#!/usr/bin/python # art3d.py # """ Wrap 2D artists so that they can pretend to be 3D """ import lines from collections import LineCollection, PolyCollection import text from colors import Normalize from cm import jet import numerix as nx import proj3d class Wrap2D: """Wrapper which wraps a 2D object and makes it 3D Artists are normally rendered by calling the draw method, this class causes call_draw3d to be called instead. This in turn calls draw3d which should play with the 2D coordinates and eventually call the original self.draw method through self.orig_draw. overrides the draw method with draw3d remembers the original draw method of the wrapped 2d instance """ def __init__(self, inst2d): self.__dict__['_wrapped'] = inst2d self.__dict__['remembered'] = {} # inst2d.orig_draw = inst2d.draw self.draw2d = inst2d.draw inst2d.draw = self.call_draw3d def remember(self, *attrs): """ Remember some attributes in the wrapped class """ for attr in attrs: assert(hasattr(self._wrapped, attr)) self.remembered[attr] = 1 def __getattr__(self, k): return getattr(self.__dict__['_wrapped'], k) def __setattr__(self, k, v): setattr(self.__dict__['_wrapped'], k, v) def call_draw3d(self, renderer): for k in self.remembered.keys(): self.remembered[k] = getattr(self, k) # self.draw3d(renderer) # for k in self.remembered.keys(): setattr(self, k, self.remembered[k]) def draw3d(self, renderer): raise ValueError, "draw3d should be overridden" class Text3DW(Wrap2D): """Wrap a 2D text object and make it look vaguely 3D""" def __init__(self, inst, z=0, dir='z'): Wrap2D.__init__(self, inst) self._z = z self.dir = dir def draw3d(self, renderer): x,y = self.get_position() xs,ys,zs = juggle_axes(x,y,self._z,self.dir) xs,ys,zs = proj3d.proj_transform(xs,ys,zs, renderer.M) self.set_x(xs) self.set_y(ys) #text.Text.draw(self._wrapped, renderer) self.draw2d(renderer) self.set_x(x) self.set_y(y) class Text3D(Text3DW): def __init__(self, x=0,y=0,z=0,text='', dir='z'): inst = text.Text(x,y,text,*args, **kwargs) Text3DW.__init__(self, z,dir, inst) class oText3D(text.Text): def __init__(self, x=0,y=0,z=0,text='', dir='z', *args, **kwargs): text.Text.__init__(self, x,y,text,*args,**kwargs) self.dir = dir self._z = _z def draw(self, renderer): x,y = self.get_position() xs,ys,zs = juggle_axes(x,y,self._z,self.dir) xs,ys,zs = proj3d.proj_transform(xs,ys,zs, renderer.M) self.set_x(xs) self.set_y(ys) text.Text.draw(self, renderer) self.set_x(x) self.set_y(y) class Line3D(lines.Line2D): """Make a 2D line pretend to be 3D""" def __init__(self, xs,ys,zs, *args, **kwargs): lines.Line2D.__init__(self, xs,ys, *args, **kwargs) self.xs,self.ys,self.zs = xs,ys,zs def draw(self, renderer): xs,ys,zs = proj3d.proj_transform(self.xs,self.ys,self.zs, renderer.M) self._x,self._y = xs,ys lines.Line2D.draw(self, renderer) class Line3DCollectionW(Wrap2D): def __init__(self, inst, segments): Wrap2D.__init__(self, inst) self.segments_3d = segments def draw3d(self, renderer): xyslist = [ proj3d.proj_trans_points(points, renderer.M) for points in self.segments_3d] segments_2d = [zip(xs,ys) for (xs,ys,zs) in xyslist] self._segments = segments_2d self.draw2d(renderer) class Line3DCollection(Line3DCollectionW): def __init__(self, segments, *args, **kwargs): inst = LineCollection(segments, *args, **kwargs) Line3DCollectionW.__init__(self, inst, segments) class Line2DCollectionW(Wrap2D): def __init__(self, inst, z=0, dir='z'): Wrap2D.__init__(self, inst) self.z = z self.dir = dir self.remember('_segments') def draw3d(self, renderer): # segments_3d = [[juggle_axes(x,y,self.z,self.dir) for (x,y) in points] for points in self._segments] xyslist = [ proj3d.proj_trans_points(points, renderer.M) for points in segments_3d] segments_2d = [zip(xs,ys) for (xs,ys,zs) in xyslist] #orig_segments = self._segments self._segments = segments_2d self.draw2d(renderer) #self._segments = orig_segments class Line3DCollection(Line3DCollectionW): def __init__(self, segments, *args, **kwargs): inst = LineCollection(segments, *args, **kwargs) Line3DCollectionW.