// // $Source: /cvsroot/gambit/gambit/sources/tools/gt/nfgipa.cc,v $ // $Date: 2006/02/02 21:49:57 $ // $Revision: 1.11 $ // // DESCRIPTION: // Gambit frontend to Gametracer IPA // // This file is part of Gambit // Copyright (c) 2005, The Gambit Project // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // #include #include #include #include #include "libgambit/libgambit.h" #include "nfgame.h" #include "ipa.h" #define ALPHA 0.02 #define EQERR 1e-6 int g_numDecimals = 6; void PrintProfile(std::ostream &p_stream, const Gambit::Game &p_game, cvector *p_profile) { p_stream.setf(std::ios::fixed); p_stream << "NE"; for (int i = 0; i < p_game->MixedProfileLength(); i++) { p_stream << "," << std::setprecision(g_numDecimals) << (*p_profile)[i]; } p_stream << std::endl; } void PrintBanner(std::ostream &p_stream) { p_stream << "Compute Nash equilibria using iterated polymatrix approximation\n"; p_stream << "Gametracer version 0.2, Copyright (C) 2002, Ben Blum and Christian Shelton\n"; p_stream << "Gambit version " VERSION ", Copyright (C) 2005, The Gambit Project\n"; p_stream << "This is free software, distributed under the GNU GPL\n\n"; } void PrintHelp(char *progname) { PrintBanner(std::cerr); std::cerr << "Usage: " << progname << " [OPTIONS]\n"; std::cerr << "Accepts game on standard input.\n"; std::cerr << "Options:\n"; std::cerr << " -d DECIMALS show equilibria as floating point with DECIMALS digits\n"; std::cerr << " -h print this help message\n"; std::cerr << " -q quiet mode (suppresses banner)\n"; exit(1); } void Solve(const Gambit::Game &p_game, const Gambit::Array &p_pert) { int i; int *actions = new int[p_game->NumPlayers()]; int veclength = p_game->NumPlayers(); for (int pl = 1; pl <= p_game->NumPlayers(); pl++) { actions[pl-1] = p_game->GetPlayer(pl)->NumStrategies(); veclength *= p_game->GetPlayer(pl)->NumStrategies(); } cvector payoffs(veclength); gnmgame *A = new nfgame(p_game->NumPlayers(), actions, payoffs); int *profile = new int[p_game->NumPlayers()]; for (Gambit::StrategyIterator iter(p_game); !iter.AtEnd(); iter++) { for (int pl = 1; pl <= p_game->NumPlayers(); pl++) { profile[pl-1] = iter->GetStrategy(pl)->GetNumber() - 1; } for (int pl = 1; pl <= p_game->NumPlayers(); pl++) { A->setPurePayoff(pl-1, profile, iter->GetPayoff(pl)); } } cvector g(A->getNumActions()); // perturbation ray int numEq; cvector ans(A->getNumActions()); cvector zh(A->getNumActions(),1.0); do { for(i = 0; i < A->getNumActions(); i++) { g[i] = p_pert[i+1]; } g /= g.norm(); // normalized numEq = IPA(*A, g, zh, ALPHA, EQERR, ans); } while(numEq == 0); PrintProfile(std::cout, p_game, &ans); delete A; } int main(int argc, char *argv[]) { opterr = 0; bool quiet = false; int c; while ((c = getopt(argc, argv, "d:qhS")) != -1) { switch (c) { case 'q': quiet = true; break; case 'd': g_numDecimals = atoi(optarg); break; case 'S': break; case 'h': PrintHelp(argv[0]); break; case '?': if (isprint(optopt)) { std::cerr << argv[0] << ": Unknown option `-" << ((char) optopt) << "'.\n"; } else { std::cerr << argv[0] << ": Unknown option character `\\x" << optopt << "`.\n"; } return 1; default: abort(); } } if (!quiet) { PrintBanner(std::cerr); } try { Gambit::Game game = Gambit::ReadGame(std::cin); game->BuildComputedValues(); Gambit::Array pert(game->MixedProfileLength()); for (int i = 1; i <= pert.Length(); i++) { pert[i] = 1.0; } Solve(game, pert); return 0; } catch (Gambit::InvalidFileException) { std::cerr << "Error: Game not in a recognized format.\n"; return 1; } catch (...) { std::cerr << "Error: An internal error occurred.\n"; return 1; } }