#ifndef NTL_ZZ_pX__H
#define NTL_ZZ_pX__H
#include <NTL/vector.h>
#include <NTL/ZZ_p.h>
#include <NTL/vec_ZZ.h>
#include <NTL/vec_ZZ_p.h>
#include <NTL/FFT.h>
NTL_OPEN_NNS
// some cross-over points
// macros are used so as to be consistent with zz_pX
#define NTL_ZZ_pX_FFT_CROSSOVER (20)
#define NTL_ZZ_pX_NEWTON_CROSSOVER (45)
#define NTL_ZZ_pX_DIV_CROSSOVER (90)
#define NTL_ZZ_pX_HalfGCD_CROSSOVER (25)
#define NTL_ZZ_pX_GCD_CROSSOVER (180)
#define NTL_ZZ_pX_BERMASS_CROSSOVER (90)
#define NTL_ZZ_pX_TRACE_CROSSOVER (90)
/************************************************************
ZZ_pX
The class ZZ_pX implements polynomial arithmetic modulo p.
Polynomials are represented as vec_ZZ_p's.
If f is a ZZ_pX, then f.rep is a vec_ZZ_p.
The zero polynomial is represented as a zero length vector.
Otherwise. f.rep[0] is the constant-term, and f.rep[f.rep.length()-1]
is the leading coefficient, which is always non-zero.
The member f.rep is public, so the vector representation is fully
accessible.
Use the member function normalize() to strip leading zeros.
**************************************************************/
class ZZ_pX {
public:
typedef vec_ZZ_p VectorBaseType;
vec_ZZ_p rep;
/***************************************************************
Constructors, Destructors, and Assignment
****************************************************************/
ZZ_pX()
// initial value 0
{ }
ZZ_pX(INIT_SIZE_TYPE, long n) { rep.SetMaxLength(n); }
ZZ_pX(const ZZ_pX& a) : rep(a.rep) { }
// initial value is a
ZZ_pX& operator=(const ZZ_pX& a)
{ rep = a.rep; return *this; }
~ZZ_pX() { }
void normalize();
// strip leading zeros
void SetMaxLength(long n)
// pre-allocate space for n coefficients.
// Value is unchanged
{ rep.SetMaxLength(n); }
void kill()
// free space held by this polynomial. Value becomes 0.
{ rep.kill(); }
static const ZZ_pX& zero();
ZZ_pX(ZZ_pX& x, INIT_TRANS_TYPE) : rep(x.rep, INIT_TRANS) { }
inline ZZ_pX(long i, const ZZ_p& c);
inline ZZ_pX(long i, long c);
ZZ_pX& operator=(long a);
ZZ_pX& operator=(const ZZ_p& a);
};
/********************************************************************
input and output
I/O format:
[a_0 a_1 ... a_n],
represents the polynomial a_0 + a_1*X + ... + a_n*X^n.
On output, all coefficients will be integers between 0 and p-1,
amd a_n not zero (the zero polynomial is [ ]).
On input, the coefficients are arbitrary integers which are
then reduced modulo p, and leading zeros stripped.
*********************************************************************/
NTL_SNS istream& operator>>(NTL_SNS istream& s, ZZ_pX& x);
NTL_SNS ostream& operator<<(NTL_SNS ostream& s, const ZZ_pX& a);
/**********************************************************
Some utility routines
***********************************************************/
inline long deg(const ZZ_pX& a) { return a.rep.length() - 1; }
// degree of a polynomial.
// note that the zero polynomial has degree -1.
const ZZ_p& coeff(const ZZ_pX& a, long i);
// zero if i not in range
void GetCoeff(ZZ_p& x, const ZZ_pX& a, long i);
// x = a[i], or zero if i not in range
const ZZ_p& LeadCoeff(const ZZ_pX& a);
// zero if a == 0
const ZZ_p& ConstTerm(const ZZ_pX& a);
// zero if a == 0
void SetCoeff(ZZ_pX& x, long i, const ZZ_p& a);
// x[i] = a, error is raised if i < 0
void SetCoeff(ZZ_pX& x, long i, long a);
void SetCoeff(ZZ_pX& x, long i);
// x[i] = 1, error is raised if i < 0
inline ZZ_pX::ZZ_pX(long i, const ZZ_p& a)
{ SetCoeff(*this, i, a); }
inline ZZ_pX::ZZ_pX(long i, long a)
{ SetCoeff(*this, i, a); }
void SetX(ZZ_pX& x);
// x is set to the monomial X
long IsX(const ZZ_pX& a);
// test if a = X
inline void clear(ZZ_pX& x)
// x = 0
{ x.rep.SetLength(0); }
inline void set(ZZ_pX& x)
// x = 1
{ x.rep.SetLength(1); set(x.rep[0]); }
inline void swap(ZZ_pX& x, ZZ_pX& y)
// swap x & y (only pointers are swapped)
{ swap(x.rep, y.rep); }
void random(ZZ_pX& x, long n);
inline ZZ_pX random_ZZ_pX(long n)
{ ZZ_pX x; random(x, n); NTL_OPT_RETURN(ZZ_pX, x); }
// generate a random polynomial of degree < n
void trunc(ZZ_pX& x, const ZZ_pX& a, long m);
// x = a % X^m
inline ZZ_pX trunc(const ZZ_pX& a, long m)
{ ZZ_pX x; trunc(x, a, m); NTL_OPT_RETURN(ZZ_pX, x); }
void RightShift(ZZ_pX& x, const ZZ_pX& a, long n);
// x = a/X^n
inline ZZ_pX RightShift(const ZZ_pX& a, long n)
{ ZZ_pX x; RightShift(x, a, n); NTL_OPT_RETURN(ZZ_pX, x); }
void LeftShift(ZZ_pX& x, const ZZ_pX& a, long n);
// x = a*X^n
inline ZZ_pX LeftShift(const ZZ_pX& a, long n)
{ ZZ_pX x; LeftShift(x, a, n); NTL_OPT_RETURN(ZZ_pX, x); }
#ifndef NTL_TRANSITION
inline ZZ_pX operator>>(const ZZ_pX& a, long n)
