//
// $Source: /cvsroot/gambit/gambit/sources/gui/dleditnode.h,v $
// $Date: 2006/01/07 05:41:25 $
// $Revision: 1.14 $
//
// DESCRIPTION:
// Dialog for viewing and editing properties of a node
//
// This file is part of Gambit
// Copyright (c) 2002, The Gambit Project
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
#ifndef DLEDITNODE_H
#define DLEDITNODE_H
class dialogEditNode : public wxDialog {
private:
Gambit::GameNode m_node;
wxTextCtrl *m_nodeName;
wxChoice *m_outcome, *m_infoset;
Gambit::Array<Gambit::GameInfoset> m_infosetList;
public:
// Lifecycle
dialogEditNode(wxWindow *p_parent, Gambit::GameNode p_node);
// Data access (only valid when ShowModal() returns with wxID_OK)
wxString GetNodeName(void) const { return m_nodeName->GetValue(); }
int GetOutcome(void) const { return m_outcome->GetSelection(); }
Gambit::GameInfoset GetInfoset(void) const;
};
#endif // DLEDITNODE_H
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