//
// $Source: /cvsroot/gambit/gambit/sources/gui/dlinsertmove.cc,v $
// $Date: 2006/01/06 19:34:45 $
// $Revision: 1.24 $
//
// DESCRIPTION:
// Implementation of dialog to insert a move into a tree
//
// This file is part of Gambit
// Copyright (c) 2002, The Gambit Project
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif // WX_PRECOMP
#include "libgambit/libgambit.h"
#include "dlinsertmove.h"
//=========================================================================
// gbtInsertMoveDialog: Member functions
//=========================================================================
gbtInsertMoveDialog::gbtInsertMoveDialog(wxWindow *p_parent,
gbtGameDocument *p_doc)
: wxDialog(p_parent, -1, _("Insert Move"), wxDefaultPosition), m_doc(p_doc)
{
m_playerItem = new wxChoice(this, -1);
m_playerItem->Append(_("Insert move for the chance player"));
for (int pl = 1; pl <= m_doc->NumPlayers(); pl++) {
wxString s = _("Insert move for ");
Gambit::GamePlayer player = m_doc->GetGame()->GetPlayer(pl);
if (player->GetLabel() != "") {
s += wxString(player->GetLabel().c_str(), *wxConvCurrent);
}
else {
s += wxString::Format(_("player %d"), pl);
}
m_playerItem->Append(s);
}
m_playerItem->Append(_("Insert move for a new player"));
m_playerItem->SetSelection(1);
Connect(m_playerItem->GetId(), wxEVT_COMMAND_CHOICE_SELECTED,
wxCommandEventHandler(gbtInsertMoveDialog::OnPlayer));
m_infosetItem = new wxChoice(this, -1);
m_infosetItem->Append(_("at a new information set"));
Gambit::GamePlayer player = m_doc->GetGame()->GetPlayer(1);
for (int iset = 1; iset <= player->NumInfosets(); iset++) {
wxString s = _("at information set ");
Gambit::GameInfoset infoset = player->GetInfoset(iset);
if (infoset->GetLabel() != "") {
s += wxString(infoset->GetLabel().c_str(), *wxConvCurrent);
}
else {
s += wxString::Format(wxT("%d"), iset);
}
s += wxString::Format(wxT(" (%d action"), infoset->NumActions());
if (infoset->NumActions() > 1) {
s += wxT("s");
}
s += wxString::Format(wxT(", %d member node"), infoset->NumMembers());
if (infoset->NumMembers() > 1) {
s += wxT("s)");
}
else {
s += wxT(")");
}
m_infosetItem->Append(s);
}
m_infosetItem->SetSelection(0);
Connect(m_infosetItem->GetId(), wxEVT_COMMAND_CHOICE_SELECTED,
wxCommandEventHandler(gbtInsertMoveDialog::OnInfoset));
wxBoxSizer *actionSizer = new wxBoxSizer(wxHORIZONTAL);
actionSizer->Add(new wxStaticText(this, wxID_STATIC, _("with")),
0, wxALL | wxALIGN_CENTER, 5);
m_actions = new wxSpinCtrl(this, -1, _T("2"),
wxDefaultPosition, wxDefaultSize,
wxSP_ARROW_KEYS, 1, 10000, 2);
m_actions->Enable(m_infosetItem->GetSelection() == 0);
actionSizer->Add(m_actions, 0, wxALL, 5);
actionSizer->Add(new wxStaticText(this, wxID_STATIC, _("actions")),
0, wxALL | wxALIGN_CENTER, 5);
wxBoxSizer *buttonSizer = new wxBoxSizer(wxHORIZONTAL);
buttonSizer->Add(new wxButton(this, wxID_CANCEL, _("Cancel")), 0, wxALL, 5);
wxButton *okButton = new wxButton(this, wxID_OK, _("OK"));
okButton->SetDefault();
