/* Async Jitter Queue based on g_async_queue
*
* Farsight Voice+Video library
* Copyright 2007 Collabora Ltd,
* Copyright 2007 Nokia Corporation
* @author: Philippe Khalaf <philippe.khalaf@collabora.co.uk>.
*/
/* GLIB - Library of useful routines for C programming
* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/*
* Modified by the GLib Team and others 1997-2000. See the AUTHORS
* file for a list of people on the GLib Team. See the ChangeLog
* files for a list of changes. These files are distributed with
* GLib at ftp://ftp.gtk.org/pub/gtk/.
*/
#ifndef __ASYNCJITTERQUEUE_H__
#define __ASYNCJITTERQUEUE_H__
#include <glib.h>
#include <glib/gthread.h>
G_BEGIN_DECLS
typedef struct _AsyncJitterQueue AsyncJitterQueue;
/* Asyncronous Queues, can be used to communicate between threads
*/
/* Get a new AsyncJitterQueue with the ref_count 1 */
AsyncJitterQueue* async_jitter_queue_new (void);
/* Lock and unlock a AsyncJitterQueue. All functions lock the queue for
* themselves, but in certain cirumstances you want to hold the lock longer,
* thus you lock the queue, call the *_unlocked functions and unlock it again.
*/
void async_jitter_queue_lock (AsyncJitterQueue *queue);
void async_jitter_queue_unlock (AsyncJitterQueue *queue);
/* Ref and unref the AsyncJitterQueue. */
AsyncJitterQueue* async_jitter_queue_ref (AsyncJitterQueue *queue);
void async_jitter_queue_unref (AsyncJitterQueue *queue);
#ifndef G_DISABLE_DEPRECATED
/* You don't have to hold the lock for calling *_ref and *_unref anymore. */
void async_jitter_queue_ref_unlocked (AsyncJitterQueue *queue);
void async_jitter_queue_unref_and_unlock (AsyncJitterQueue *queue);
#endif /* !G_DISABLE_DEPRECATED */
void async_jitter_queue_set_low_threshold (AsyncJitterQueue *queue,
gfloat threshold);
void async_jitter_queue_set_high_threshold (AsyncJitterQueue *queue,
gfloat threshold);
void async_jitter_queue_set_max_queue_length (AsyncJitterQueue *queue,
guint32 max_length);
/* Push data into the async queue. Must not be NULL. */
void async_jitter_queue_push (AsyncJitterQueue *queue,
gpointer data);
void async_jitter_queue_push_unlocked (AsyncJitterQueue *queue,
gpointer data);
gboolean async_jitter_queue_push_sorted (AsyncJitterQueue *queue,
gpointer data,
GCompareDataFunc func,
gpointer user_data);
void async_jitter_queue_insert_after_unlocked(AsyncJitterQueue *queue,
GList *sibling,
gpointer data);
gboolean async_jitter_queue_push_sorted_unlocked(AsyncJitterQueue *queue,
gpointer data,
GCompareDataFunc func,
gpointer user_data);
/* Pop data from the async queue. When no data is there, the thread is blocked
* until data arrives. */
gpointer async_jitter_queue_pop (AsyncJitterQueue *queue);
gpointer async_jitter_queue_pop_unlocked (AsyncJitterQueue *queue);
/* Try to pop data. NULL is returned in case of empty queue. */
gpointer async_jitter_queue_try_pop (AsyncJitterQueue *queue);
gpointer async_jitter_queue_try_pop_unlocked (AsyncJitterQueue *queue);
/* Wait for data until at maximum until end_time is reached. NULL is returned
* in case of empty queue. */
gpointer async_jitter_queue_timed_pop (AsyncJitterQueue *queue,
GTimeVal *end_time);
gpointer async_jitter_queue_timed_pop_unlocked (AsyncJitterQueue *queue,
GTimeVal *end_time);
/* Return the length of the queue. Negative values mean that threads
* are waiting, positve values mean that there are entries in the
* queue. Actually this function returns the length of the queue minus
* the number of waiting threads, async_jitter_queue_length == 0 could also
* mean 'n' entries in the queue and 'n' thread waiting. Such can
* happen due to locking of the queue or due to scheduling. */
gint async_jitter_queue_length (AsyncJitterQueue *queue);
gint async_jitter_queue_length_unlocked (AsyncJitterQueue *queue);
void async_jitter_queue_set_flushing_unlocked (AsyncJitterQueue* queue,
GFunc free_func, gpointer user_data);
void async_jitter_queue_unset_flushing_unlocked (AsyncJitterQueue* queue);
void async_jitter_queue_set_blocking_unlocked (AsyncJitterQueue* queue,
gboolean blocking);
guint32
async_jitter_queue_length_ts_units_unlocked (AsyncJitterQueue *queue);
G_END_DECLS
#endif /* __ASYNCJITTERQUEUE_H__ */
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