// // $Source: /cvsroot/gambit/gambit/sources/gui/gameframe.h,v $ // $Date: 2006/08/20 16:18:20 $ // $Revision: 1.5 $ // // DESCRIPTION: // Interface to frame containing the views of a game // // This file is part of Gambit // Copyright (c) 2005, The Gambit Project // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // #ifndef GAMEFRAME_H #define GAMEFRAME_H #include #include "gamedoc.h" class wxSplitterWindow; class wxSplitterEvent; class gbtAnalysisNotebook; class gbtEfgPanel; class gbtNfgPanel; class gbtGameFrame : public wxFrame, public gbtGameView { private: wxSplitterWindow *m_splitter; gbtEfgPanel *m_efgPanel; gbtNfgPanel *m_nfgPanel; gbtAnalysisNotebook *m_analysisPanel; wxPageSetupData m_pageSetupData; wxPrintData m_printData; void MakeMenus(void); void MakeToolbar(void); // Event handlers void OnCloseWindow(wxCloseEvent &); // Menu event handlers void OnFileNewEfg(wxCommandEvent &); void OnFileNewNfg(wxCommandEvent &); void OnFileOpen(wxCommandEvent &); void OnFileClose(wxCommandEvent &); void OnFileSave(wxCommandEvent &); void OnFileExportEfg(wxCommandEvent &); void OnFileExportNfg(wxCommandEvent &); void OnFileExportGraphic(wxCommandEvent &); void OnFileExportPS(wxCommandEvent &); void OnFileExportSVG(wxCommandEvent &); void OnFilePageSetup(wxCommandEvent &); void OnFilePrintPreview(wxCommandEvent &); void OnFilePrint(wxCommandEvent &); void OnFileExit(wxCommandEvent &); void OnFileMRUFile(wxCommandEvent &); void OnEditUndo(wxCommandEvent &); void OnEditRedo(wxCommandEvent &); void OnEditInsertMove(wxCommandEvent &); void OnEditInsertAction(wxCommandEvent &); void OnEditDeleteTree(wxCommandEvent &); void OnEditDeleteParent(wxCommandEvent &); void OnEditRemoveOutcome(wxCommandEvent &); void OnEditReveal(wxCommandEvent &); void OnEditNode(wxCommandEvent &); void OnEditMove(wxCommandEvent &); void OnEditGame(wxCommandEvent &); void OnEditNewPlayer(wxCommandEvent &); void OnViewProfiles(wxCommandEvent &); void OnViewZoom(wxCommandEvent &); void OnViewStrategic(wxCommandEvent &); void OnFormatLayout(wxCommandEvent &); void OnFormatLabels(wxCommandEvent &); void OnFormatDecimalsAdd(wxCommandEvent &); void OnFormatDecimalsDelete(wxCommandEvent &); void OnFormatFonts(wxCommandEvent &); void OnToolsDominance(wxCommandEvent &); void OnToolsEquilibrium(wxCommandEvent &); void OnToolsQre(wxCommandEvent &); void OnHelpAbout(wxCommandEvent &); void OnUnsplit(wxSplitterEvent &); /// @name Overriding wxWindow behavior //@{ /// Flush any pending changes in document before processing event bool ProcessEvent(wxEvent &); //@} // Overriding gbtGameView members void OnUpdate(void); public: // CONSTRUCTOR AND DESTRUCTOR gbtGameFrame(wxWindow *p_parent, gbtGameDocument *p_doc); virtual ~gbtGameFrame(); DECLARE_EVENT_TABLE() }; #endif // GAMEFRAME_H