//
// $Source: /cvsroot/gambit/gambit/sources/libgambit/mixed.h,v $
// $Date: 2006/02/08 21:12:02 $
// $Revision: 1.20 $
//
// DESCRIPTION:
// Declaration of mixed strategy profile classes
//
// This file is part of Gambit
// Copyright (c) 2002, The Gambit Project
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
#ifndef LIBGAMBIT_MIXED_H
#define LIBGAMBIT_MIXED_H
#include "vector.h"
namespace Gambit {
/// \brief A probability distribtion over strategies in a game
///
/// A probability distribution over strategies, such that each player
/// independently chooses from among his strategies with specified
/// probabilities.
template <class T> class MixedStrategyProfile : public Vector<T> {
private:
StrategySupport support;
/// @name Private recursive payoff functions
//@{
/// Recursive computation of payoff to player pl
T GetPayoff(int pl, int index, int i) const;
/// Recursive computation of payoff derivative
void GetPayoffDeriv(int pl, int const_pl, int cur_pl, long index,
const T &prob, T &value) const;
/// Recursive computation of payoff second derivative
void GetPayoffDeriv(int pl, int const_pl1, int const_pl2,
int cur_pl, long index, const T &prob, T &value) const;
//@}
public:
/// @name Lifecycle
//@{
/// Construct a mixed strategy profile at the centroid on the support
MixedStrategyProfile(const StrategySupport &);
/// Convert a behavior strategy profile to a mixed strategy profile
MixedStrategyProfile(const MixedBehavProfile<T> &);
//@}
/// @name Operator overloading
//@{
/// Test for the equality of two profiles
bool operator==(const MixedStrategyProfile<T> &p_profile) const
{ return (support == p_profile.support &&
Vector<T>::operator==(p_profile)); }
/// Test for the inequality of two profiles
bool operator!=(const MixedStrategyProfile<T> &p_profile) const
{ return (support != p_profile.support ||
Vector<T>::operator!=(p_profile)); }
/// Vector-style access to probabilities
const T &operator[](int i) const { return Array<T>::operator[](i); }
/// Vector-style access to probabilities
T &operator[](int i) { return Array<T>::operator[](i); }
/// Returns the probability the strategy is played
const T &operator[](const GameStrategy &p_strategy) const
{ return Array<T>::operator[](support.m_profileIndex[p_strategy->GetId()]); }
/// Returns the probability the strategy is played
T &operator[](const GameStrategy &p_strategy)
{ return Array<T>::operator[](support.m_profileIndex[p_strategy->GetId()]); }
//@}
/// @name General data access
//@{
/// Returns the game on which the profile is defined
Game GetGame(void) const { return support.GetGame(); }
/// Returns the support on which the profile is defined
const StrategySupport &GetSupport(void) const { return support; }
/// Sets all strategies for each player to equal probabilities
void SetCentroid(void);
/// Returns the total number of strategies in the profile
int MixedProfileLength(void) const { return Array<T>::Length(); }
/// Converts the profile to one on the full support of the game
MixedStrategyProfile<T> ToFullSupport(void) const;
//@}
/// @name Computation of interesting quantities
//@{
/// Computes the payoff of the profile to player 'pl'
T GetPayoff(int pl) const;
/// Computes the payoff of the profile to the player
T GetPayoff(const GamePlayer &p_player) const
{ return GetPayoff(p_player->GetNumber()); }
/// \brief Computes the derivative of the player's payoff
///
/// Computes the derivative of the payoff to the player with respect
/// to the probability the strategy is played
T GetPayoffDeriv(int pl, const GameStrategy &) const;
/// \brief Computes the second derivative of the player's payoff
///
/// Computes the second derivative of the payoff to the player,
/// with respect to the probabilities with which the strategies are played
T GetPayoffDeriv(int pl, const GameStrategy &, const GameStrategy &) const;
/// Computes the payoff to playing the pure strategy against the profile
T GetStrategyValue(const GameStrategy &p_strategy) const
{ return GetPayoffDeriv(p_strategy->GetPlayer()->GetNumber(), p_strategy); }
/// \brief Computes the Lyapunov value of the profile
///
/// Computes the Lyapunov value of the profile. This is a nonnegative
/// value which is zero exactly at Nash equilibria. This version
/// implements a positive penalty for profiles which are not on the
/// simplotope (useful for penalty-function minimization methods).
T GetLiapValue(void) const;
//@}
};
} // end namespace Gambit
#endif // LIBGAMBIT_MIXED_H
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