{-0.75,0.5}}}, #ifdef NEWARROWTYPES /* type 4a diamond */ { 5, 1, 0, True, True, False, 1.15, {{-0.5,0.5},{0,0},{-0.5,-0.5},{-1.0,0},{-0.5,0.5}}}, /* type 4b filled diamond */ { 5, 1, 0, True, True, False, 1.15, {{-0.5,0.5},{0,0},{-0.5,-0.5},{-1.0,0},{-0.5,0.5}}}, /* type 5a/b circle - handled in code */ { 0, 0, 0, True, True, False, 0.0 }, { 0, 0, 0, True, True, False, 0.0 }, /* type 6a/b half circle - handled in code */ { 0, 0, 0, True, True, False, -1.0 }, { 0, 0, 0, True, True, False, -1.0 }, /* type 7a square */ { 5, 1, 0, True, True, False, 0.0, {{-1.0,0.5},{0,0.5},{0,-0.5},{-1.0,-0.5},{-1.0,0.5}}}, /* type 7b filled square */ { 5, 1, 0, True, True, False, 0.0, {{-1.0,0.5},{0,0.5},{0,-0.5},{-1.0,-0.5},{-1.0,0.5}}}, /* type 8a reverse triangle */ { 4, 1, 0, True, False, False, 0.0, {{-1.0,0},{0,0.5},{0,-0.5},{-1.0,0}}}, /* type 8b filled reverse triangle */ { 4, 1, 0, True, False, False, 0.0, {{-1.0,0},{0,0.5},{0,-0.5},{-1.0,0}}}, /* type 9a top-half filled concave spearhead */ { 5, 1, 3, False, True, False, 2.6, {{-1.25,0.5},{0,0},{-1.25,-0.5},{-1.0,0},{-1.25,0.5}}, {{-1.25,-0.5},{0,0},{-1,0}}}, /* type 9b bottom-half filled concave spearhead */ { 5, 1, 3, False, True, False, 2.6, {{-1.25,0.5},{0,0},{-1.25,-0.5},{-1.0,0},{-1.25,0.5}}, {{-1.25,0.5},{0,0},{-1,0}}}, /* type 10o top-half simple triangle */ { 4, 1, 0, True, True, True, 2.5, {{-1.0,0.5}, {0,0}, {-1,0.0}, {-1.0,0.5}}}, /* type 10f top-half filled simple triangle*/ { 4, 1, 0, True, True, True, 2.5, {{-1.0,0.5}, {0,0}, {-1,0.0}, {-1.0,0.5}}}, /* type 11o top-half concave spearhead */ { 4, 1, 0, True, True, True, 3.5, {{-1.25,0.5}, {0,0}, {-1,0}, {-1.25,0.5}}}, /* type 11f top-half filled concave spearhead */ { 4, 1, 0, True, True, True, 3.5, {{-1.25,0.5}, {0,0}, {-1,0}, {-1.25,0.5}}}, /* type 12o top-half convex spearhead */ { 4, 1, 0, True, True, True, 2.5, {{-0.75,0.5}, {0,0}, {-1,0}, {-0.75,0.5}}}, /* type 12f top-half filled convex spearhead */ { 4, 1, 0, True, True, True, 2.5, {{-0.75,0.5}, {0,0}, {-1,0}, {-0.75,0.5}}}, /* type 13a "wye" */ { 3, 0, 0, True, True, False, -1.0, {{0,0.5},{-1.0,0},{0,-0.5}}}, /* type 13b bar */ { 2, 1, 0, True, True, False, 0.0, {{0,0.5},{0,-0.5}}}, /* type 14a two-prong fork */ { 4, 0, 0, True, True, False, -1.0, {{0,0.5},{-1.0,0.5},{-1.0,-0.5},{0,-0.5}}}, /* type 14b backward two-prong fork */ { 4, 1, 0, True, True, False, 0.0, {{-1.0,0.5,},{0,0.5},{0,-0.5},{-1.0,-0.5}}}, #endif /* NEWARROWTYPES */ }; void arc_bound(arc, xmin, ymin, xmax, ymax) F_arc *arc; int *xmin, *ymin, *xmax, *ymax; { double alpha, beta; double dx, dy, radius; int bx, by, sx, sy; dx = arc->point[0].x - arc->center.x; dy = arc->center.y - arc->point[0].y; alpha = atan2(dy, dx); if (alpha < 0.0) alpha += Three_sixty_deg; /* compute_angle returns value between 0 to 2PI */ radius = sqrt(dx*dx + dy*dy); dx = arc->point[2].x - arc->center.x; dy = arc->center.y - arc->point[2].y; beta = atan2(dy, dx); if (beta < 0.0) beta += Three_sixty_deg; bx = max(arc->point[0].x, arc->point[1].x); bx = max(arc->point[2].x, bx); by = max(arc->point[0].y, arc->point[1].y); by = max(arc->point[2].y, by); sx = min(arc->point[0].x, arc->point[1].x); sx = min(arc->point[2].x, sx); sy = min(arc->point[0].y, arc->point[1].y); sy = min(arc->point[2].y, sy); if (arc->direction == 1) { /* counter clockwise */ if (alpha > beta) { if (alpha <= 0 || 0 <= beta) bx = (int)(arc->center.x + radius + 1.0); if (alpha <= Ninety_deg || Ninety_deg <= beta) sy = (int)(arc->center.y - radius - 1.0); if (alpha <= One_eighty_deg || One_eighty_deg <= beta) sx = (int)(arc->center.x - radius - 1.0); if (alpha <= Two_seventy_deg || Two_seventy_deg <= beta) by = (int)(arc->center.y + radius + 1.0); } else { if (0 <= beta && alpha <= 0) bx = (int)(arc->center.x + radius + 1.0); if (Ninety_deg <= beta && alpha <= Ninety_deg) sy = (int)(arc->center.y - radius - 1.0); if (One_eighty_deg <= beta && alpha <= One_eighty_deg) sx = (int)(arc->center.x - radius - 1.0); if (Two_seventy_deg <= beta && alpha <= Two_seventy_deg) by = (int)(arc->center.y + radius + 1.0); } } else { /* clockwise */ if (alpha > beta) { if (beta <= 0 && 0 <= alpha) bx = (int)(arc->center.x + radius + 1.0); if (beta <= Ninety_deg && Ninety_deg <= alpha) sy = (int)(arc->center.y - radius - 1.0); if (beta <= One_eighty_deg && One_eighty_deg <= alpha) sx = (int)(arc->center.x - radius - 1.0); if (beta <= Two_seventy_deg && Two_seventy_deg <= alpha) by = (int)(arc->center.y + radius + 1.0); } else { if (0 <= alpha || beta <= 0) bx = (int)(arc->center.x + radius + 1.0); if (Ninety_deg <= alpha || beta <= Ninety_deg) sy = (int)(arc->center.y - radius - 1.0); if (One_eighty_deg <= alpha || beta <= One_eighty_deg) sx = (int)(arc->center.x - radius - 1.0); if (Two_seventy_deg <= alpha || beta <= Two_seventy_deg) by = (int)(arc->center.y + radius + 1.0); } } /* if pie-wedge type, account for the center point */ if(arc->type == T_PIE_WEDGE_ARC) { sx = min((int)arc->center.x, sx); bx = max((int)arc->center.x, bx); sy = min((int)arc->center.y, sy); by = max((int)arc->center.y, by); } *xmin = sx; *ymin = sy; *xmax = bx; *ymax = by; /* now add in the arrow (if any) boundaries */ arrow_bound(O_ARC, (F_line *)arc, xmin, ymin, xmax, ymax); } void compound_bound(compound, xmin, ymin, xmax, ymax, include) F_compound *compound; int *xmin, *ymin, *xmax, *ymax; int include; { F_arc *a; F_ellipse *e; F_spline *s; F_line *l; F_text *t; int bx, by, sx, sy, first = 1; int llx, lly, urx, ury; int half_wd; llx = lly = 10000000; urx = ury = -10000000; while(compound != NULL) { for (a = compound->arcs; a != NULL; a = a->next) { if (adjust_boundingbox && !depth_filter(a->depth)) continue; arc_bound(a, &sx, &sy, &bx, &by); half_wd = (a->thickness + 1) / 2; if (first) { first = 0; llx = sx - half_wd; lly = sy - half_wd; urx = bx + half_wd; ury = by + half_wd; } else { llx = min(llx, sx - half_wd); lly = min(lly, sy - half_wd); urx = max(urx, bx + half_wd); ury = max(ury, by + half_wd); } } if (compound->compounds) { compound_bound(compound->compounds, &sx, &sy, &bx, &by, include); if (first) { first = 0; llx = sx; lly = sy; urx = bx; ury = by; } else { llx = min(llx, sx); lly = min(lly, sy); urx = max(urx, bx); ury = max(ury, by); } } for (e = compound->ellipses; e != NULL; e = e->next) { if (adjust_boundingbox && !depth_filter(e->depth)) continue; ellipse_bound(e, &sx, &sy, &bx, &by); if (first) { first = 0; llx = sx; lly = sy; urx = bx; ury = by; } else { llx = min(llx, sx); lly = min(lly, sy); urx = max(urx, bx); ury = max(ury, by); } } for (l = compound->lines; l != NULL; l = l->next) { if (adjust_boundingbox && !depth_filter(l->depth)) continue; line_bound(l, &sx, &sy, &bx, &by); /* pictures have no line thickness */ if (l->type == T_PIC_BOX) half_wd = 0; else half_wd = ceil((double)(l->thickness+1) / sqrt(2.0)); /* leave space for corners, better approach needs much more math! */ if (first) { first = 0; llx = sx - half_wd; lly = sy - half_wd; urx = bx + half_wd; ury = by + half_wd; } else { llx = min(llx, sx - half_wd); lly = min(lly, sy - half_wd); urx = max(urx, bx + half_wd); ury = max(ury, by + half_wd); } } for (s = compound->splines; s != NULL; s = s->next) { if (adjust_boundingbox && !depth_filter(s->depth)) continue; spline_bound(s, &sx, &sy, &bx, &by); half_wd = (s->thickness+1) / 2; if (first) { first = 0; llx = sx - half_wd; lly = sy - half_wd; urx = bx + half_wd; ury = by + half_wd; } else { llx = min(llx, sx - half_wd); lly = min(lly, sy - half_wd); urx = max(urx, bx + half_wd); ury = max(ury, by + half_wd); } } for (t = compound->texts; t != NULL; t = t->next) { if (adjust_boundingbox && !depth_filter(t->depth)) continue; text_bound(t, &sx, &sy, &bx, &by, include); if (first) { first = 0; llx = sx; lly = sy; urx = bx; ury = by; } else { llx = min(llx, sx); lly = min(lly, sy); urx = max(urx, bx); ury = max(ury, by); } } compound = compound->next; } *xmin = llx; *ymin = lly; *xmax = urx; *ymax = ury; } void ellipse_bound(e, xmin, ymin, xmax, ymax) F_ellipse *e; int *xmin, *ymin, *xmax, *ymax; { /* stolen from xfig-2.1.8 MAX from xfig == max here*/ int half_wd; double c1, c2, c3, c4, c5, c6, v1, cphi, sphi, cphisqr, sphisqr; double xleft, xright, d, asqr, bsqr; int yymax, yy=0; float xcen, ycen, a, b; xcen = e->center.x; ycen = e->center.y; a = e->radiuses.x; b = e->radiuses.y; if (a==0 || b==0) { *xmin = *xmax = xcen; *ymin = *ymax = ycen; return; } cphi = cos((double)e->angle); sphi = sin((double)e->angle); cphisqr = cphi*cphi; sphisqr = sphi*sphi; asqr = a*a; bsqr = b*b; c1 = (cphisqr/asqr)+(sphisqr/bsqr); c2 = ((cphi*sphi/asqr)-(cphi*sphi/bsqr))/c1; c3 = (bsqr*cphisqr) + (asqr*sphisqr); yymax = sqrt(c3); c4 = a*b/c3; c5 = 0; v1 = c4*c4; c6 = 2*v1; c3 = c3*v1-v1; /* odd first points */ *xmin = *ymin = 10000000; *xmax = *ymax = -10000000; if (yymax % 2) { d = sqrt(c3); *xmin = min(*xmin,xcen-ceil(d)); *xmax = max(*xmax,xcen+ceil(d)); *ymin = min(*ymin,ycen); *ymax = max(*ymax,ycen); c5 = c2; yy=1; } while (c3>=0) { d = sqrt(c3); xleft = c5-d; xright = c5+d; *xmin = min(*xmin,xcen+floor(xleft)); *xmax = max(*xmax,xcen+ceil(xleft)); *ymax = max(*ymax,ycen+yy); *xmin = min(*xmin,xcen+floor(xright)); *xmax = max(*xmax,xcen+ceil(xright)); *ymax = max(*ymax,ycen+yy); *xmin = min(*xmin,xcen-ceil(xright)); *xmax = max(*xmax,xcen-floor(xright)); *ymin = min(*ymin,ycen-yy); *xmin = min(*xmin,xcen-ceil(xleft)); *xmax = max(*xmax,xcen-floor(xleft)); *ymin = min(*ymin,ycen-yy); c5+=c2; v1+=c6; c3-=v1; yy=yy+1; } /* for simplicity, just add half the line thickness to xmax and ymax and subtract half from xmin and ymin */ half_wd = (e->thickness+1)/2; /*correct for integer division */ *xmax += half_wd; *ymax += half_wd; *xmin -= half_wd; *ymin -= half_wd; } void line_bound(l, xmin, ymin, xmax, ymax) F_line *l; int *xmin, *ymin, *xmax, *ymax; { points_bound(l->points, xmin, ymin, xmax, ymax); /* now add in the arrow (if any) boundaries but only if the line has two or more points */ if (l->points->next) arrow_bound(O_POLYLINE, l, xmin, ymin, xmax, ymax); } static void int_spline_bound(s, xmin, ymin, xmax, ymax) F_spline *s; int *xmin, *ymin, *xmax, *ymax; { F_point *p1, *p2; F_control *cp1, *cp2; double x0, y0, x1, y1, x2, y2, x3, y3, sx1, sy1, sx2, sy2; double tx, ty, tx1, ty1, tx2, ty2; double sx, sy, bx, by; p1 = s->points; sx = bx = p1->x; sy = by = p1->y; cp1 = s->controls; for (p2 = p1->next, cp2 = cp1->next; p2 != NULL; p1 = p2, cp1 = cp2, p2 = p2->next, cp2 = cp2->next) { x0 = p1->x; y0 = p1->y; x1 = cp1->rx; y1 = cp1->ry; x2 = cp2->lx; y2 = cp2->ly; x3 = p2->x; y3 = p2->y; tx = half(x1, x2); ty = half(y1, y2); sx1 = half(x0, x1); sy1 = half(y0, y1); sx2 = half(sx1, tx); sy2 = half(sy1, ty); tx2 = half(x2, x3); ty2 = half(y2, y3); tx1 = half(tx2, tx); ty1 = half(ty2, ty); sx = min(x0, sx); sy = min(y0, sy); sx = min(sx1, sx); sy = min(sy1, sy); sx = min(sx2, sx); sy = min(sy2, sy); sx = min(tx1, sx); sy = min(ty1, sy); sx = min(tx2, sx); sy = min(ty2, sy); sx = min(x3, sx); sy = min(y3, sy); bx = max(x0, bx); by = max(y0, by); bx = max(sx1, bx); by = max(sy1, by); bx = max(sx2, bx); by = max(sy2, by); bx = max(tx1, bx); by = max(ty1, by); bx = max(tx2, bx); by = max(ty2, by); bx = max(x3, bx); by = max(y3, by); } *xmin = round(sx); *ymin = round(sy); *xmax = round(bx); *ymax = round(by); } static void normal_spline_bound(s, xmin, ymin, xmax, ymax) F_spline *s; int *xmin, *ymin, *xmax, *ymax; { F_point *p; double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4; double x1, y1, x2, y2, sx, sy, bx, by; double px, py, qx, qy; p = s->points; x1 = p->x; y1 = p->y; p = p->next; x2 = p->x; y2 = p->y; cx1 = (x1 + x2) / 2.0; cy1 = (y1 + y2) / 2.0; cx2 = (cx1 + x2) / 2.0; cy2 = (cy1 + y2) / 2.0; if (closed_spline(s)) { x1 = (cx1 + x1) / 2.0; y1 = (cy1 + y1) / 2.0; } sx = min(x1, cx2); sy = min(y1, cy2); bx = max(x1, cx2); by = max(y1, cy2); for (p = p->next; p != NULL; p = p->next) { x1 = x2; y1 = y2; x2 = p->x; y2 = p->y; cx4 = (x1 + x2) / 2.0; cy4 = (y1 + y2) / 2.0; cx3 = (x1 + cx4) / 2.0; cy3 = (y1 + cy4) / 2.0; cx2 = (cx4 + x2) / 2.0; cy2 = (cy4 + y2) / 2.0; px = min(cx2, cx3); py = min(cy2, cy3); qx = max(cx2, cx3); qy = max(cy2, cy3); sx = min(sx, px); sy = min(sy, py); bx = max(bx, qx); by = max(by, qy); } if (closed_spline(s)) { *xmin = floor(sx ); *ymin = floor(sy ); *xmax = ceil (bx ); *ymax = ceil (by ); } else { *xmin = floor(min(sx, x2) ); *ymin = floor(min(sy, y2) ); *xmax = ceil (max(bx, x2) ); *ymax = ceil (max(by, y2) ); } } void spline_bound(s, xmin, ymin, xmax, ymax) F_spline *s; int *xmin, *ymin, *xmax, *ymax; { if (int_spline(s)) { int_spline_bound(s, xmin, ymin, xmax, ymax); } else { normal_spline_bound(s, xmin, ymin, xmax, ymax); } /* now do any arrows */ arrow_bound(O_SPLINE, s, xmin, ymin, xmax, ymax); } double rot_x(x,y,angle) double x,y,angle; { return(x*cos(-angle)-y*sin(-angle)); } double rot_y(x,y,angle) double x,y,angle; { return(x*sin(-angle)+y*cos(-angle)); } void text_bound(t, xmin, ymin, xmax, ymax, inc_text) F_text *t; int *xmin, *ymin, *xmax, *ymax; int inc_text; { double dx1, dx2, dx3, dx4, dy1, dy2, dy3, dy4; int descend; Boolean include; /* include text only: * 1. if inc_text is true AND * 2. not special OR is special and contains either a "$" (inline equation) or backslash "\" * */ include = (inc_text && ((t->flags & SPECIAL_TEXT)==0 || (strchr(t->cstring,'\\')==0 && strchr(t->cstring,'$')==0))); /* look for descenders in string (this is a kludge - next version of xfig should include ascent/descent in text structure */ descend = (strchr(t->cstring,'g') || strchr(t->cstring,'j') || strchr(t->cstring,'p') || strchr(t->cstring,'q') || strchr(t->cstring,'y') || strchr(t->cstring,'$') || strchr(t->cstring,'(') || strchr(t->cstring,')') || strchr(t->cstring,'{') || strchr(t->cstring,'}') || strchr(t->cstring,'[') || strchr(t->cstring,']') || strchr(t->cstring,',') || strchr(t->cstring,';')); /* check if Symbol font with any descenders */ if (!descend && psfont_text(t) && t->font == 32) descend = (strchr(t->cstring,'b') /* beta */ || strchr(t->cstring,'c') /* chi */ || strchr(t->cstring,'f') /* phi */ || strchr(t->cstring,'g') /* gamma */ || strchr(t->cstring,'h') /* eta */ || strchr(t->cstring,'j') /* phi1 */ || strchr(t->cstring,'m') /* mu */ || strchr(t->cstring,'r') /* rho */ || strchr(t->cstring,'x') /* xi */ || strchr(t->cstring,'y') /* psi */ || strchr(t->cstring,'z') /* zeta */ || strchr(t->cstring,'C'+'\200') /* weierstrass */ || strchr(t->cstring,'J'+'\200') /* reflexsuperset */ || strchr(t->cstring,'M'+'\200') /* reflexsubset */ || strchr(t->cstring,'U'+'\200') /* product */ || strchr(t->cstring,'a'+'\200') /* angleleft */ || strchr(t->cstring,'e'+'\200') /* summation */ || strchr(t->cstring,'f'+'\200') /* parenlefttp */ || strchr(t->cstring,'h'+'\200') /* parenleftbt */ || strchr(t->cstring,'q'+'\200') /* angleright */ || strchr(t->cstring,'r'+'\200') /* integral */ || strchr(t->cstring,'v'+'\200') /* parenrighttp */ || strchr(t->cstring,'x'+'\200') /* parenrightbt */ || strchr(t->cstring,'&'+'\200')); /* florin */ /* characters have some extent downside */ if (t->type == T_CENTER_JUSTIFIED) { dx1 = (include? (t->length/1.95) : 0.0); dy1 = 0.0; dx2 = (include? -(t->length/1.95) : 0.0); dy2 = 0.0; dx3 = (include? (t->length/1.95) : 0.0); dy3 = -t->height; dx4 = (include? -(t->length/1.95) : 0.0); dy4 = -t->height; } else if (t->type == T_RIGHT_JUSTIFIED) { dx1 = 0.0; dy1 = 0.0; dx2 = (include? -t->length*1.0256 : 0.0); dy2 = 0.0; dx3 = 0.0; dy3 = -t->height; dx4 = (include? -t->length*1.0256 : 0.0); dy4 = -t->height; } else { dx1 = (include ? t->length*1.0256 : 0.0); dy1 = 0.0; dx2 = 0.0; dy2 = 0.0; dx3 = (include ? t->length*1.0256 : 0.0); dy3 = -t->height; dx4 = 0.0; dy4 = -t->height; } if (descend) { dy1 = 0.3*t->height; dy2 = 0.3*t->height; dy3 = -0.8*t->height; dy4 = -0.8*t->height; } *xmax= t->base_x + max( max( rot_x(dx1,dy1,t->angle), rot_x(dx2,dy2,t->angle) ), max( rot_x(dx3,dy3,t->angle), rot_x(dx4,dy4,t->angle) ) ) + THICK_SCALE; *ymax= t->base_y + max( max( rot_y(dx1,dy1,t->angle), rot_y(dx2,dy2,t->angle) ), max( rot_y(dx3,dy3,t->angle), rot_y(dx4,dy4,t->angle) ) ) + THICK_SCALE; *xmin= t->base_x + min( min( rot_x(dx1,dy1,t->angle), rot_x(dx2,dy2,t->angle) ), min( rot_x(dx3,dy3,t->angle), rot_x(dx4,dy4,t->angle) ) ) - THICK_SCALE; *ymin= t->base_y + min( min( rot_y(dx1,dy1,t->angle), rot_y(dx2,dy2,t->angle) ), min( rot_y(dx3,dy3,t->angle), rot_y(dx4,dy4,t->angle) ) ) - THICK_SCALE; } static void points_bound(points, xmin, ymin, xmax, ymax) F_point *points; int *xmin, *ymin, *xmax, *ymax; { int bx, by, sx, sy; F_point *p; bx = sx = points->x; by = sy = points->y; for (p = points->next; p != NULL; p = p->next) { sx = min(sx, p->x); sy = min(sy, p->y); bx = max(bx, p->x); by = max(by, p->y); } *xmin = sx; *ymin = sy; *xmax = bx; *ymax = by; } static void control_points_bound(cps, xmin, ymin, xmax, ymax) F_control *cps; int *xmin, *ymin, *xmax, *ymax; { F_control *c; double bx, by, sx, sy; bx = sx = cps->lx; by = sy = cps->ly; sx = min(sx, cps->rx); sy = min(sy, cps->ry); bx = max(bx, cps->rx); by = max(by, cps->ry); for (c = cps->next; c != NULL; c = c->next) { sx = min(sx, c->lx); sy = min(sy, c->ly); bx = max(bx, c->lx); by = max(by, c->ly); sx = min(sx, c->rx); sy = min(sy, c->ry); bx = max(bx, c->rx); by = max(by, c->ry); } *xmin = round(sx); *ymin = round(sy); *xmax = round(bx); *ymax = round(by); } /* extend xmin, ymin xmax, ymax by the arrow boundaries of obj (if any) */ static void arrow_bound(objtype, obj, xmin, ymin, xmax, ymax) int objtype; F_line *obj; int *xmin, *ymin, *xmax, *ymax; { int fxmin, fymin, fxmax, fymax; int bxmin, bymin, bxmax, bymax; F_point *p, *q; F_arc *a; int p1x, p1y, p2x, p2y; int dum; int npts, i; Point arrowpts[50], arrowdumpts[50]; if (obj->for_arrow) { if (objtype == O_ARC) { a = (F_arc *) obj; compute_arcarrow_angle(a->center.x, a->center.y, (double)a->point[2].x, (double)a->point[2].y, a->direction, a->for_arrow, &p1x, &p1y); p2x = a->point[2].x; /* forward tip */ p2y = a->point[2].y; } else { /* this doesn't work very well for a spline with few points and lots of curvature */ /* locate last point (forward tip) and next-to-last point */ for (p = obj->points; p->next; p = p->next) q = p; p1x = q->x; p1y = q->y; p2x = p->x; p2y = p->y; } calc_arrow(p1x, p1y, p2x, p2y, obj->thickness, obj->for_arrow, arrowpts, &npts, arrowdumpts, &dum, arrowdumpts, &dum); fxmin=fymin=10000000; fxmax=fymax=-10000000; for (i=0; iback_arrow) { if (objtype == O_ARC) { a = (F_arc *) obj; compute_arcarrow_angle(a->center.x, a->center.y, (double) a->point[0].x, (double) a->point[0].y, a->direction ^ 1, a->back_arrow, &p1x, &p1y); p2x = a->point[0].x; /* backward tip */ p2y = a->point[0].y; } else { p1x = obj->points->next->x; /* second point */ p1y = obj->points->next->y; p2x = obj->points->x; /* first point (forward tip) */ p2y = obj->points->y; } calc_arrow(p1x, p1y, p2x, p2y, obj->thickness, obj->back_arrow, arrowpts, &npts, arrowdumpts, &dum, arrowdumpts, &dum); bxmin=bymin=10000000; bxmax=bymax=-10000000; for (i=0; iwid; double len = (double) arrow->ht; double thk; double radius; double angle, init_angle, rads; double fix_x, fix_y; int type, style, indx, tip; int i, np; int offset, halfthick; /* to enlarge the clip area in case the line is thick */ halfthick = linethick / 2 + 1; /* types = 0...10 */ type = arrow->type; /* style = 0 (unfilled) or 1 (filled) */ style = arrow->style; /* index into shape array */ indx = 2*type + style; *npoints = *nfillpoints = 0; dx = x2 - x1; dy = y1 - y2; if (dx==0 && dy==0) return; /* lpt is the amount the arrowhead extends beyond the end of the line because of the sharp point (miter join) */ tipmv = arrow_shapes[indx].tipmv; lpt = 0.0; thk = (arrow->thickness <= THICK_SCALE) ? 