__init__(self, inst, segments) class Patch3D(Wrap2D): def __init__(self, inst, zs, dir='z'): Wrap2D.__init__(self, inst) self.zs = zs self.dir = dir self.remember('get_verts') def draw3d(self, renderer): xs,ys = zip(*self.get_verts()) xs,ys,zs = juggle_axes(xs,ys,self.zs,self.dir) vxs,vys,vzs,vis = proj3d.proj_transform_clip(xs,ys,zs, renderer.M) def get_verts(*args): verts = zip(vxs,vys) return verts self.get_verts = get_verts self.draw2d(renderer) class Patch3DCollectionW(Wrap2D): def __init__(self, inst, zs, dir='z'): Wrap2D.__init__(self, inst) self.zs = zs self.dir = dir self.remember('_offsets','_facecolors','_edgecolors') def draw3d(self, renderer): xs,ys = zip(*self._offsets) xs,ys,zs = juggle_axes(xs,ys,self.zs,self.dir) if 0: vxs,vys,vzs,vis = proj3d.proj_transform_clip(xs,ys,zs, renderer.M) # mess with colors # vxs = [x for x,i in zip(vxs,vis) if i] vys = [y for y,i in zip(vys,vis) if i] else: vxs,vys,vzs,vis = proj3d.proj_transform_clip(xs,ys,zs, renderer.M) self._facecolors = zalpha(self._facecolors,vzs) self._edgecolors = zalpha(self._edgecolors,vzs) self._offsets = zip(vxs,vys) self.draw2d(renderer) class Poly3DCollectionW(Wrap2D): def __init__(self, inst, zs=None, dir='z'): Wrap2D.__init__(self, inst) if not zs: zs = [0 for v in inst._verts] self.zs = [[z for v in verts] for z,verts in zip(zs,inst._verts)] self.dir = dir self.remember('_verts','_facecolors','_edgecolors') def draw3d(self, renderer): vverts = [] for zs,verts in zip(self.zs,self._verts): xs,ys = zip(*verts) xs,ys,zs = juggle_axes(xs,ys,zs,self.dir) vxs,vys,vzs,vis = proj3d.proj_transform_clip(xs,ys,zs, renderer.M) vverts.append((max(vzs),zip(vxs,vys))) vverts.sort() vverts.reverse() # mess with colors self._verts = [verts for (z,verts) in vverts] self.draw2d(renderer) class oLine3DCollection(LineCollection): def __init__(self, segments, *args, **kwargs): LineCollection.__init__(self, segments, *args, **kwargs) self.segments_3d = segments def draw(self, renderer): orig_segments = self._segments xyslist = [ proj3d.proj_trans_points(points, renderer.M) for points in self.segments_3d] segments_2d = [zip(xs,ys) for (xs,ys,zs) in xyslist] self._segments = segments_2d LineCollection.draw(self, renderer) self._segments = orig_segments class Poly3DCollection(Wrap2D): def __init__(self, segments, *args, **kwargs): inst = PolyCollection(segments, *args, **kwargs) Wrap2D.__init__(self, inst) self._zsort = 1 self.get_vector() self.remember('_facecolors') self.remember('_verts') def get_vector(self): """optimise points for projection""" si = 0 ei = 0 segis = [] points = [] for p in self._verts: points.extend(p) ei = si+len(p) segis.append((si,ei)) si = ei xs,ys,zs = zip(*points) ones = nx.ones(len(xs)) self.vec = nx.array([xs,ys,zs,ones]) self.segis = segis def draw3d(self, renderer): # txs,tys,tzs,tis = proj3d.proj_transform_vec_clip(self.vec,renderer.M) xyslist = [(txs[si:ei],tys[si:ei],tzs[si:ei],tis[si:ei]) for si,ei in self.segis] colors = get_colors(self._facecolors, len(self._verts)) # # if required sort by depth (furthest drawn first) if self._zsort: z_segments_2d = [(min(zs),max(tis),zip(xs,ys),c) for (xs,ys,zs,tis),c in zip(xyslist,colors)] z_segments_2d.sort() z_segments_2d.reverse() else: raise ValueError, "whoops" segments_2d = [s for z,i,s,c in z_segments_2d if i] colors = [c for z,i,s,c in z_segments_2d if i] self._verts = segments_2d self._facecolors = colors self.draw2d(renderer) def juggle_axes(xs,ys,zs, dir): """Depending on the direction of the plot re-order the axis This is so that 2d plots can be plotted along any direction. """ if dir == 'x': return zs,xs,ys elif dir == 'y': return xs,zs,ys else: return xs,ys,zs class Line2DW(Wrap2D): def __init__(self, inst, z=0, dir='z'): Wrap2D.