/** ** File ......... Thread.cpp ** Published .... 2004-10-30 ** Author ....... grymse@alhem.net **/ /* Copyright (C) 2004,2005 Anders Hedstrom This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #ifdef _WIN32 #include "socket_include.h" #else #include #endif #include "Thread.h" Thread::Thread(bool release) :m_thread(0) ,m_running(true) ,m_release(false) { #ifdef _WIN32 m_thread = ::CreateThread(NULL, 0, StartThread, this, 0, &m_dwThreadId); #else pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr,PTHREAD_CREATE_DETACHED); if (pthread_create(&m_thread,&attr,StartThread,this) == -1) { perror("Thread: create failed"); SetRunning(false); } // pthread_attr_destroy(&attr); #endif m_release = release; } Thread::~Thread() { // while (m_running || m_thread) if (m_running) { SetRunning(false); SetRelease(true); #ifdef _WIN32 struct timeval tv; tv.tv_sec = 0; tv.tv_usec = 100000; select(0,NULL,NULL,NULL,&tv); ::CloseHandle(m_thread); #else sleep(1); #endif } } threadfunc_t STDPREFIX Thread::StartThread(threadparam_t zz) { Thread *pclThread = (Thread *)zz; while (pclThread -> m_running && !pclThread -> m_release) { #ifdef _WIN32 struct timeval tv; tv.tv_sec = 0; tv.tv_usec = 100000; select(0,NULL,NULL,NULL,&tv); #else sleep(1); #endif } if (pclThread -> m_running) { pclThread -> Run(); } pclThread -> SetRunning(false); // if return return (threadfunc_t)zz; } bool Thread::IsRunning() { return m_running; } void Thread::SetRunning(bool x) { m_running = x; } bool Thread::IsReleased() { return m_release; } void Thread::SetRelease(bool x) { m_release = x; }