//
// $Source: /cvsroot/gambit/gambit/sources/gui/efgdisplay.h,v $
// $Date: 2006/01/02 14:42:29 $
// $Revision: 1.5 $
//
// DESCRIPTION:
// Declaration of window class to display extensive form tree
//
// This file is part of Gambit
// Copyright (c) 2002, The Gambit Project
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
#ifndef EFGDISPLAY_H
#define EFGDISPLAY_H
#include "gamedoc.h"
#include "efglayout.h"
class gbtPayoffEditor : public wxTextCtrl {
private:
gbtNodeEntry *m_entry;
Gambit::GameOutcome m_outcome;
int m_player;
/// @name Event handlers
//@{
void OnChar(wxKeyEvent &);
//@}
public:
gbtPayoffEditor(wxWindow *p_parent);
void BeginEdit(gbtNodeEntry *p_node, int p_player);
void EndEdit(void);
bool IsEditing(void) const { return IsShown(); }
gbtNodeEntry *GetEntry(void) const { return m_entry; }
Gambit::GameOutcome GetOutcome(void) const { return m_outcome; }
int GetPlayer(void) const { return m_player; }
DECLARE_EVENT_TABLE()
};
class gbtEfgDisplay : public wxScrolledWindow, public gbtGameView {
private:
gbtTreeLayout m_layout;
int m_zoom;
wxMenu *m_nodeMenu;
gbtPayoffEditor *m_payoffEditor;
// Private Functions
void MakeMenus(void);
void AdjustScrollbarSteps(void);
/// @name Event handlers
//@{
void OnMouseMotion(wxMouseEvent &);
void OnLeftClick(wxMouseEvent &);
void OnRightClick(wxMouseEvent &);
void OnLeftDoubleClick(wxMouseEvent &);
void OnKeyEvent(wxKeyEvent &);
/// Payoff editor changes accepted with enter
void OnAcceptPayoffEdit(wxCommandEvent &);
//@}
/// @name Overriding gbtGameView members
//@{
void OnUpdate(void);
void PostPendingChanges(void);
//@}
void RefreshTree(void);
public:
gbtEfgDisplay(wxWindow *p_parent, gbtGameDocument *p_doc);
virtual void OnDraw(wxDC &dc);
void OnDraw(wxDC &, double);
int GetZoom(void) const { return m_zoom; }
void SetZoom(int p_zoom);
void FitZoom(void);
const gbtTreeLayout &GetLayout(void) const { return m_layout; }
void EnsureNodeVisible(Gambit::GameNode);
DECLARE_EVENT_TABLE()
};
#endif // EFGDISPLAY_H
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