/** ** File ......... SocketHandler.h ** Published .... 2004-02-13 ** Author ....... grymse@alhem.net **/ /* Copyright (C) 2004,2005 Anders Hedstrom This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _SOCKETHANDLER_H #define _SOCKETHANDLER_H #include #include #include "socket_include.h" #include "StdLog.h" class Socket; class PoolSocket; class ResolvServer; class SocketHandler { /** Map type for holding file descriptors/socket object pointers. */ typedef std::map socket_m; public: SocketHandler(StdLog * = NULL); virtual ~SocketHandler(); /** Register StdLog object for error callback. */ void RegStdLog(StdLog *); void LogError(Socket *,const std::string&,int,const std::string&,loglevel_t = LOG_LEVEL_WARNING); void Add(Socket *); /** Set read/write/exception file descriptor sets (fd_set). */ void Set(SOCKET s,bool bRead,bool bWrite,bool bException = true); int Select(long sec,long usec); bool Valid(Socket *); /** Override and return false to deny all incoming connections. */ virtual bool OkToAccept(); /** Get status of read/write/exception file descriptor set for a socket. */ void Get(SOCKET s,bool& r,bool& w,bool& e); /** ResolveLocal (hostname) - call once before calling any GetLocal method. */ void ResolveLocal(); const std::string& GetLocalHostname(); ipaddr_t GetLocalIP(); const std::string& GetLocalAddress(); const struct in6_addr& GetLocalIP6(); const std::string& GetLocalAddress6(); /** Return number of sockets handled by this handler. */ size_t GetCount(); /** Indicates that the handler runs under SocketThread. */ void SetSlave(bool x = true); /** Find available open connection (used by connection pool). */ PoolSocket *FindConnection(int type,const std::string& protocol,ipaddr_t,port_t); /** Enable transparent Socks4 client support. */ void SetSocks4Host(ipaddr_t); void SetSocks4Host(const std::string& ); void SetSocks4Port(port_t); void SetSocks4Userid(const std::string& ); void SetSocks4TryDirect(bool x = true) { m_bTryDirect = x; } ipaddr_t GetSocks4Host() { return m_socks4_host; } port_t GetSocks4Port() { return m_socks4_port; } const std::string& GetSocks4Userid() { return m_socks4_userid; } bool Socks4TryDirect() { return m_bTryDirect; } /** Enable asynchronous DNS. */ void EnableResolver(port_t port = 16667); bool ResolverEnabled() { return m_resolver ? true : false; } int Resolve(Socket *,const std::string& host,port_t); port_t GetResolverPort() { return m_resolver_port; } protected: socket_m m_sockets; socket_m m_add; private: SocketHandler(const SocketHandler& ) {} SocketHandler& operator=(const SocketHandler& ) { return *this; } StdLog *m_stdlog; SOCKET m_maxsock; std::string m_host; // local ipaddr_t m_ip; // local std::string m_addr; // local fd_set m_rfds; fd_set m_wfds; fd_set m_efds; int m_preverror; bool m_slave; #ifdef IPPROTO_IPV6 struct in6_addr m_local_ip6; #endif std::string m_local_addr6; bool m_local_resolved; ipaddr_t m_socks4_host; port_t m_socks4_port; std::string m_socks4_userid; bool m_bTryDirect; int m_resolv_id; ResolvServer *m_resolver; port_t m_resolver_port; }; #endif // _SOCKETHANDLER_H