/* ========================================================================== */
/* === btf mexFunction ====================================================== */
/* ========================================================================== */
/* BTF: Permute a matrix to upper block triangular form with a zero-free
* diagonal.
*
* Usage:
*
* [p,q,r] = btf (A) ;
*
* This is essentially identical to
*
* [p,q,r] = dmperm (A)
*
* except that p, q, and r will differ. Both return an upper block triangular
* form with a zero-free diagonal. The number and sizes of the blocks will be
* identical, but the order of the blocks, and the ordering within the blocks,
* can be different. If the matrix is structurally singular, both strongcomp
* and maxtrans return a vector q containing negative entries. abs(q) is a
* permutation of 1:n, and find(q<0) gives a list of the indices of the
* diagonal of A(p,q) that are zero. That is, C(i,i) is zero if i is in the
* list find(q<0).
*
* Copyright (c) 2004. Tim Davis, May, 2004, University of Florida,
* with support from Sandia National Laboratories. All Rights Reserved.
*
* See also maxtrans, strongcomp, dmperm
*/
/* ========================================================================== */
#include "mex.h"
#include "btf.h"
void mexFunction
(
int nargout,
mxArray *pargout[],
int nargin,
const mxArray *pargin[]
)
{
int b, n, i, k, j, *Ap, *Ai, *P, *R, nblocks, *Work, *Q, nfound ;
double *Px, *Rx, *Qx ;
/* ---------------------------------------------------------------------- */
/* get inputs and allocate workspace */
/* ---------------------------------------------------------------------- */
if (nargin < 1 || nargout > 3)
{
mexErrMsgTxt ("Usage: [p,q,r] = btf (A)") ;
}
n = mxGetM (pargin [0]) ;
if (!mxIsSparse (pargin [0]) || n != mxGetN (pargin [0]))
{
mexErrMsgTxt ("btf: A must be sparse, square, and non-empty") ;
}
/* get sparse matrix A */
Ap = mxGetJc (pargin [0]) ;
Ai = mxGetIr (pargin [0]) ;
/* get output arrays */
Q = mxMalloc (n * sizeof (int)) ;
P = mxMalloc (n * sizeof (int)) ;
R = mxMalloc ((n+1) * sizeof (int)) ;
/* get workspace */
Work = mxMalloc (5*n * sizeof (int)) ;
/* ---------------------------------------------------------------------- */
/* find the permutation to BTF */
/* ---------------------------------------------------------------------- */
nblocks = btf_order (n, Ap, Ai, P, Q, R, &nfound, Work) ;
/* ---------------------------------------------------------------------- */
/* create outputs and free workspace */
/* ---------------------------------------------------------------------- */
/* create P */
pargout [0] = mxCreateDoubleMatrix (1, n, mxREAL) ;
Px = mxGetPr (pargout [0]) ;
for (k = 0 ; k < n ; k++)
{
Px [k] = P [k] + 1 ; /* convert to 1-based */
}
/* create Q */
pargout [1] = mxCreateDoubleMatrix (1, n, mxREAL) ;
Qx = mxGetPr (pargout [1]) ;
for (k = 0 ; k < n ; k++)
{
Qx [k] = Q [k] + 1 ; /* convert to 1-based */
}
/* create R */
pargout [2] = mxCreateDoubleMatrix (1, nblocks+1, mxREAL) ;
Rx = mxGetPr (pargout [2]) ;
for (b = 0 ; b <= nblocks ; b++)
{
Rx [b] = R [b] + 1 ; /* convert to 1-based */
}
mxFree (P) ;
mxFree (R) ;
mxFree (Work) ;
mxFree (Q) ;
}
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