{ ZZ_pX x; RightShift(x, a, n); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX operator<<(const ZZ_pX& a, long n)
{ ZZ_pX x; LeftShift(x, a, n); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX& operator<<=(ZZ_pX& x, long n)
{ LeftShift(x, x, n); return x; }
inline ZZ_pX& operator>>=(ZZ_pX& x, long n)
{ RightShift(x, x, n); return x; }
#endif
void diff(ZZ_pX& x, const ZZ_pX& a);
// x = derivative of a
inline ZZ_pX diff(const ZZ_pX& a)
{ ZZ_pX x; diff(x, a); NTL_OPT_RETURN(ZZ_pX, x); }
void MakeMonic(ZZ_pX& x);
void reverse(ZZ_pX& c, const ZZ_pX& a, long hi);
inline ZZ_pX reverse(const ZZ_pX& a, long hi)
{ ZZ_pX x; reverse(x, a, hi); NTL_OPT_RETURN(ZZ_pX, x); }
inline void reverse(ZZ_pX& c, const ZZ_pX& a)
{ reverse(c, a, deg(a)); }
inline ZZ_pX reverse(const ZZ_pX& a)
{ ZZ_pX x; reverse(x, a); NTL_OPT_RETURN(ZZ_pX, x); }
inline void VectorCopy(vec_ZZ_p& x, const ZZ_pX& a, long n)
{ VectorCopy(x, a.rep, n); }
inline vec_ZZ_p VectorCopy(const ZZ_pX& a, long n)
{ return VectorCopy(a.rep, n); }
/*******************************************************************
conversion routines
********************************************************************/
void conv(ZZ_pX& x, long a);
void conv(ZZ_pX& x, const ZZ& a);
void conv(ZZ_pX& x, const ZZ_p& a);
void conv(ZZ_pX& x, const vec_ZZ_p& a);
inline ZZ_pX to_ZZ_pX(long a)
{ ZZ_pX x; conv(x, a); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX to_ZZ_pX(const ZZ& a)
{ ZZ_pX x; conv(x, a); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX to_ZZ_pX(const ZZ_p& a)
{ ZZ_pX x; conv(x, a); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX to_ZZ_pX(const vec_ZZ_p& a)
{ ZZ_pX x; conv(x, a); NTL_OPT_RETURN(ZZ_pX, x); }
/*************************************************************
Comparison
**************************************************************/
long IsZero(const ZZ_pX& a);
long IsOne(const ZZ_pX& a);
inline long operator==(const ZZ_pX& a, const ZZ_pX& b)
{
return a.rep == b.rep;
}
inline long operator!=(const ZZ_pX& a, const ZZ_pX& b)
{
return !(a == b);
}
long operator==(const ZZ_pX& a, long b);
long operator==(const ZZ_pX& a, const ZZ_p& b);
inline long operator==(long a, const ZZ_pX& b) { return b == a; }
inline long operator==(const ZZ_p& a, const ZZ_pX& b) { return b == a; }
inline long operator!=(const ZZ_pX& a, long b) { return !(a == b); }
inline long operator!=(const ZZ_pX& a, const ZZ_p& b) { return !(a == b); }
inline long operator!=(long a, const ZZ_pX& b) { return !(a == b); }
inline long operator!=(const ZZ_p& a, const ZZ_pX& b) { return !(a == b); }
/***************************************************************
Addition
****************************************************************/
void add(ZZ_pX& x, const ZZ_pX& a, const ZZ_pX& b);
// x = a + b
void sub(ZZ_pX& x, const ZZ_pX& a, const ZZ_pX& b);
// x = a - b
void negate(ZZ_pX& x, const ZZ_pX& a);
// x = -a
// scalar versions
void add(ZZ_pX& x, const ZZ_pX& a, const ZZ_p& b); // x = a + b
void add(ZZ_pX& x, const ZZ_pX& a, long b);
inline void add(ZZ_pX& x, const ZZ_p& a, const ZZ_pX& b) { add(x, b, a); }
inline void add(ZZ_pX& x, long a, const ZZ_pX& b) { add(x, b, a); }
void sub(ZZ_pX & x, const ZZ_pX& a, const ZZ_p& b); // x = a - b
void sub(ZZ_pX& x, const ZZ_pX& a, long b);
void sub(ZZ_pX& x, const ZZ_pX& a, const ZZ_p& b);
void sub(ZZ_pX& x, long a, const ZZ_pX& b);
void sub(ZZ_pX& x, const ZZ_p& a, const ZZ_pX& b);
inline ZZ_pX operator+(const ZZ_pX& a, const ZZ_pX& b)
{ ZZ_pX x; add(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX operator+(const ZZ_pX& a, const ZZ_p& b)
{ ZZ_pX x; add(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX operator+(const ZZ_pX& a, long b)
{ ZZ_pX x; add(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX operator+(const ZZ_p& a, const ZZ_pX& b)
{ ZZ_pX x; add(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX operator+(long a, const ZZ_pX& b)
{ ZZ_pX x; add(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX operator-(const ZZ_pX& a, const ZZ_pX& b)
{ ZZ_pX x; sub(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX operator-(const ZZ_pX& a, const ZZ_p& b)
{ ZZ_pX x; sub(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX operator-(const ZZ_pX& a, long b)
{ ZZ_pX x; sub(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX operator-(const ZZ_p& a, const ZZ_pX& b)
{ ZZ_pX x; sub(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX operator-(long a, const ZZ_pX& b)
{ ZZ_pX x; sub(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX& operator+=(ZZ_pX& x, const ZZ_pX& b)
{ add(x, x, b); return x; }
inline ZZ_pX& operator+=(ZZ_pX& x, const ZZ_p& b)
{ add(x, x, b); return x; }