0.5* arrow->thickness : arrow->thickness - THICK_SCALE; if (tipmv > 0.0) lpt = thk / (2.0 * sin(atan(wd / (tipmv * len)))); else if (tipmv == 0.0) lpt = thk / 2.0; /* types which have blunt end */ /* (Don't adjust those with tipmv < 0) */ /* alpha is the angle the line is relative to horizontal */ alpha = atan2(dy,-dx); /* ddx, ddy is amount to move end of line back so that arrowhead point ends where line used to */ ddx = lpt * cos(alpha); ddy = lpt * sin(alpha); /* move endpoint of line back */ mx = x2 + ddx; my = y2 + ddy; l = sqrt(dx * dx + dy * dy); sina = dy / l; cosa = dx / l; xb = mx * cosa - my * sina; yb = mx * sina + my * cosa; /* (xa,ya) is the rotated endpoint (used in ROTX and ROTY macros) */ xa = xb * cosa + yb * sina + 0.5; ya = -xb * sina + yb * cosa + 0.5; miny = 100000.0; maxy = -100000.0; if (type == 5 || type == 6) { /* * CIRCLE and HALF-CIRCLE arrowheads * * We approximate circles with (40+zoom)/4 points */ /* use original dx, dy to get starting angle */ init_angle = compute_angle(dx, dy); /* (xs,ys) is a point the length of the arrowhead BACK from the end of the shaft */ /* for the half circle, use 0.0 */ xs = (xb-(type==5? len: 0.0)) * cosa + yb * sina + 0.5; ys = -(xb-(type==5? len: 0.0)) * sina + yb * cosa + 0.5; /* calc new (dx, dy) from moved endpoint to (xs, ys) */ dx = mx - xs; dy = my - ys; /* radius */ radius = len/2.0; fix_x = xs + (dx / (double) 2.0); fix_y = ys + (dy / (double) 2.0); /* choose number of points for circle - 40+mag/4 points */ np = round(mag/4.0) + 40; if (type == 5) { /* full circle */ init_angle = 5.0*M_PI_2 - init_angle; rads = M_2PI; } else { /* half circle */ init_angle = 3.0*M_PI_2 - init_angle; rads = M_PI; } /* draw the half or full circle */ for (i = 0; i < np; i++) { angle = init_angle - (rads * (double) i / (double) (np-1)); x = fix_x + round(radius * cos(angle)); points[*npoints].x = x; y = fix_y + round(radius * sin(angle)); points[*npoints].y = y; (*npoints)++; } /* set clipping to a box at least as large as the line thickness or diameter of the circle, whichever is larger */ /* 4 points in clip box */ miny = MIN(-halfthick, -radius-thk/2.0); maxy = MAX( halfthick, radius+thk/2.0); i=0; /* start at new endpoint of line */ clippts[i].x = ROTXC(0, -radius-thk/2.0); clippts[i].y = ROTYC(0, -radius-thk/2.0); i++; clippts[i].x = ROTXC(0, miny); clippts[i].y = ROTYC(0, miny); i++; clippts[i].x = ROTXC(radius+thk/2.0, miny); clippts[i].y = ROTYC(radius+thk/2.0, miny); i++; clippts[i].x = ROTXC(radius+thk/2.0, maxy); clippts[i].y = ROTYC(radius+thk/2.0, maxy); i++; clippts[i].x = ROTXC(0, maxy); clippts[i].y = ROTYC(0, maxy); i++; *nclippts = i; } else { /* * ALL OTHER HEADS */ *npoints = arrow_shapes[indx].numpts; /* we'll shift the half arrowheads down by the difference of the main line thickness and the arrowhead thickness to make it flush with the main line */ if (arrow_shapes[indx].half) offset = (linethick - arrow->thickness)/2; else offset = 0; /* fill the points array with the outline */ for (i=0; i<*npoints; i++) { x = arrow_shapes[indx].points[i].x * len; y = arrow_shapes[indx].points[i].y * wd - offset; miny = MIN(y, miny); maxy = MAX(y, maxy); points[i].x = ROTX(x,y); points[i].y = ROTY(x,y); } /* and the fill points array if there are fill points different from the outline */ *nfillpoints = arrow_shapes[indx].numfillpts; for (i=0; i<*nfillpoints; i++) { x = arrow_shapes[indx].fillpoints[i].x * len; y = arrow_shapes[indx].fillpoints[i].y * wd - offset; miny = MIN(y, miny); maxy = MAX(y, maxy); fillpoints[i].x = ROTX(x,y); fillpoints[i].y = ROTY(x,y); } /* to include thick lines in clip area */ miny = MIN(miny, -halfthick); maxy = MAX(maxy, halfthick); /* set clipping to the first three points of the arrowhead and the (enlarged) box surrounding it */ *nclippts = 0; if (arrow_shapes[indx].clip) { for (i=0; i < 3; i++) { x = arrow_shapes[indx].points[i].x * len; y = arrow_shapes[indx].points[i].y * wd - offset; clippts[i].x = ROTX(x,y); clippts[i].y = ROTY(x,y); } /* locate the tip of the head */ tip = arrow_shapes[indx].tipno; /* now make the box around it at least as large as the line thickness */ /* start with last x, lower y */ clippts[i].x = ROTX(x,miny); clippts[i].y = ROTY(x,miny); i++; /* x tip, same y (note different offset in ROTX/Y2 rotation) */ clippts[i].x = ROTX2(arrow_shapes[indx].points[tip].x*len + THICK_SCALE, miny); clippts[i].y = ROTY2(arrow_shapes[indx].points[tip].x*len + THICK_SCALE, miny); i++; /* x tip, upper y (note different offset in ROTX/Y2 rotation) */ clippts[i].x = ROTX2(arrow_shapes[indx].points[tip].x*len + THICK_SCALE, maxy); clippts[i].y = ROTY2(arrow_shapes[indx].points[tip].x*len + THICK_SCALE, maxy); i++; /* first x of arrowhead, upper y */ clippts[i].x = ROTX(arrow_shapes[indx].points[0].x*len, maxy); clippts[i].y = ROTY(arrow_shapes[indx].points[0].x*len, maxy); i++; } /* set the number of points in the clip or bounds */ *nclippts = i; } } /********************* COMPUTE ANGLE ************************ Input arguments : (dx,dy) : the vector (0,0)(dx,dy) Output arguments : none Return value : the angle of the vector in the range [0, 2PI) *************************************************************/ double compute_angle(dx, dy) /* compute the angle between 0 to 2PI */ double dx, dy; { double alpha; if (dx == 0) { if (dy > 0) alpha = M_PI_2; else alpha = 3 * M_PI_2; } else if (dy == 0) { if (dx > 0) alpha = 0; else alpha = M_PI; } else { alpha = atan(dy / dx); /* range = -PI/2 to PI/2 */ if (dx < 0) alpha += M_PI; else if (dy < 0) alpha += M_2PI; } return (alpha); } /* Computes a point on a line which is a chord to the arc specified by */ /* center (x1,y1) and endpoint (x2,y2), where the chord intersects the */ /* arc arrow->ht from the endpoint. */ /* May give strange values if the arrow.ht is larger than about 1/4 of */ /* the circumference of a circle on which the arc lies. */ void compute_arcarrow_angle(x1, y1, x2, y2, direction, arrow, x, y) double x1, y1; double x2, y2; int direction; F_arrow *arrow; int *x, *y; { double r, alpha, beta, dy, dx; double lpt,h; double thick; dy=y2-y1; dx=x2-x1; r=sqrt(dx*dx+dy*dy); h = (double) arrow->ht; /* lines are made a little thinner in set_linewidth */ thick = (arrow->thickness <= THICK_SCALE) ? 0.5* arrow->thickness : arrow->thickness - THICK_SCALE; /* lpt is the amount the arrowhead extends beyond the end of the line */ lpt = thick/2.0/(arrow->wid/h/2.0); /* add this to the length */ h += lpt; /* radius too small for this method, use normal method */ if (h > 2.0*r) { arc_tangent(x1,y1,x2,y2,direction,x,y); return; } beta=atan2(dy,dx); if (direction) { alpha = 2*asin(h/2.0/r); } else { alpha = -2*asin(h/2.0/r); } *x=round(x1+r*cos(beta+alpha)); *y=round(y1+r*sin(beta+alpha)); }