/*
* surf - visualizing algebraic curves and algebraic surfaces
* Copyright (C) 1996-1997 Friedrich-Alexander-Universitaet
* Erlangen-Nuernberg
* 1997-2000 Johannes Gutenberg-Universitaet Mainz
* Authors: Stephan Endrass, Hans Huelf, Ruediger Oertel,
* Kai Schneider, Ralf Schmitt, Johannes Beigel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
#include <stdio.h>
#include <math.h>
#include "simple.h"
#include "Vector.h"
// ----------------------------------------------------------------------------
// ---------------- normalize vector length -----------------------------------
// ----------------------------------------------------------------------------
void Vector::Unify()
{
double l = Length();
if( l > 1e-20 )
*this /= l;
else
l = 0.0;
}
// ----------------------------------------------------------------------------
// ---------------- printout vector -------------------------------------------
// ----------------------------------------------------------------------------
void Vector::Print() const
{
fprintf(stderr," vector x=%f, y=%f, z=%f, len=%f\n",x,y,z,Length());
}
// ----------------------------------------------------------------------------
// ---------------- vec times vec return double -------------------------------
// ----------------------------------------------------------------------------
double DotProduct(const Vector& V1, const Vector& V2)
{
return V1.x * V2.x + V1.y * V2.y + V1.z * V2.z;
}
// ----------------------------------------------------------------------------
// ---------------- return square of vector length ----------------------------
// ----------------------------------------------------------------------------
double SquareLength(const Vector& Vec)
{
return Vec.x*Vec.x+Vec.y*Vec.y+Vec.z*Vec.z;
}
// ----------------------------------------------------------------------------
// ---------------- return vector with normalized length ----------------------
// ----------------------------------------------------------------------------
Vector Unit(const Vector& V)
{
Vector Result = V;
Result.Unify();
return Result;
}
/* ------------------------------------------------------------------------- */
/* vectorial comparison: return |u-v| < epsilon */
/* ------------------------------------------------------------------------- */
int vector_i_equal( Vector *u,Vector *v )
{
return double_equal( u->x,v->x ) &&
double_equal( u->y,v->y ) &&
double_equal( u->z,v->z );
}
// ----------------------------------------------------------------------------
// --------------- End of file Vector.cc --------------------------------------
// ----------------------------------------------------------------------------
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