inline ZZ_pX& operator+=(ZZ_pX& x, long b)
{ add(x, x, b); return x; }
inline ZZ_pX& operator-=(ZZ_pX& x, const ZZ_pX& b)
{ sub(x, x, b); return x; }
inline ZZ_pX& operator-=(ZZ_pX& x, const ZZ_p& b)
{ sub(x, x, b); return x; }
inline ZZ_pX& operator-=(ZZ_pX& x, long b)
{ sub(x, x, b); return x; }
inline ZZ_pX operator-(const ZZ_pX& a)
{ ZZ_pX x; negate(x, a); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX& operator++(ZZ_pX& x) { add(x, x, 1); return x; }
inline void operator++(ZZ_pX& x, int) { add(x, x, 1); }
inline ZZ_pX& operator--(ZZ_pX& x) { sub(x, x, 1); return x; }
inline void operator--(ZZ_pX& x, int) { sub(x, x, 1); }
/*****************************************************************
Multiplication
******************************************************************/
void mul(ZZ_pX& x, const ZZ_pX& a, const ZZ_pX& b);
// x = a * b
void sqr(ZZ_pX& x, const ZZ_pX& a);
inline ZZ_pX sqr(const ZZ_pX& a)
{ ZZ_pX x; sqr(x, a); NTL_OPT_RETURN(ZZ_pX, x); }
// x = a^2
void mul(ZZ_pX & x, const ZZ_pX& a, const ZZ_p& b);
void mul(ZZ_pX& x, const ZZ_pX& a, long b);
inline void mul(ZZ_pX& x, const ZZ_p& a, const ZZ_pX& b)
{ mul(x, b, a); }
inline void mul(ZZ_pX& x, long a, const ZZ_pX& b)
{ mul(x, b, a); }
inline ZZ_pX operator*(const ZZ_pX& a, const ZZ_pX& b)
{ ZZ_pX x; mul(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX operator*(const ZZ_pX& a, const ZZ_p& b)
{ ZZ_pX x; mul(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX operator*(const ZZ_pX& a, long b)
{ ZZ_pX x; mul(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX operator*(const ZZ_p& a, const ZZ_pX& b)
{ ZZ_pX x; mul(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX operator*(long a, const ZZ_pX& b)
{ ZZ_pX x; mul(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX& operator*=(ZZ_pX& x, const ZZ_pX& b)
{ mul(x, x, b); return x; }
inline ZZ_pX& operator*=(ZZ_pX& x, const ZZ_p& b)
{ mul(x, x, b); return x; }
inline ZZ_pX& operator*=(ZZ_pX& x, long b)
{ mul(x, x, b); return x; }
void PlainMul(ZZ_pX& x, const ZZ_pX& a, const ZZ_pX& b);
// always uses the "classical" algorithm
void PlainSqr(ZZ_pX& x, const ZZ_pX& a);
// always uses the "classical" algorithm
void FFTMul(ZZ_pX& x, const ZZ_pX& a, const ZZ_pX& b);
// always uses the FFT
void FFTSqr(ZZ_pX& x, const ZZ_pX& a);
// always uses the FFT
void MulTrunc(ZZ_pX& x, const ZZ_pX& a, const ZZ_pX& b, long n);
// x = a * b % X^n
inline ZZ_pX MulTrunc(const ZZ_pX& a, const ZZ_pX& b, long n)
{ ZZ_pX x; MulTrunc(x, a, b, n); NTL_OPT_RETURN(ZZ_pX, x); }
void PlainMulTrunc(ZZ_pX& x, const ZZ_pX& a, const ZZ_pX& b, long n);
void FFTMulTrunc(ZZ_pX& x, const ZZ_pX& a, const ZZ_pX& b, long n);
void SqrTrunc(ZZ_pX& x, const ZZ_pX& a, long n);
// x = a^2 % X^n
inline ZZ_pX SqrTrunc(const ZZ_pX& a, long n)
{ ZZ_pX x; SqrTrunc(x, a, n); NTL_OPT_RETURN(ZZ_pX, x); }
void PlainSqrTrunc(ZZ_pX& x, const ZZ_pX& a, long n);
void FFTSqrTrunc(ZZ_pX& x, const ZZ_pX& a, long n);
void power(ZZ_pX& x, const ZZ_pX& a, long e);
inline ZZ_pX power(const ZZ_pX& a, long e)
{ ZZ_pX x; power(x, a, e); NTL_OPT_RETURN(ZZ_pX, x); }
// The following data structures and routines allow one
// to hand-craft various algorithms, using the FFT convolution
// algorithms directly.
// Look in the file ZZ_pX.c for examples.
// FFT representation of polynomials
class FFTRep {
public:
long k; // a 2^k point representation
long MaxK; // maximum space allocated
long **tbl;
long NumPrimes;
void SetSize(long NewK);
FFTRep(const FFTRep& R);
FFTRep& operator=(const FFTRep& R);
FFTRep() { k = MaxK = -1; tbl = 0; NumPrimes = 0; }
FFTRep(INIT_SIZE_TYPE, long InitK)
{ k = MaxK = -1; tbl = 0; NumPrimes = 0; SetSize(InitK); }
~FFTRep();
};
void ToFFTRep(FFTRep& y, const ZZ_pX& x, long k, long lo, long hi);
// computes an n = 2^k point convolution of x[lo..hi].
inline void ToFFTRep(FFTRep& y, const ZZ_pX& x, long k)
{ ToFFTRep(y, x, k, 0, deg(x)); }
void RevToFFTRep(FFTRep& y, const vec_ZZ_p& x,
long k, long lo, long hi, long offset);
// computes an n = 2^k point convolution of X^offset*x[lo..hi] mod X^n-1
// using "inverted" evaluation points.
void FromFFTRep(ZZ_pX& x, FFTRep& y, long lo, long hi);
// converts from FFT-representation to coefficient representation
// only the coefficients lo..hi are computed
// NOTE: this version destroys the data in y
// non-destructive versions of the above
void NDFromFFTRep(ZZ_pX& x, const FFTRep& y, long lo, long hi, FFTRep& temp);
void NDFromFFTRep(ZZ_pX& x, const FFTRep& y, long lo, long hi);
void RevFromFFTRep(vec_ZZ_p& x, FFTRep& y, long lo, long hi);
// converts from FFT-representation to coefficient representation
// using "inverted" evaluation points.
