//----------------------------------------------------------------------------- // Torque Network Library Test Program (Dedicated Server) // // Copyright (c) 2004 GarageGames.Com //----------------------------------------------------------------------------- #include "testGame.h" #include #include class DedicatedServerLogConsumer : public LogConsumer { public: void logString(const char *string) { printf("%s\n", string); } } gDedicatedServerLogConsumer; int main(int argc, const char **argv) { const char *localBroadcastAddress = "IP:broadcast:28999"; S32 port = 28999; if(argc == 2) port = atoi(argv[1]); TestGame* theGame = new TestGame(false, Address(IPProtocol, Address::Any, port),Address(localBroadcastAddress)); for(;;) theGame->tick(); }