/* -*- mode: C -*-  */
/* 
   IGraph library.
   Copyright (C) 2007  Gabor Csardi <csardi@rmki.kfki.hu>
   MTA RMKI, Konkoly-Thege Miklos st. 29-33, Budapest 1121, Hungary
   
   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.
   
   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.
   
   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 
   02110-1301 USA

*/

/* The original version of this file was written by Pascal Pons
   The original copyright notice follows here */

// File: communities.h
//-----------------------------------------------------------------------------
// Walktrap v0.2 -- Finds community structure of networks using random walks
// Copyright (C) 2004-2005 Pascal Pons
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
//-----------------------------------------------------------------------------
// Author   : Pascal Pons 
// Email    : pons@liafa.jussieu.fr
// Web page : http://www.liafa.jussieu.fr/~pons/
// Location : Paris, France
// Time	    : June 2005
//-----------------------------------------------------------------------------
// see readme.txt for more details


#ifndef COMMUNITIES_H
#define COMMUNITIES_H

#include "walktrap_graph.h"
#include "walktrap_heap.h"

#include "igraph.h"

class Communities;
class Probabilities {
public:
  static float* tmp_vector1;	// 
  static float* tmp_vector2;	// 
  static int* id;	    // 
  static int* vertices1;    //
  static int* vertices2;    //  
  static int current_id;    // 

  static Communities* C;				    // pointer to all the communities
  static int length;					    // length of the random walks

  
  int size;						    // number of probabilities stored
  int* vertices;					    // the vertices corresponding to the stored probabilities, 0 if all the probabilities are stored
  float* P;						    // the probabilities
  
  long memory();					    // the memory (in Bytes) used by the object
  double compute_distance(const Probabilities* P2) const;   // compute the squared distance r^2 between this probability vector and P2
  Probabilities(int community);				    // compute the probability vector of a community
  Probabilities(int community1, int community2);	    // merge the probability vectors of two communities in a new one
							    // the two communities must have their probability vectors stored
							    
  ~Probabilities();					    // destructor
};

class Community {
public:
  
  Neighbor* first_neighbor;	// first item of the list of adjacent communities
  Neighbor* last_neighbor;	// last item of the list of adjacent communities
  
  int this_community;		// number of this community
  int first_member;		// number of the first vertex of the community
  int last_member;		// number of the last vertex of the community
  int size;			// number of members of the community
  
  Probabilities* P;		// the probability vector, 0 if not stored.  


  float sigma;			// sigma(C) of the community
  float internal_weight;	// sum of the weight of the internal edges
  float total_weight;		// sum of the weight of all the edges of the community (an edge between two communities is a half-edge for each community)
    
  int sub_communities[2];	// the two sub sommunities, -1 if no sub communities;
  int sub_community_of;		// number of the community in which this community has been merged
				// 0 if the community is active
				// -1 if the community is not used
  
  void merge(Community &C1, Community &C2);	// create a new community by merging C1 an C2
  void add_neighbor(Neighbor* N);
  void remove_neighbor(Neighbor* N);
  float min_delta_sigma();			// compute the minimal delta sigma among all the neighbors of this community
  
  Community();			// create an empty community
  ~Community();			// destructor
};

class Communities {
private:
  long max_memory;	// size in Byte of maximal memory usage, -1 for no limit
  igraph_matrix_t *merges;
  long int mergeidx;
  igraph_vector_t *modularity;
  
public:
  
  long memory_used;				    // in bytes
  Min_delta_sigma_heap* min_delta_sigma;    	    // the min delta_sigma of the community with a saved probability vector (for memory management)
  
  Graph* G;		    // the graph
  int* members;		    // the members of each community represented as a chained list.
			    // a community points to the first_member the array which contains 
			    // the next member (-1 = end of the community)
  Neighbor_heap* H;	    // the distances between adjacent communities.


  Community* communities;	// array of the communities
  
  int nb_communities;		// number of valid communities 
  int nb_active_communities;	// number of active communities
  
  Communities(Graph* G, int random_walks_length = 3,
	      long max_memory = -1, igraph_matrix_t *merges=0,
	      igraph_vector_t *modularity=0);    // Constructor
  ~Communities();					// Destructor


  void merge_communities(Neighbor* N);			// create a community by merging two existing communities
  double merge_nearest_communities();

  
  double compute_delta_sigma(int c1, int c2);		// compute delta_sigma(c1,c2) 

  void remove_neighbor(Neighbor* N);
  void add_neighbor(Neighbor* N);
  void update_neighbor(Neighbor* N, float new_delta_sigma);

  void manage_memory();
  
};



#endif


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