// only the coefficients lo..hi are computed
void FromFFTRep(ZZ_p* x, FFTRep& y, long lo, long hi);
// convert out coefficients lo..hi of y, store result in x.
// no normalization is done.
// direct manipulation of FFT reps
void mul(FFTRep& z, const FFTRep& x, const FFTRep& y);
void sub(FFTRep& z, const FFTRep& x, const FFTRep& y);
void add(FFTRep& z, const FFTRep& x, const FFTRep& y);
void reduce(FFTRep& x, const FFTRep& a, long k);
// reduces a 2^l point FFT-rep to a 2^k point FFT-rep
void AddExpand(FFTRep& x, const FFTRep& a);
// x = x + (an "expanded" version of a)
// This data structure holds unconvoluted modular representations
// of polynomials
class ZZ_pXModRep {
private:
ZZ_pXModRep(const ZZ_pXModRep&); // disabled
void operator=(const ZZ_pXModRep&); // disabled
public:
long n;
long MaxN;
long **tbl;
long NumPrimes;
void SetSize(long NewN);
ZZ_pXModRep() { n = MaxN = 0; tbl = 0; NumPrimes = 0; }
ZZ_pXModRep(INIT_SIZE_TYPE, long k)
{ n = MaxN = 0; tbl = 0; NumPrimes = 0; SetSize(k); }
~ZZ_pXModRep();
};
void ToZZ_pXModRep(ZZ_pXModRep& x, const ZZ_pX& a, long lo, long hi);
void ToFFTRep(FFTRep& x, const ZZ_pXModRep& a, long k, long lo, long hi);
// converts coefficients lo..hi to a 2^k-point FFTRep.
// must have hi-lo+1 < 2^k
/*************************************************************
Division
**************************************************************/
void DivRem(ZZ_pX& q, ZZ_pX& r, const ZZ_pX& a, const ZZ_pX& b);
// q = a/b, r = a%b
void div(ZZ_pX& q, const ZZ_pX& a, const ZZ_pX& b);
// q = a/b
void div(ZZ_pX& q, const ZZ_pX& a, const ZZ_p& b);
void div(ZZ_pX& q, const ZZ_pX& a, long b);
void rem(ZZ_pX& r, const ZZ_pX& a, const ZZ_pX& b);
// r = a%b
long divide(ZZ_pX& q, const ZZ_pX& a, const ZZ_pX& b);
// if b | a, sets q = a/b and returns 1; otherwise returns 0
long divide(const ZZ_pX& a, const ZZ_pX& b);
// if b | a, sets q = a/b and returns 1; otherwise returns 0
void InvTrunc(ZZ_pX& x, const ZZ_pX& a, long m);
// computes x = a^{-1} % X^m
// constant term must be non-zero
inline ZZ_pX InvTrunc(const ZZ_pX& a, long m)
{ ZZ_pX x; InvTrunc(x, a, m); NTL_OPT_RETURN(ZZ_pX, x); }
// These always use "classical" arithmetic
void PlainDivRem(ZZ_pX& q, ZZ_pX& r, const ZZ_pX& a, const ZZ_pX& b);
void PlainDiv(ZZ_pX& q, const ZZ_pX& a, const ZZ_pX& b);
void PlainRem(ZZ_pX& r, const ZZ_pX& a, const ZZ_pX& b);
void PlainRem(ZZ_pX& r, const ZZ_pX& a, const ZZ_pX& b, ZZVec& tmp);
void PlainDivRem(ZZ_pX& q, ZZ_pX& r, const ZZ_pX& a, const ZZ_pX& b,
ZZVec& tmp);
// These always use FFT arithmetic
void FFTDivRem(ZZ_pX& q, ZZ_pX& r, const ZZ_pX& a, const ZZ_pX& b);
void FFTDiv(ZZ_pX& q, const ZZ_pX& a, const ZZ_pX& b);
void FFTRem(ZZ_pX& r, const ZZ_pX& a, const ZZ_pX& b);
void PlainInvTrunc(ZZ_pX& x, const ZZ_pX& a, long m);
// always uses "classical" algorithm
// ALIAS RESTRICTION: input may not alias output
void NewtonInvTrunc(ZZ_pX& x, const ZZ_pX& a, long m);
// uses a Newton Iteration with the FFT.