buttonSizer->Add(okButton, 0, wxALL, 5);
wxBoxSizer *topSizer = new wxBoxSizer(wxVERTICAL);
topSizer->Add(m_playerItem, 0, wxALL | wxEXPAND | wxALIGN_CENTER, 5);
topSizer->Add(m_infosetItem, 0, wxALL | wxEXPAND | wxALIGN_CENTER, 5);
topSizer->Add(actionSizer, 0, wxALL | wxALIGN_CENTER, 5);
topSizer->Add(buttonSizer, 0, wxALL | wxALIGN_RIGHT, 5);
SetSizer(topSizer);
topSizer->Fit(this);
topSizer->SetSizeHints(this);
Layout();
CenterOnParent();
}
void gbtInsertMoveDialog::OnPlayer(wxCommandEvent &)
{
int playerNumber = m_playerItem->GetSelection();
Gambit::GamePlayer player;
if (playerNumber == 0)
player = m_doc->GetGame()->GetChance();
else if (playerNumber <= m_doc->NumPlayers())
player = m_doc->GetGame()->GetPlayer(playerNumber);
m_infosetItem->Clear();
m_infosetItem->Append(_("at a new information set"));
if (!player) {
m_infosetItem->SetSelection(0);
m_actions->Enable(true);
return;
}
for (int iset = 1; iset <= player->NumInfosets(); iset++) {
wxString s = _("at information set ");
Gambit::GameInfoset infoset = player->GetInfoset(iset);
if (infoset->GetLabel() != "") {
s += wxString(infoset->GetLabel().c_str(), *wxConvCurrent);
}
else {
s += wxString::Format(wxT("%d"), iset);
}
s += wxString::Format(wxT(" (%d action"), infoset->NumActions());
if (infoset->NumActions() > 1) {
s += wxT("s");
}
s += wxString::Format(wxT(", %d member node"), infoset->NumMembers());
if (infoset->NumMembers() > 1) {
s += wxT("s)");
}
else {
s += wxT(")");
}
m_infosetItem->Append(s);
}
m_infosetItem->SetSelection(0);
m_actions->Enable(true);
}
void gbtInsertMoveDialog::OnInfoset(wxCommandEvent &)
{
int infosetNumber = m_infosetItem->GetSelection();
if (infosetNumber > 0) {
int playerNumber = m_playerItem->GetSelection();
Gambit::GameInfoset infoset;
if (playerNumber == 0)
infoset = m_doc->GetGame()->GetChance()->GetInfoset(infosetNumber);
else
infoset = m_doc->GetGame()->GetPlayer(playerNumber)->GetInfoset(infosetNumber);
m_actions->Enable(false);
m_actions->SetValue(infoset->NumActions());
}
else {
m_actions->Enable(true);
}
}
Gambit::GamePlayer gbtInsertMoveDialog::GetPlayer(void) const
{
int playerNumber = m_playerItem->GetSelection();
if (playerNumber == 0) {
return m_doc->GetGame()->GetChance();
}
else if (playerNumber <= m_doc->NumPlayers()) {
return m_doc->GetGame()->GetPlayer(playerNumber);
}
else {
Gambit::GamePlayer player = m_doc->GetGame()->NewPlayer();
player->SetLabel("Player " + Gambit::ToText(m_doc->NumPlayers()));
return player;
}
}
Gambit::GameInfoset gbtInsertMoveDialog::GetInfoset(void) const
{
if (m_playerItem->GetSelection() <= m_doc->NumPlayers()) {
Gambit::GamePlayer player = GetPlayer();
int infosetNumber = m_infosetItem->GetSelection();
if (player && infosetNumber > 0) {
return player->GetInfoset(infosetNumber);
}
else {
return 0;
}
}
else {
return 0;
}
}
int gbtInsertMoveDialog::GetActions(void) const
{
return ((GetInfoset()) ? GetInfoset()->NumActions() : m_actions->GetValue());
}
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