//
// $Source: /cvsroot/gambit/gambit/sources/gui/efgprofile.h,v $
// $Date: 2005/12/13 06:50:07 $
// $Revision: 1.13 $
//
// DESCRIPTION:
// Extensive form behavior profile window
//
// This file is part of Gambit
// Copyright (c) 2002, The Gambit Project
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
#ifndef EFGPROFILE_H
#define EFGPROFILE_H
#include "wx/sheet/sheet.h"
#include "gamedoc.h"
class gbtBehavProfileList : public wxSheet, public gbtGameView {
private:
// Overriding wxSheet members for data access
wxString GetCellValue(const wxSheetCoords &);
wxSheetCellAttr GetAttr(const wxSheetCoords &p_coords, wxSheetAttr_Type) const;
// Overriding wxSheet members to disable selection behavior
bool SelectRow(int, bool = false, bool = false)
{ return false; }
bool SelectRows(int, int, bool = false, bool = false)
{ return false; }
bool SelectCol(int, bool = false, bool = false)
{ return false; }
bool SelectCols(int, int, bool = false, bool = false)
{ return false; }
bool SelectCell(const wxSheetCoords&, bool = false, bool = false)
{ return false; }
bool SelectBlock(const wxSheetBlock&, bool = false, bool = false)
{ return false; }
bool SelectAll(bool = false) { return false; }
// Overriding wxSheet member to suppress drawing of cursor
void DrawCursorCellHighlight(wxDC&, const wxSheetCellAttr &) { }
// Event handlers
void OnLabelClick(wxSheetEvent &);
void OnCellClick(wxSheetEvent &);
// Overriding gbtGameView members
void OnUpdate(void);
public:
gbtBehavProfileList(wxWindow *p_parent, gbtGameDocument *p_doc);
virtual ~gbtBehavProfileList();
};
#endif // EFGPROFILE_H
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