//
// $Source: /cvsroot/gambit/gambit/sources/tools/enumpoly/sfg.h,v $
// $Date: 2006/01/07 06:37:21 $
// $Revision: 1.12 $
//
// DESCRIPTION:
// Interface to sequence form classes
//
// This file is part of Gambit
// Copyright (c) 2002, The Gambit Project
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//

#ifndef SFG_H
#define SFG_H

#include "libgambit/libgambit.h"
#include "odometer.h"
#include "gnarray.h"
#include "sfstrat.h"

class Sfg  {
private:
  Gambit::Game EF;
  const Gambit::BehavSupport &efsupp;
  Gambit::Array<SFSequenceSet *> *sequences;
  gNArray<Gambit::Array<Gambit::Rational> *> *SF;  // sequence form
  Gambit::Array<Gambit::RectArray<Gambit::Rational> *> *E;   // constraint matrices for sequence form.  
  Gambit::Array<int> seq;
  Gambit::PVector<int> isetFlag,isetRow;
  Gambit::Array<Gambit::List<Gambit::GameInfoset> > infosets;

  void MakeSequenceForm(const Gambit::GameNode &, Gambit::Rational,Gambit::Array<int>, Gambit::Array<Gambit::GameInfoset>,
		      Gambit::Array<Sequence *>);
  void GetSequenceDims(const Gambit::GameNode &);

public:
  Sfg(const Gambit::BehavSupport &);
  virtual ~Sfg();  

  inline int NumSequences(int pl) const {return seq[pl];}
  inline int NumInfosets(int pl) const {return infosets[pl].Length();}
  inline Gambit::Array<int> NumSequences() const {return seq;}
  int TotalNumSequences() const;
  int NumPlayerInfosets() const;
  inline int NumPlayers() const {return EF->NumPlayers();}
  
  inline Gambit::Array<Gambit::Rational> Payoffs(const Gambit::Array<int> & index) const {return *((*SF)[index]);}
  Gambit::Rational Payoff(const Gambit::Array<int> & index,int pl) const;

  Gambit::RectArray<Gambit::Rational> Constraints(int player) const {return *((*E)[player]);};
  int InfosetRowNumber(int pl, int sequence) const;
  int ActionNumber(int pl, int sequence) const;
  Gambit::GameInfoset GetInfoset(int pl, int sequence) const;
  Gambit::GameAction GetAction(int pl, int sequence) const;
  const Gambit::Game &GetEfg(void) const {return EF;}
  Gambit::MixedBehavProfile<double> ToBehav(const Gambit::PVector<double> &x) const;
  const Sequence* GetSequence(int pl, int seq) const {return ((*sequences)[pl])->Find(seq);}

};

#endif    // SFG_H



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