//-----------------------------------------------------------------------------
// Torque Network Library Test Program (Dedicated Server)
//
// Copyright (c) 2004 GarageGames.Com
//-----------------------------------------------------------------------------
#include "testGame.h"
#include <stdio.h>
#include <string.h>
class DedicatedServerLogConsumer : public LogConsumer
{
public:
void logString(const char *string)
{
printf("%s\n", string);
}
} gDedicatedServerLogConsumer;
int main(int argc, const char **argv)
{
const char *localBroadcastAddress = "IP:broadcast:28999";
S32 port = 28999;
if(argc == 2)
port = atoi(argv[1]);
TestGame* theGame = new TestGame(false, Address(IPProtocol, Address::Any, port),Address(localBroadcastAddress));
for(;;)
theGame->tick();
}
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