/**********************************************************************
--- Qt Architect generated file ---
File: funcLegendTitleData.cpp
Note* This file has been modified by hand for geometry management
Xgfe: X Windows GUI front end to Gnuplot
Copyright (C) 1998 David Ishee
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*********************************************************************/
#include "funcLegendTitleData.h"
#define Inherited QDialog
#include <qlabel.h>
#include <qbttngrp.h>
#include <qpushbt.h>
#include <qlayout.h>
funcLegendTitleData::funcLegendTitleData
(
QWidget* parent,
const char* name
)
:
Inherited( parent, name, TRUE, 0 )
{
QButtonGroup* ButtonGroup_2;
ButtonGroup_2 = new QButtonGroup( this, "ButtonGroup_2" );
ButtonGroup_2->setMinimumSize( 410, 50 );
ButtonGroup_2->setMaximumSize( 32767, 32767 );
ButtonGroup_2->setFrameStyle( 49 );
ButtonGroup_2->setTitle( "" );
ButtonGroup_2->setAlignment( 1 );
ButtonGroup_2->setExclusive( TRUE );
QLabel* Label_3;
Label_3 = new QLabel( this, "Label_3" );
Label_3->setMinimumSize( 140, 30 );
Label_3->setMaximumSize( 140, 30 );
Label_3->setText( "Function Legend Title:" );
Label_3->setAlignment( 289 );
Label_3->setMargin( -1 );
funcLegendTitleEdit = new QLineEdit( this, "LineEdit_3" );
funcLegendTitleEdit->setMinimumSize( 270, 30 );
funcLegendTitleEdit->setMaximumSize( 32767, 30 );
funcLegendTitleEdit->setText( "" );
funcLegendTitleEdit->setMaxLength( 32767 );
funcLegendTitleEdit->setEchoMode( QLineEdit::Normal );
funcLegendTitleEdit->setFrame( TRUE );
defaultCButton = new QCheckBox(ButtonGroup_2, "CheckBox_4" );
defaultCButton->setMinimumSize( 70, 30 );
defaultCButton->setMaximumSize( 70, 30 );
defaultCButton->setText( "&default" );
defaultCButton->setAutoRepeat( FALSE );
defaultCButton->setAutoResize( FALSE );
defaultCButton->setChecked( TRUE );
notitleCButton = new QCheckBox(ButtonGroup_2, "CheckBox_5" );
notitleCButton->setMinimumSize( 60, 30 );
notitleCButton->setMaximumSize( 60, 30 );
notitleCButton->setText( "¬itle" );
notitleCButton->setAutoRepeat( FALSE );
notitleCButton->setAutoResize( FALSE );
QPushButton* PushButton_5;
PushButton_5 = new QPushButton( this, "PushButton_5" );
PushButton_5->setMinimumSize( 100, 40 );
PushButton_5->setMaximumSize( 100, 40 );
connect( PushButton_5, SIGNAL(clicked()), SLOT(setFuncLegendTitleOK()) );
PushButton_5->setText( "OK" );
PushButton_5->setAutoRepeat( FALSE );
PushButton_5->setAutoResize( FALSE );
PushButton_5->setDefault(TRUE);
PushButton_5->setAutoDefault(TRUE);
QPushButton* PushButton_6;
PushButton_6 = new QPushButton( this, "PushButton_6" );
PushButton_6->setMinimumSize( 100, 30 );
PushButton_6->setMaximumSize( 100, 30 );
connect( PushButton_6, SIGNAL(clicked()), SLOT(reject()) );
PushButton_6->setText( "&Cancel" );
PushButton_6->setAutoRepeat( FALSE );
PushButton_6->setAutoResize( FALSE );
resize( 430,150 );
// ------------------------ create layouts
// main column
QVBoxLayout* mainColLayout = new QVBoxLayout(this,5);
// row for legend title edit box
QHBoxLayout* titleRowLayout = new QHBoxLayout();
// row for inside button group
QHBoxLayout* insideBGRowLayout = new QHBoxLayout(ButtonGroup_2,5);
// row for pushbuttons
QHBoxLayout* buttonRowLayout = new QHBoxLayout();
// ------------------------ assemble layouts and widgets
mainColLayout->addLayout(titleRowLayout);
titleRowLayout->addWidget(Label_3);
titleRowLayout->addWidget(funcLegendTitleEdit);
mainColLayout->addWidget(ButtonGroup_2);
insideBGRowLayout->addStretch(1);
insideBGRowLayout->addWidget(defaultCButton);
insideBGRowLayout->addStretch(1);
insideBGRowLayout->addWidget(notitleCButton);
insideBGRowLayout->addStretch(1);
mainColLayout->addLayout(buttonRowLayout);
buttonRowLayout->addStretch(1);
buttonRowLayout->addWidget(PushButton_5);
buttonRowLayout->addStretch(1);
buttonRowLayout->addWidget(PushButton_6);
buttonRowLayout->addStretch(1);
mainColLayout->activate();
}
funcLegendTitleData::~funcLegendTitleData()
{
}
void funcLegendTitleData::setFuncLegendTitleOK()
{
}
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