// ALIAS RESTRICTION: input may not alias output
inline ZZ_pX operator/(const ZZ_pX& a, const ZZ_pX& b)
{ ZZ_pX x; div(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX operator/(const ZZ_pX& a, const ZZ_p& b)
{ ZZ_pX x; div(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX operator/(const ZZ_pX& a, long b)
{ ZZ_pX x; div(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX& operator/=(ZZ_pX& x, const ZZ_p& b)
{ div(x, x, b); return x; }
inline ZZ_pX& operator/=(ZZ_pX& x, long b)
{ div(x, x, b); return x; }
inline ZZ_pX& operator/=(ZZ_pX& x, const ZZ_pX& b)
{ div(x, x, b); return x; }
inline ZZ_pX operator%(const ZZ_pX& a, const ZZ_pX& b)
{ ZZ_pX x; rem(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX& operator%=(ZZ_pX& x, const ZZ_pX& b)
{ rem(x, x, b); return x; }
/***********************************************************
GCD's
************************************************************/
void GCD(ZZ_pX& x, const ZZ_pX& a, const ZZ_pX& b);
// x = GCD(a, b), x is always monic (or zero if a==b==0).
inline ZZ_pX GCD(const ZZ_pX& a, const ZZ_pX& b)
{ ZZ_pX x; GCD(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
void XGCD(ZZ_pX& d, ZZ_pX& s, ZZ_pX& t, const ZZ_pX& a, const ZZ_pX& b);
// d = gcd(a,b), a s + b t = d
void PlainXGCD(ZZ_pX& d, ZZ_pX& s, ZZ_pX& t, const ZZ_pX& a, const ZZ_pX& b);
// same as above, but uses classical algorithm
void PlainGCD(ZZ_pX& x, const ZZ_pX& a, const ZZ_pX& b);
// always uses "cdlassical" arithmetic
class ZZ_pXMatrix {
private:
ZZ_pXMatrix(const ZZ_pXMatrix&); // disable
ZZ_pX elts[2][2];
public:
ZZ_pXMatrix() { }
~ZZ_pXMatrix() { }
void operator=(const ZZ_pXMatrix&);
ZZ_pX& operator() (long i, long j) { return elts[i][j]; }
const ZZ_pX& operator() (long i, long j) const { return elts[i][j]; }
};
void HalfGCD(ZZ_pXMatrix& M_out, const ZZ_pX& U, const ZZ_pX& V, long d_red);
// deg(U) > deg(V), 1 <= d_red <= deg(U)+1.
//
// This computes a 2 x 2 polynomial matrix M_out such that
// M_out * (U, V)^T = (U', V')^T,
// where U', V' are consecutive polynomials in the Euclidean remainder
// sequence of U, V, and V' is the polynomial of highest degree
// satisfying deg(V') <= deg(U) - d_red.
void XHalfGCD(ZZ_pXMatrix& M_out, ZZ_pX& U, ZZ_pX& V, long d_red);
// same as above, except that U is replaced by U', and V by V'
/*************************************************************
Modular Arithmetic without pre-conditioning
**************************************************************/
// arithmetic mod f.
// all inputs and outputs are polynomials of degree less than deg(f).
// ASSUMPTION: f is assumed monic, and deg(f) > 0.
// NOTE: if you want to do many computations with a fixed f,
// use the ZZ_pXModulus data structure and associated routines below.
void MulMod(ZZ_pX& x, const ZZ_pX& a, const ZZ_pX& b, const ZZ_pX& f);
// x = (a * b) % f
inline ZZ_pX MulMod(const ZZ_pX& a, const ZZ_pX& b, const ZZ_pX& f)
{ ZZ_pX x; MulMod(x, a, b, f); NTL_OPT_RETURN(ZZ_pX, x); }
void SqrMod(ZZ_pX& x, const ZZ_pX& a, const ZZ_pX& f);
// x = a^2 % f
inline ZZ_pX SqrMod(const ZZ_pX& a, const ZZ_pX& f)
{ ZZ_pX x; SqrMod(x, a, f); NTL_OPT_RETURN(ZZ_pX, x); }
void MulByXMod(ZZ_pX& x, const ZZ_pX& a, const ZZ_pX& f);
// x = (a * X) mod f
inline ZZ_pX MulByXMod(const ZZ_pX& a, const ZZ_pX& f)
{ ZZ_pX x; MulByXMod(x, a, f); NTL_OPT_RETURN(ZZ_pX, x); }
void InvMod(ZZ_pX& x, const ZZ_pX& a, const ZZ_pX& f);
// x = a^{-1} % f, error is a is not invertible
inline ZZ_pX InvMod(const ZZ_pX& a, const ZZ_pX& f)
{ ZZ_pX x; InvMod(x, a, f); NTL_OPT_RETURN(ZZ_pX, x); }
long InvModStatus(ZZ_pX& x, const ZZ_pX& a, const ZZ_pX& f);
// if (a, f) = 1, returns 0 and sets x = a^{-1} % f
// otherwise, returns 1 and sets x = (a, f)
/******************************************************************
Modular Arithmetic with Pre-conditioning
*******************************************************************/
// If you need to do a lot of arithmetic modulo a fixed f,
// build ZZ_pXModulus F for f. This pre-computes information about f
// that speeds up the computation a great deal.
class ZZ_pXModulus {
public:
ZZ_pXModulus() : UseFFT(0), n(-1) { }
~ZZ_pXModulus() { }
// the following members may become private in future
ZZ_pX f; // the modulus
long UseFFT;// flag indicating whether FFT should be used.
long n; // n = deg(f)
long k; // least k s/t 2^k >= n
long l; // least l s/t 2^l >= 2n-3
FFTRep FRep; // 2^k point rep of f
// H = rev((rev(f))^{-1} rem X^{n-1})
FFTRep HRep; // 2^l point rep of H
vec_ZZ_p tracevec; // mutable
// but these will remain public
ZZ_pXModulus(const ZZ_pX& ff);
const ZZ_pX& val() const { return f; }
operator const ZZ_pX& () const { return f; }
};
inline long deg(const ZZ_pXModulus& F) { return F.n; }
void build(ZZ_pXModulus& F, const ZZ_pX& f);
// deg(f) > 0.