__init__(self, inst) self.z = z self.dir = dir self.remember('_x','_y') def draw3d(self, renderer): zs = [self.z for x in self._x] xs,ys,zs = juggle_axes(self._x,self._y,zs,self.dir) xs,ys,zs = proj3d.proj_transform(xs,ys,zs, renderer.M) self._x = xs self._y = ys self.draw2d(renderer) def line_draw(self, renderer): """Draw a 2D line as a 3D line""" oxs,oys = self.get_xdata(),self.get_ydata() xs,ys,zs = juggle_axes(oxs,oys,self.zs,self.dir) xs,ys,zs = proj3d.proj_transform(xs,ys,zs, renderer.M) self._x = xs self._y = ys self.old_draw(renderer) self._x = oxs self._y = oys def wrap_line(line, zs,dir='z'): """Wrap a 2D line so that it draws as a 3D line""" line.zs = zs line.dir = dir line.old_draw = line.draw def wrapped_draw(renderer,line=line): return line_draw(line,renderer) line.draw = wrapped_draw def image_draw(image,renderer): source = image._A w,h,p = source.shape X,Y = meshgrid(arange(w),arange(h)) Z = zeros((w,h)) tX,tY,tZ = proj3d.transform(X.flat,Y.flat,Z.flat,M) tX = reshape(tX,(w,h)) tY = reshape(tY,(w,h)) def wrap_image(image, extent): image.extent3D = extent image.old_draw = image.draw def wrapped_draw(renderer,image=image): return image_draw(image,renderer) image.draw = wrapped_draw def set_line_data(line, xs,ys,zs): try: line = line[0] except: pass line.set_data(xs,ys) line.zs = zs def iscolor(c): try: return (len(c)==4 or len(c)==3) and (type(c[0])==float) except (IndexError): return None def get_colors(c, num): """Stretch the color argument to provide the required number num""" if type(c)==type("string"): c = colors.colorConverter.to_rgba(colors) if iscolor(c): return [c]*num elif iscolor(c[0]): return c*num elif len(c)==num: return c[:] else: raise ValueError, 'unknown color format %s' % c def zalpha(colors, zs): """Modify the alphas of the color list according to depth""" colors = get_colors(colors,len(zs)) norm = Normalize(min(zs),max(zs)) sats = nx.array([1-norm(z)*0.7 for z in zs]) colors = [(c[0],c[1],c[2],c[3]*s) for c,s in zip(colors,sats)] return colors def patch_draw(self, renderer): orig_offsets = self._offsets xs,ys = zip(*self._offsets) xs,ys,zs = juggle_axes(xs,ys,self.zs,self.dir) xs,ys,zs = proj3d.proj_transform(xs,ys,zs, renderer.M) # mess with colors orig_fcolors = self._facecolors orig_ecolors = self._edgecolors self._facecolors = zalpha(orig_fcolors,zs) self._edgecolors = zalpha(orig_ecolors,zs) self._offsets = zip(xs,ys) self.old_draw(renderer) self._offsets = orig_offsets self._facecolors = orig_fcolors self._edgecolors = orig_ecolors def wrap_patch(patch, zs, dir='z'): return Patch3DCollectionW(patch, zs, dir) def draw_linec(self, renderer): orig_segments = self._segments segments_3d = [[(x,y,z) for (x,y),z in zip(points,zs)] for zs, points in zip(self.zs, self._segments)] xyslist = [ proj3d.proj_trans_points(points, renderer.M) for points in segments_3d] segments_2d = [zip(xs,ys) for (xs,ys,zs) in xyslist] self._segments = segments_2d LineCollection.draw(self, renderer) self._segments = orig_segments def draw_polyc(self, renderer): orig_segments = self._verts # process the list of lists of 2D points held in _verts to generate # a list of lists of 3D points segments_3d = [[(x,y,z) for (x,y),z in zip(points,self.zs)] for points in self._verts] # xyslist = [ proj3d.proj_trans_points(points, renderer.M) for points in segments_3d] segments_2d = [zip(xs,ys) for (xs,ys,zs) in xyslist] self._verts = segments_2d PolyCollection.draw(self, renderer) self._verts = orig_segments def text_draw(self, renderer): x,y = self.get_position() xs,ys,zs = juggle_axes(x,y,self._z,self.dir) xs,ys,zs = proj3d.proj_transform(xs,ys,zs, renderer.M) self.set_x(xs) self.set_y(ys) self.old_draw(renderer) self.set_x(x) self.set_y(y) def wrap_text(text, zs, dir='z'): text._z = zs text.dir = dir text.old_draw = text.draw def wrapped_draw(renderer,text=text): return text_draw(text,renderer) text.draw = wrapped_draw def set_text_data(text, x,y,z): text._x,text._y,text._z = x,y,z def draw(text, renderer): print 'call draw text', text print text.get_visible() print 'text "%s"' % text._text res = text._get_layout(renderer) print res text._draw(renderer) def owrap(text): text._draw = text.draw def draw_text(renderer,text=text): draw(text,renderer) text.draw = draw_text def wrap_2d_fn(patch, zs,dir='z',fn=patch_draw): patch.zs = zs patch.dir = dir patch.old_draw = patch.draw def wrapped_draw(renderer,patch=patch,fn=fn): return fn(patch,renderer) patch.draw = wrapped_draw return patch