//
// $Source: /cvsroot/gambit/gambit/sources/gui/efgprofile.h,v $
// $Date: 2005/12/13 06:50:07 $
// $Revision: 1.13 $
//
// DESCRIPTION:
// Extensive form behavior profile window
//
// This file is part of Gambit
// Copyright (c) 2002, The Gambit Project
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//

#ifndef EFGPROFILE_H
#define EFGPROFILE_H

#include "wx/sheet/sheet.h"
#include "gamedoc.h"

class gbtBehavProfileList : public wxSheet, public gbtGameView {
private:
  // Overriding wxSheet members for data access
  wxString GetCellValue(const wxSheetCoords &);
  wxSheetCellAttr GetAttr(const wxSheetCoords &p_coords, wxSheetAttr_Type) const;
  
  // Overriding wxSheet members to disable selection behavior
  bool SelectRow(int, bool = false, bool = false)
    { return false; }
  bool SelectRows(int, int, bool = false, bool = false)
    { return false; }
  bool SelectCol(int, bool = false, bool = false)
    { return false; }
  bool SelectCols(int, int, bool = false, bool = false)
    { return false; }
  bool SelectCell(const wxSheetCoords&, bool = false, bool = false)
    { return false; }
  bool SelectBlock(const wxSheetBlock&, bool = false, bool = false)
    { return false; }
  bool SelectAll(bool = false) { return false; }

  // Overriding wxSheet member to suppress drawing of cursor
  void DrawCursorCellHighlight(wxDC&, const wxSheetCellAttr &) { }

  // Event handlers
  void OnLabelClick(wxSheetEvent &);
  void OnCellClick(wxSheetEvent &);
    
  // Overriding gbtGameView members
  void OnUpdate(void);

public:
  gbtBehavProfileList(wxWindow *p_parent, gbtGameDocument *p_doc);
  virtual ~gbtBehavProfileList();
};

#endif  // EFGPROFILE_H


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