# Microsoft Developer Studio Project File - Name="styles" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=styles - Win32 Debug !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "styles.mak". !MESSAGE !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "styles.mak" CFG="styles - Win32 Debug" !MESSAGE !MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "styles - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library") !MESSAGE "styles - Win32 Debug" (basierend auf "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "styles - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\Release" # PROP Intermediate_Dir "..\..\Release_Wrk" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "styles_EXPORTS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O1 /I "$(QTDIR)\include" /I "..\..\sim" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "QT_DLL" /D "UNICODE" /D "QT_THREAD_SUPPORT" /D VERSION=\"0.9.4\" /D PACKAGE=\"SIM\" /D USE_QT=1 /FR"Debug/" /Fo"Debug/" /Fd"Debug/" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x419 /d "NDEBUG" # ADD RSC /l 0x417 /i "..\.." /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib $(QTDIR)\lib\$(QTLIB) ..\..\Release\sim.lib /nologo /dll /pdb:none /machine:I386 /out:"../../Release/plugins/styles.dll" !ELSEIF "$(CFG)" == "styles - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\Debug" # PROP Intermediate_Dir "..\..\Debug_Wrk" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "styles_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "$(QTDIR)\include" /I "..\..\sim" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "QT_DLL" /D "UNICODE" /D "QT_THREAD_SUPPORT" /D VERSION=\"0.9.4\" /D PACKAGE=\"SIM\" /D USE_QT=1 /D "DEBUG" /FR /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x419 /d "_DEBUG" # ADD RSC /l 0x417 /i "..\.." /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib $(QTDIR)\lib\$(QTLIB) ..\..\Debug\sim.lib /nologo /dll /debug /machine:I386 /out:"../../Debug/plugins/styles.dll" /pdbtype:sept !ENDIF # Begin Target # Name "styles - Win32 Release" # Name "styles - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\fontconfig.cpp # End Source File # Begin Source File SOURCE=.\fontconfigbase.cpp # End Source File # Begin Source File SOURCE=.\moc_fontconfig.cpp # End Source File # Begin Source File SOURCE=.\moc_fontconfigbase.cpp # End Source File # Begin Source File SOURCE=.\moc_stylescfg.cpp # ADD CPP /W3 # End Source File # Begin Source File SOURCE=.\moc_stylescfgbase.cpp # ADD CPP /W3 # End Source File # Begin Source File SOURCE=.\styles.cpp # End Source File # Begin Source File SOURCE=.\stylescfg.cpp # End Source File # Begin Source File SOURCE=.\stylescfgbase.cpp # ADD CPP /W3 # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\fontconfig.h !IF "$(CFG)" == "styles - Win32 Release" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Moc'ing $(InputName).h ... InputDir=. InputPath=.\fontconfig.h InputName=fontconfig "$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp # End Custom Build !ELSEIF "$(CFG)" == "styles - Win32 Debug" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Moc'ing $(InputName).h ... InputDir=. InputPath=.\fontconfig.h InputName=fontconfig "$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\fontconfigbase.h # End Source File # Begin Source File SOURCE=.\styles.h # PROP Ignore_Default_Tool 1 # End Source File # Begin Source File SOURCE=.\stylescfg.h !IF "$(CFG)" == "styles - Win32 Release" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Moc'ing $(InputName).h ... InputDir=. InputPath=.\stylescfg.h InputName=stylescfg "$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp # End Custom Build !ELSEIF "$(CFG)" == "styles - Win32 Debug" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Moc'ing $(InputName).h ... InputDir=. InputPath=.\stylescfg.h InputName=stylescfg "$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\stylescfgbase.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\styles.rc # End Source File # End Group # Begin Group "Interfaces" # PROP Default_Filter "ui" # Begin Source File SOURCE=.\fontconfigbase.ui !IF "$(CFG)" == "styles - Win32 Release" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Uic'ing $(InputName).ui ... InputDir=. InputPath=.\fontconfigbase.ui InputName=fontconfigbase BuildCmds= \ %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \ %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \ %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \ "$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "styles - Win32 Debug" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Uic'ing $(InputName).ui ... InputDir=. InputPath=.\fontconfigbase.ui InputName=fontconfigbase BuildCmds= \ %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \ %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \ %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \ "$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\stylescfgbase.ui !IF "$(CFG)" == "styles - Win32 Release" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Uic'ing $(InputName).ui ... InputDir=. InputPath=.\stylescfgbase.ui InputName=stylescfgbase BuildCmds= \ %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \ %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \ %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \ "$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "styles - Win32 Debug" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Uic'ing $(InputName).ui ... InputDir=. InputPath=.\stylescfgbase.ui InputName=stylescfgbase BuildCmds= \ %qtdir%\bin\uic.exe $(InputPath) -o $(InputDir)\$(InputName).h \ %qtdir%\bin\uic.exe $(InputPath) -i $(InputName).h -o $(InputDir)\$(InputName).cpp \ %qtdir%\bin\moc.exe $(InputDir)\$(InputName).h -o $(InputDir)\moc_$(InputName).cpp \ "$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputDir)\$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "$(InputDir)\moc_$(InputName).cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # End Source File # End Group # End Target # End Project