/* Copyright 2002 Ben Blum, Christian Shelton
*
* This file is part of GameTracer.
*
* GameTracer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* GameTracer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GameTracer; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __NFGAME_H
#define __NFGAME_H
#include "gnmgame.h"
#include "cmatrix.h"
class nfgame : public gnmgame {
public:
nfgame(int numPlayers, int *actions, const cvector &payoffs);
~nfgame();
// Input: s[i] has integer index of player i's pure strategy
// s is of length numPlayers
inline double getPurePayoff(int player, int *s) {
return payoffs[findIndex(player, s)];
}
inline void setPurePayoff(int player, int *s, double value) {
payoffs[findIndex(player, s)]= value;
}
double getMixedPayoff(int player, cvector &s);
void payoffMatrix(cmatrix &dest, cvector &s, double fuzz);
private:
int findIndex(int player, int *s);
void localPayoffMatrix(double *dest, int player1, int player2, cvector &s, double *m, int n);
void localPayoffVector(double *dest, int player, cvector &s, double *m, int n);
double localPayoff(cvector &s, double *m, int n);
double *scaleMatrix(cvector &s, double *m, int n);
cvector payoffs;
int *blockSize;
};
#endif
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