/* Copyright 2002 Ben Blum, Christian Shelton * * This file is part of GameTracer. * * GameTracer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * GameTracer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GameTracer; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __NFGAME_H #define __NFGAME_H #include "gnmgame.h" #include "cmatrix.h" class nfgame : public gnmgame { public: nfgame(int numPlayers, int *actions, const cvector &payoffs); ~nfgame(); // Input: s[i] has integer index of player i's pure strategy // s is of length numPlayers inline double getPurePayoff(int player, int *s) { return payoffs[findIndex(player, s)]; } inline void setPurePayoff(int player, int *s, double value) { payoffs[findIndex(player, s)]= value; } double getMixedPayoff(int player, cvector &s); void payoffMatrix(cmatrix &dest, cvector &s, double fuzz); private: int findIndex(int player, int *s); void localPayoffMatrix(double *dest, int player1, int player2, cvector &s, double *m, int n); void localPayoffVector(double *dest, int player, cvector &s, double *m, int n); double localPayoff(cvector &s, double *m, int n); double *scaleMatrix(cvector &s, double *m, int n); cvector payoffs; int *blockSize; }; #endif