/* Echo client (UDP) * Copyright (C) 2000 David Helder * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include static void usage (int status); int main(int argc, char** argv) { gchar* hostname; gint port; GInetAddr* addr = NULL; GUdpSocket* socket = NULL; gint ttl; gint rv; gchar buffer[1024]; guint n; gnet_init (); if (argc != 3) usage (EXIT_FAILURE); hostname = argv[argc-2]; port = atoi(argv[argc-1]); /* Create the address */ addr = gnet_inetaddr_new (hostname, port); g_assert (addr != NULL); /* Create the socket */ socket = gnet_udp_socket_new (); g_assert (socket != NULL); /* Get the TTL */ ttl = gnet_udp_socket_get_ttl (socket); g_assert (ttl >= -1); /* Set the TTL to 64 (the default on many systems) */ rv = gnet_udp_socket_set_ttl (socket, 64); g_assert (rv == 0); /* Make sure that worked */ ttl = gnet_udp_socket_get_ttl (socket); g_assert (ttl == 64); while (fgets(buffer, sizeof(buffer), stdin) != 0) { gint rv; /* Send packet */ n = strlen(buffer); rv = gnet_udp_socket_send (socket, buffer, n, addr); g_assert (rv == 0); /* Receive packet */ n = gnet_udp_socket_receive (socket, buffer, sizeof(buffer), NULL); if (n == -1) break; /* Write out */ fwrite (buffer, n, 1, stdout); } gnet_inetaddr_delete (addr); gnet_udp_socket_delete (socket); return 0; } static void usage (int status) { g_print ("usage: echoclient-udp \n"); exit(status); }