void rem21(ZZ_pX& x, const ZZ_pX& a, const ZZ_pXModulus& F);
// x = a % f
// deg(a) <= 2(n-1), where n = F.n = deg(f)
void rem(ZZ_pX& x, const ZZ_pX& a, const ZZ_pXModulus& F);
// x = a % f, no restrictions on deg(a); makes repeated calls to rem21
inline ZZ_pX operator%(const ZZ_pX& a, const ZZ_pXModulus& F)
{ ZZ_pX x; rem(x, a, F); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX& operator%=(ZZ_pX& x, const ZZ_pXModulus& F)
{ rem(x, x, F); return x; }
void DivRem(ZZ_pX& q, ZZ_pX& r, const ZZ_pX& a, const ZZ_pXModulus& F);
void div(ZZ_pX& q, const ZZ_pX& a, const ZZ_pXModulus& F);
inline ZZ_pX operator/(const ZZ_pX& a, const ZZ_pXModulus& F)
{ ZZ_pX x; div(x, a, F); NTL_OPT_RETURN(ZZ_pX, x); }
inline ZZ_pX& operator/=(ZZ_pX& x, const ZZ_pXModulus& F)
{ div(x, x, F); return x; }
void MulMod(ZZ_pX& x, const ZZ_pX& a, const ZZ_pX& b, const ZZ_pXModulus& F);
// x = (a * b) % f
// deg(a), deg(b) < n
inline ZZ_pX MulMod(const ZZ_pX& a, const ZZ_pX& b, const ZZ_pXModulus& F)
{ ZZ_pX x; MulMod(x, a, b, F); NTL_OPT_RETURN(ZZ_pX, x); }
void SqrMod(ZZ_pX& x, const ZZ_pX& a, const ZZ_pXModulus& F);
// x = a^2 % f
// deg(a) < n
inline ZZ_pX SqrMod(const ZZ_pX& a, const ZZ_pXModulus& F)
{ ZZ_pX x; SqrMod(x, a, F); NTL_OPT_RETURN(ZZ_pX, x); }
void PowerMod(ZZ_pX& x, const ZZ_pX& a, const ZZ& e, const ZZ_pXModulus& F);
// x = a^e % f, e >= 0
inline ZZ_pX PowerMod(const ZZ_pX& a, const ZZ& e, const ZZ_pXModulus& F)
{ ZZ_pX x; PowerMod(x, a, e, F); NTL_OPT_RETURN(ZZ_pX, x); }
inline void PowerMod(ZZ_pX& x, const ZZ_pX& a, long e, const ZZ_pXModulus& F)
{ PowerMod(x, a, ZZ_expo(e), F); }
inline ZZ_pX PowerMod(const ZZ_pX& a, long e, const ZZ_pXModulus& F)
{ ZZ_pX x; PowerMod(x, a, e, F); NTL_OPT_RETURN(ZZ_pX, x); }
void PowerXMod(ZZ_pX& x, const ZZ& e, const ZZ_pXModulus& F);
// x = X^e % f, e >= 0
inline ZZ_pX PowerXMod(const ZZ& e, const ZZ_pXModulus& F)
{ ZZ_pX x; PowerXMod(x, e, F); NTL_OPT_RETURN(ZZ_pX, x); }
inline void PowerXMod(ZZ_pX& x, long e, const ZZ_pXModulus& F)
{ PowerXMod(x, ZZ_expo(e), F); }
inline ZZ_pX PowerXMod(long e, const ZZ_pXModulus& F)
{ ZZ_pX x; PowerXMod(x, e, F); NTL_OPT_RETURN(ZZ_pX, x); }
void PowerXPlusAMod(ZZ_pX& x, const ZZ_p& a, const ZZ& e, const ZZ_pXModulus& F);
// x = (X + a)^e % f, e >= 0
inline ZZ_pX PowerXPlusAMod(const ZZ_p& a, const ZZ& e, const ZZ_pXModulus& F)
{ ZZ_pX x; PowerXPlusAMod(x, a, e, F); NTL_OPT_RETURN(ZZ_pX, x); }
inline void PowerXPlusAMod(ZZ_pX& x, const ZZ_p& a, long e, const ZZ_pXModulus& F)
{ PowerXPlusAMod(x, a, ZZ_expo(e), F); }
inline ZZ_pX PowerXPlusAMod(const ZZ_p& a, long e, const ZZ_pXModulus& F)
{ ZZ_pX x; PowerXPlusAMod(x, a, e, F); NTL_OPT_RETURN(ZZ_pX, x); }
// If you need to compute a * b % f for a fixed b, but for many a's
// (for example, computing powers of b modulo f), it is
// much more efficient to first build a ZZ_pXMultiplier B for b,
// and then use the routine below.
