/**
** File ......... Thread.cpp
** Published .... 2004-10-30
** Author ....... grymse@alhem.net
**/
/*
Copyright (C) 2004,2005 Anders Hedstrom
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <stdio.h>
#ifdef _WIN32
#include "socket_include.h"
#else
#include <unistd.h>
#endif
#include "Thread.h"
Thread::Thread(bool release)
:m_thread(0)
,m_running(true)
,m_release(false)
{
#ifdef _WIN32
m_thread = ::CreateThread(NULL, 0, StartThread, this, 0, &m_dwThreadId);
#else
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr,PTHREAD_CREATE_DETACHED);
if (pthread_create(&m_thread,&attr,StartThread,this) == -1)
{
perror("Thread: create failed");
SetRunning(false);
}
// pthread_attr_destroy(&attr);
#endif
m_release = release;
}
Thread::~Thread()
{
// while (m_running || m_thread)
if (m_running)
{
SetRunning(false);
SetRelease(true);
#ifdef _WIN32
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 100000;
select(0,NULL,NULL,NULL,&tv);
::CloseHandle(m_thread);
#else
sleep(1);
#endif
}
}
threadfunc_t STDPREFIX Thread::StartThread(threadparam_t zz)
{
Thread *pclThread = (Thread *)zz;
while (pclThread -> m_running && !pclThread -> m_release)
{
#ifdef _WIN32
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 100000;
select(0,NULL,NULL,NULL,&tv);
#else
sleep(1);
#endif
}
if (pclThread -> m_running)
{
pclThread -> Run();
}
pclThread -> SetRunning(false); // if return
return (threadfunc_t)zz;
}
bool Thread::IsRunning()
{
return m_running;
}
void Thread::SetRunning(bool x)
{
m_running = x;
}
bool Thread::IsReleased()
{
return m_release;
}
void Thread::SetRelease(bool x)
{
m_release = x;
}
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