/* Copyright 2002 Ben Blum, Christian Shelton * * This file is part of GameTracer. * * GameTracer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * GameTracer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GameTracer; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __GNMGAME_H #define __GNMGAME_H #include "cmatrix.h" #define BIGFLOAT 3.0e+28F class gnmgame { public: //actions[i] = number of actions player i has gnmgame(int numplayers, int *actions); virtual ~gnmgame(); // Input: s[i] has integer index of player i's pure strategy // s is of length numPlayers virtual double getPurePayoff(int player, int *s) = 0; virtual void setPurePayoff(int player, int *s, double value) = 0; // The actions of all players are combined in one linear array of length // numActions; this gives the index of a player's first action in the array. inline int firstAction(int player) { return strategyOffset[player]; } inline int lastAction(int player) { return strategyOffset[player+1]; } // s is the mixed strategy profile. It is of length numActions, and // s[i] is the probability that the appropriate player takes action i. virtual double getMixedPayoff(int player, cvector &s) = 0; // s is the mixed strategy profile, as above. This function stores // the Jacobian of the payoff function G, where G(i) is the payoff to // the owner of action i if he deviates from s by choosing i instead. virtual void payoffMatrix(cmatrix &dest, cvector &s, double fuzz) = 0; // this stores the Jacobian of the retraction function in dest. void retractJac(cmatrix &dest, int *support); // This retracts z onto the nearest normalized strategy profile, according // to the Euclidean metric void retract(cvector &dest, cvector &z); // LNM runs the local Newton method on z to attempt to bring it closer to // the image of the graph of the equilibrium correspondence above the ray, // under the homeomorphism. In order to prevent costly memory allocation, // a number of scratch vectors are passed in. double LNM(cvector &z, const cvector &g, double det, cmatrix &J, cmatrix &DG, cvector &s, int MaxLNM, double fuzz, cvector &del, cvector &scratch, cvector &backup); // This normalizes a strategy profile by scaling appropriately. void normalizeStrategy(cvector &s); void LemkeHowson(cvector &dest, cmatrix &T, int *Im); inline int getNumPlayers() { return numPlayers; } inline int getNumActions() { return numActions; } inline int getNumActions(int p) { return actions[p]; } inline int getMaxActions() { return maxActions; } protected: int Pivot(cmatrix &T, int pr, int pc, int *row, int *col, double &D); int *strategyOffset; int numPlayers, numStrategies, numActions; int *actions; int maxActions; }; #endif