//
// $Source: /cvsroot/gambit/gambit/sources/tools/lp/lptab.h,v $
// $Date: 2006/01/07 06:37:34 $
// $Revision: 1.6 $
//
// DESCRIPTION:
// Interface to LP tableaus
//
// This file is part of Gambit
// Copyright (c) 2002, The Gambit Project
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// ---------------------------------------------------------------------------
// LPTableau Stuff (For Linear Programming code)
// ---------------------------------------------------------------------------
#ifndef LPTAB_H
#define LPTAB_H
#include "tableau.h"
template <class T> class LPTableau : public Tableau<T> {
private:
Gambit::Vector<T> dual;
Gambit::Array<T> unitcost;
Gambit::Array<T> cost;
Gambit::Array<bool> UB,LB; // does col have upper/lower bound?
Gambit::Array<T> ub,lb; // upper/lower bound
void SolveDual();
public:
class BadPivot : public Gambit::Exception {
public:
virtual ~BadPivot();
std::string GetDescription(void) const;
};
LPTableau(const Gambit::Matrix<T> &A, const Gambit::Vector<T> &b);
LPTableau(const Gambit::Matrix<T> &A, const Gambit::Array<int> &art, const Gambit::Vector<T> &b);
LPTableau(const LPTableau<T>&);
virtual ~LPTableau();
LPTableau<T>& operator=(const LPTableau<T>&);
// cost information
void SetCost(const Gambit::Vector<T>& ); // unit column cost := 0
void SetCost(const Gambit::Vector<T>&, const Gambit::Vector<T>& );
Gambit::Vector<T> GetCost() const;
Gambit::Vector<T> GetUnitCost() const;
T TotalCost(); // cost of current solution
T RelativeCost(int) const; // negative index convention
void RelativeCostVector(Gambit::Vector<T> &, Gambit::Vector<T> &);
void DualVector(Gambit::Vector<T> &) const; // column vector
// Redefined functions
void Refactor();
void Pivot(int outrow,int col);
void ReversePivots(Gambit::List<Gambit::Array<int> > &);
bool IsReversePivot(int i, int j);
void DualReversePivots(Gambit::List<Gambit::Array<int> > &);
bool IsDualReversePivot(int i, int j);
BFS<T> DualBFS(void) const;
// returns the label of the index of the last artificial variable
int LastLabel( void );
// select Basis elements according to Tableau rows and cols
void BasisSelect(const Gambit::Array<T>&rowv, Gambit::Vector<T> &colv) const;
// as above, but unit column elements nonzero
void BasisSelect(const Gambit::Array<T>&unitv, const Gambit::Array<T>&rowv,
Gambit::Vector<T>&colv) const;
};
#endif // LPTAB_H
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