/* * surf - visualizing algebraic curves and algebraic surfaces * Copyright (C) 1996-1997 Friedrich-Alexander-Universitaet * Erlangen-Nuernberg * 1997-2000 Johannes Gutenberg-Universitaet Mainz * Authors: Stephan Endrass, Hans Huelf, Ruediger Oertel, * Kai Schneider, Ralf Schmitt, Johannes Beigel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * */ #include #include #include "simple.h" #include "Vector.h" // ---------------------------------------------------------------------------- // ---------------- normalize vector length ----------------------------------- // ---------------------------------------------------------------------------- void Vector::Unify() { double l = Length(); if( l > 1e-20 ) *this /= l; else l = 0.0; } // ---------------------------------------------------------------------------- // ---------------- printout vector ------------------------------------------- // ---------------------------------------------------------------------------- void Vector::Print() const { fprintf(stderr," vector x=%f, y=%f, z=%f, len=%f\n",x,y,z,Length()); } // ---------------------------------------------------------------------------- // ---------------- vec times vec return double ------------------------------- // ---------------------------------------------------------------------------- double DotProduct(const Vector& V1, const Vector& V2) { return V1.x * V2.x + V1.y * V2.y + V1.z * V2.z; } // ---------------------------------------------------------------------------- // ---------------- return square of vector length ---------------------------- // ---------------------------------------------------------------------------- double SquareLength(const Vector& Vec) { return Vec.x*Vec.x+Vec.y*Vec.y+Vec.z*Vec.z; } // ---------------------------------------------------------------------------- // ---------------- return vector with normalized length ---------------------- // ---------------------------------------------------------------------------- Vector Unit(const Vector& V) { Vector Result = V; Result.Unify(); return Result; } /* ------------------------------------------------------------------------- */ /* vectorial comparison: return |u-v| < epsilon */ /* ------------------------------------------------------------------------- */ int vector_i_equal( Vector *u,Vector *v ) { return double_equal( u->x,v->x ) && double_equal( u->y,v->y ) && double_equal( u->z,v->z ); } // ---------------------------------------------------------------------------- // --------------- End of file Vector.cc -------------------------------------- // ----------------------------------------------------------------------------