class ZZ_pXMultiplier {
public:
ZZ_pXMultiplier() : UseFFT(0) { }
ZZ_pXMultiplier(const ZZ_pX& b, const ZZ_pXModulus& F);
~ZZ_pXMultiplier() { }
// the following members may become private in the future
ZZ_pX b;
long UseFFT;
FFTRep B1;
FFTRep B2;
// but this will remain public
const ZZ_pX& val() const { return b; }
};
void build(ZZ_pXMultiplier& B, const ZZ_pX& b, const ZZ_pXModulus& F);
void MulMod(ZZ_pX& x, const ZZ_pX& a, const ZZ_pXMultiplier& B,
const ZZ_pXModulus& F);
inline ZZ_pX MulMod(const ZZ_pX& a, const ZZ_pXMultiplier& B,
const ZZ_pXModulus& F)
{ ZZ_pX x; MulMod(x, a, B, F); NTL_OPT_RETURN(ZZ_pX, x); }
// x = (a * b) % f
/*******************************************************
Evaluation and related problems
********************************************************/
void BuildFromRoots(ZZ_pX& x, const vec_ZZ_p& a);
// computes the polynomial (X-a[0]) ... (X-a[n-1]), where n = a.length()
inline ZZ_pX BuildFromRoots(const vec_ZZ_p& a)
{ ZZ_pX x; BuildFromRoots(x, a); NTL_OPT_RETURN(ZZ_pX, x); }
void eval(ZZ_p& b, const ZZ_pX& f, const ZZ_p& a);
// b = f(a)
inline ZZ_p eval(const ZZ_pX& f, const ZZ_p& a)
{ ZZ_p x; eval(x, f, a); NTL_OPT_RETURN(ZZ_p, x); }
void eval(vec_ZZ_p& b, const ZZ_pX& f, const vec_ZZ_p& a);
// b[i] = f(a[i])
inline vec_ZZ_p eval(const ZZ_pX& f, const vec_ZZ_p& a)
{ vec_ZZ_p x; eval(x, f, a); NTL_OPT_RETURN(vec_ZZ_p, x); }
void interpolate(ZZ_pX& f, const vec_ZZ_p& a, const vec_ZZ_p& b);
// computes f such that f(a[i]) = b[i]
inline ZZ_pX interpolate(const vec_ZZ_p& a, const vec_ZZ_p& b)
{ ZZ_pX x; interpolate(x, a, b); NTL_OPT_RETURN(ZZ_pX, x); }
/*****************************************************************
vectors of ZZ_pX's
*****************************************************************/
NTL_vector_decl(ZZ_pX,vec_ZZ_pX)
NTL_eq_vector_decl(ZZ_pX,vec_ZZ_pX)
NTL_io_vector_decl(ZZ_pX,vec_ZZ_pX)
/**********************************************************
Modular Composition and Minimal Polynomials
***********************************************************/
// algorithms for computing g(h) mod f
void CompMod(ZZ_pX& x, const ZZ_pX& g, const ZZ_pX& h, const ZZ_pXModulus& F);
// x = g(h) mod f
inline ZZ_pX CompMod(const ZZ_pX& g, const ZZ_pX& h,
const ZZ_pXModulus& F)
{ ZZ_pX x; CompMod(x, g, h, F); NTL_OPT_RETURN(ZZ_pX, x); }
void Comp2Mod(ZZ_pX& x1, ZZ_pX& x2, const ZZ_pX& g1, const ZZ_pX& g2,
const ZZ_pX& h, const ZZ_pXModulus& F);
// xi = gi(h) mod f (i=1,2)
void Comp3Mod(ZZ_pX& x1, ZZ_pX& x2, ZZ_pX& x3,
const ZZ_pX& g1, const ZZ_pX& g2, const ZZ_pX& g3,
const ZZ_pX& h, const ZZ_pXModulus& F);
// xi = gi(h) mod f (i=1..3)
// The routine build (see below) which is implicitly called
// by the various compose and UpdateMap routines builds a table
// of polynomials.
// If ZZ_pXArgBound > 0, then the table is limited in
// size to approximamtely that many KB.
// If ZZ_pXArgBound <= 0, then it is ignored, and space is allocated
// so as to maximize speed.
// Initially, ZZ_pXArgBound = 0.
// If a single h is going to be used with many g's
// then you should build a ZZ_pXArgument for h,
// and then use the compose routine below.
// build computes and stores h, h^2, ..., h^m mod f.
// After this pre-computation, composing a polynomial of degree
// roughly n with h takes n/m multiplies mod f, plus n^2
// scalar multiplies.
// Thus, increasing m increases the space requirement and the pre-computation
// time, but reduces the composition time.
// If ZZ_pXArgBound > 0, a table of size less than m may be built.
struct ZZ_pXArgument {
vec_ZZ_pX H;
};
extern long ZZ_pXArgBound;
void build(ZZ_pXArgument& H, const ZZ_pX& h, const ZZ_pXModulus& F, long m);
// m must be > 0, otherwise an error is raised
void CompMod(ZZ_pX& x, const ZZ_pX& g, const ZZ_pXArgument& H,
const ZZ_pXModulus& F);
inline ZZ_pX
CompMod(const ZZ_pX& g, const ZZ_pXArgument& H, const ZZ_pXModulus& F)
{ ZZ_pX x; CompMod(x, g, H, F); NTL_OPT_RETURN(ZZ_pX, x); }
#ifndef NTL_TRANSITION
void UpdateMap(vec_ZZ_p& x, const vec_ZZ_p& a,
const ZZ_pXMultiplier& B, const ZZ_pXModulus& F);
inline vec_ZZ_p
UpdateMap(const vec_ZZ_p& a,
const ZZ_pXMultiplier& B, const ZZ_pXModulus& F)
{ vec_ZZ_p x; UpdateMap(x, a, B, F);
NTL_OPT_RETURN(vec_ZZ_p, x); }
#endif
/* computes (a, b), (a, (b*X)%f), ..., (a, (b*X^{n-1})%f),
where ( , ) denotes the vector inner product.
This is really a "transposed" MulMod by B.
*/
void PlainUpdateMap(vec_ZZ_p& x, const vec_ZZ_p& a,
const ZZ_pX& b, const ZZ_pX& f);
// same as above, but uses only classical arithmetic
void ProjectPowers(vec_ZZ_p& x, const vec_ZZ_p& a, long k,
const ZZ_pX& h, const ZZ_pXModulus& F);
inline vec_ZZ_p ProjectPowers(const vec_ZZ_p& a, long k,
const ZZ_pX& h, const ZZ_pXModulus& F)
{
vec_ZZ_p x;
ProjectPowers(x, a, k, h, F);
NTL_OPT_RETURN(vec_ZZ_p, x);
}
// computes (a, 1), (a, h), ..., (a, h^{k-1} % f)
// this is really a "transposed" compose.
