//
// $Source: /cvsroot/gambit/gambit/sources/gui/dlinsertmove.h,v $
// $Date: 2006/01/02 14:42:29 $
// $Revision: 1.10 $
//
// DESCRIPTION:
// Declaration of dialog to insert move into a tree
//
// This file is part of Gambit
// Copyright (c) 2002, The Gambit Project
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
#ifndef DLINSERTMOVE_H
#define DLINSERTMOVE_H
#include <wx/spinctrl.h>
#include "gamedoc.h"
class gbtInsertMoveDialog : public wxDialog {
private:
gbtGameDocument *m_doc;
wxChoice *m_playerItem, *m_infosetItem;
wxSpinCtrl *m_actions;
void OnPlayer(wxCommandEvent &);
void OnInfoset(wxCommandEvent &);
public:
// Constructor
gbtInsertMoveDialog(wxWindow *, gbtGameDocument *);
// Data access (only valid if ShowModal() returns wxID_OK.
// If GetInfoset() returns null, user selected "new infoset"
Gambit::GamePlayer GetPlayer(void) const;
Gambit::GameInfoset GetInfoset(void) const;
int GetActions(void) const;
};
#endif // DLINSERTMOVE_H
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