//
// $Source: /cvsroot/gambit/gambit/sources/gui/dlefgreveal.cc,v $
// $Date: 2006/01/07 05:41:25 $
// $Revision: 1.16 $
//
// DESCRIPTION:
// Dialog for revealing actions to players
//
// This file is part of Gambit
// Copyright (c) 2002, The Gambit Project
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif // WX_PRECOMP
#include "libgambit/libgambit.h"
#include "dlefgreveal.h"
//=========================================================================
// gbtRevealMoveDialog: Member functions
//=========================================================================
gbtRevealMoveDialog::gbtRevealMoveDialog(wxWindow *p_parent,
gbtGameDocument *p_doc)
: wxDialog(p_parent, -1, _("Reveal this move to players"),
wxDefaultPosition),
m_doc(p_doc)
{
wxBoxSizer *topSizer = new wxBoxSizer(wxVERTICAL);
wxStaticBoxSizer *playerBox =
new wxStaticBoxSizer(wxHORIZONTAL, this,
_("Reveal the move to players"));
wxBoxSizer *boxSizer = new wxBoxSizer(wxVERTICAL);
for (int pl = 1; pl <= m_doc->NumPlayers(); pl++) {
Gambit::GamePlayer player = m_doc->GetGame()->GetPlayer(pl);
if (player->GetLabel() != "") {
m_players.Append(new wxCheckBox(this, -1,
wxString(player->GetLabel().c_str(),
*wxConvCurrent)));
}
else {
m_players.Append(new wxCheckBox(this, -1,
wxString::Format(_T("Player %d"), pl)));
}
m_players[pl]->SetValue(1);
m_players[pl]->SetForegroundColour(m_doc->GetStyle().GetPlayerColor(pl));
boxSizer->Add(m_players[pl], 1, wxALL | wxEXPAND, 0);
}
playerBox->Add(boxSizer, 1, wxALL | wxEXPAND, 5);
topSizer->Add(playerBox, 1, wxALL | wxEXPAND, 5);
wxBoxSizer *buttonSizer = new wxBoxSizer(wxHORIZONTAL);
buttonSizer->Add(new wxButton(this, wxID_CANCEL, _("Cancel")), 0, wxALL, 5);
wxButton *okButton = new wxButton(this, wxID_OK, _("OK"));
okButton->SetDefault();
buttonSizer->Add(okButton, 0, wxALL, 5);
topSizer->Add(buttonSizer, 0, wxALL | wxALIGN_RIGHT, 5);
SetSizer(topSizer);
topSizer->Fit(this);
topSizer->SetSizeHints(this);
Layout();
CenterOnParent();
}
Gambit::Array<Gambit::GamePlayer> gbtRevealMoveDialog::GetPlayers(void) const
{
Gambit::Array<Gambit::GamePlayer> players;
for (int pl = 1; pl <= m_doc->NumPlayers(); pl++) {
if (m_players[pl]->GetValue()) {
players.Append(m_doc->GetGame()->GetPlayer(pl));
}
}
return players;
}
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