void ProjectPowers(vec_ZZ_p& x, const vec_ZZ_p& a, long k,
const ZZ_pXArgument& H, const ZZ_pXModulus& F);
inline vec_ZZ_p ProjectPowers(const vec_ZZ_p& a, long k,
const ZZ_pXArgument& H, const ZZ_pXModulus& F)
{
vec_ZZ_p x;
ProjectPowers(x, a, k, H, F);
NTL_OPT_RETURN(vec_ZZ_p, x);
}
// same as above, but uses a pre-computed ZZ_pXArgument
inline void project(ZZ_p& x, const vec_ZZ_p& a, const ZZ_pX& b)
{ InnerProduct(x, a, b.rep); }
inline ZZ_p project(const vec_ZZ_p& a, const ZZ_pX& b)
{ ZZ_p x; project(x, a, b); NTL_OPT_RETURN(ZZ_p, x); }
void MinPolySeq(ZZ_pX& h, const vec_ZZ_p& a, long m);
// computes the minimum polynomial of a linealy generated sequence;
// m is a bound on the degree of the polynomial;
// required: a.length() >= 2*m
inline ZZ_pX MinPolySeq(const vec_ZZ_p& a, long m)
{ ZZ_pX x; MinPolySeq(x, a, m); NTL_OPT_RETURN(ZZ_pX, x); }
void ProbMinPolyMod(ZZ_pX& h, const ZZ_pX& g, const ZZ_pXModulus& F, long m);
inline ZZ_pX ProbMinPolyMod(const ZZ_pX& g, const ZZ_pXModulus& F, long m)
{ ZZ_pX x; ProbMinPolyMod(x, g, F, m); NTL_OPT_RETURN(ZZ_pX, x); }
inline void ProbMinPolyMod(ZZ_pX& h, const ZZ_pX& g, const ZZ_pXModulus& F)
{ ProbMinPolyMod(h, g, F, F.n); }
inline ZZ_pX ProbMinPolyMod(const ZZ_pX& g, const ZZ_pXModulus& F)
{ ZZ_pX x; ProbMinPolyMod(x, g, F); NTL_OPT_RETURN(ZZ_pX, x); }
// computes the monic minimal polynomial if (g mod f).
// m = a bound on the degree of the minimal polynomial.
// If this argument is not supplied, it defaults to deg(f).
// The algorithm is probabilistic, always returns a divisor of
// the minimal polynomial, and returns a proper divisor with
// probability at most m/p.
void MinPolyMod(ZZ_pX& h, const ZZ_pX& g, const ZZ_pXModulus& F, long m);
inline ZZ_pX MinPolyMod(const ZZ_pX& g, const ZZ_pXModulus& F, long m)
{ ZZ_pX x; MinPolyMod(x, g, F, m); NTL_OPT_RETURN(ZZ_pX, x); }
inline void MinPolyMod(ZZ_pX& h, const ZZ_pX& g, const ZZ_pXModulus& F)
{ MinPolyMod(h, g, F, F.n); }
inline ZZ_pX MinPolyMod(const ZZ_pX& g, const ZZ_pXModulus& F)
{ ZZ_pX x; MinPolyMod(x, g, F); NTL_OPT_RETURN(ZZ_pX, x); }
// same as above, but guarantees that result is correct
void IrredPolyMod(ZZ_pX& h, const ZZ_pX& g, const ZZ_pXModulus& F, long m);
inline ZZ_pX IrredPolyMod(const ZZ_pX& g, const ZZ_pXModulus& F, long m)
{ ZZ_pX x; IrredPolyMod(x, g, F, m); NTL_OPT_RETURN(ZZ_pX, x); }
inline void IrredPolyMod(ZZ_pX& h, const ZZ_pX& g, const ZZ_pXModulus& F)
{ IrredPolyMod(h, g, F, F.n); }
inline ZZ_pX IrredPolyMod(const ZZ_pX& g, const ZZ_pXModulus& F)
{ ZZ_pX x; IrredPolyMod(x, g, F); NTL_OPT_RETURN(ZZ_pX, x); }
// same as above, but assumes that f is irreducible,
// or at least that the minimal poly of g is itself irreducible.
// The algorithm is deterministic (and is always correct).
/*****************************************************************
Traces, norms, resultants
******************************************************************/
void TraceVec(vec_ZZ_p& S, const ZZ_pX& f);
inline vec_ZZ_p TraceVec(const ZZ_pX& f)
{ vec_ZZ_p x; TraceVec(x, f); NTL_OPT_RETURN(vec_ZZ_p, x); }
void FastTraceVec(vec_ZZ_p& S, const ZZ_pX& f);
void PlainTraceVec(vec_ZZ_p& S, const ZZ_pX& f);
void TraceMod(ZZ_p& x, const ZZ_pX& a, const ZZ_pXModulus& F);
inline ZZ_p TraceMod(const ZZ_pX& a, const ZZ_pXModulus& F)
{ ZZ_p x; TraceMod(x, a, F); NTL_OPT_RETURN(ZZ_p, x); }
void TraceMod(ZZ_p& x, const ZZ_pX& a, const ZZ_pX& f);
inline ZZ_p TraceMod(const ZZ_pX& a, const ZZ_pX& f)
{ ZZ_p x; TraceMod(x, a, f); NTL_OPT_RETURN(ZZ_p, x); }
void ComputeTraceVec(const ZZ_pXModulus& F);
void NormMod(ZZ_p& x, const ZZ_pX& a, const ZZ_pX& f);
inline ZZ_p NormMod(const ZZ_pX& a, const ZZ_pX& f)
{ ZZ_p x; NormMod(x, a, f); NTL_OPT_RETURN(ZZ_p, x); }
void resultant(ZZ_p& rres, const ZZ_pX& a, const ZZ_pX& b);
inline ZZ_p resultant(const ZZ_pX& a, const ZZ_pX& b)
{ ZZ_p x; resultant(x, a, b); NTL_OPT_RETURN(ZZ_p, x); }
void CharPolyMod(ZZ_pX& g, const ZZ_pX& a, const ZZ_pX& f);
// g = char poly of (a mod f)
inline ZZ_pX CharPolyMod(const ZZ_pX& a, const ZZ_pX& f)
{ ZZ_pX x; CharPolyMod(x, a, f); NTL_OPT_RETURN(ZZ_pX, x); }
NTL_CLOSE_NNS
#endif
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