/********** This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. (See .) This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA **********/ // Copyright (c) 1996-2005 Live Networks, Inc. All rights reserved. // Windows implementation of a generic audio input device // This version does not use Windows' built-in software mixer. // C++ header // // To use this, call "AudioInputDevice::createNew()". // You can also call "AudioInputDevice::getPortNames()" to get a list // of port names. #ifndef _WINDOWS_AUDIO_INPUT_DEVICE_NOMIXER_HH #define _WINDOWS_AUDIO_INPUT_DEVICE_NOMIXER_HH #ifndef _WINDOWS_AUDIO_INPUT_DEVICE_COMMON_HH #include "WindowsAudioInputDevice_common.hh" #endif class WindowsAudioInputDevice: public WindowsAudioInputDevice_common { private: friend class AudioInputDevice; WindowsAudioInputDevice(UsageEnvironment& env, int inputPortNumber, unsigned char bitsPerSample, unsigned char numChannels, unsigned samplingFrequency, unsigned granularityInMS, Boolean& success); // called only by createNew() virtual ~WindowsAudioInputDevice(); static void initializeIfNecessary(); private: // redefined virtual functions: virtual Boolean setInputPort(int portIndex); private: static unsigned numAudioInputPorts; static class AudioInputPort* ourAudioInputPorts; }; #endif