//
// $Source: /cvsroot/gambit/gambit/sources/gui/dleditnode.cc,v $
// $Date: 2006/01/06 19:34:45 $
// $Revision: 1.37 $
//
// DESCRIPTION:
// Dialog for viewing and editing properties of a node
//
// This file is part of Gambit
// Copyright (c) 2002, The Gambit Project
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
#include <wx/wxprec.h>
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif // WX_PRECOMP
#include "libgambit/libgambit.h"
#include "dleditnode.h"
//======================================================================
// class dialogEditNode
//======================================================================
dialogEditNode::dialogEditNode(wxWindow *p_parent, Gambit::GameNode p_node)
: wxDialog(p_parent, -1, _("Node properties"), wxDefaultPosition),
m_node(p_node)
{
wxBoxSizer *topSizer = new wxBoxSizer(wxVERTICAL);
wxBoxSizer *labelSizer = new wxBoxSizer(wxHORIZONTAL);
labelSizer->Add(new wxStaticText(this, wxID_STATIC, _("Node label")),
0, wxALL | wxCENTER, 5);
m_nodeName = new wxTextCtrl(this, -1,
wxString(m_node->GetLabel().c_str(), *wxConvCurrent));
labelSizer->Add(m_nodeName, 1, wxALL | wxCENTER | wxEXPAND, 5);
topSizer->Add(labelSizer, 0, wxALL | wxEXPAND, 5);
wxBoxSizer *infosetSizer = new wxBoxSizer(wxHORIZONTAL);
infosetSizer->Add(new wxStaticText(this, wxID_STATIC, _("Information set")),
0, wxALL | wxCENTER, 5);
m_infoset = new wxChoice(this, -1);
if (p_node->NumChildren() > 0) {
m_infoset->Append(_("New information set"));
if (p_node->GetInfoset()->IsChanceInfoset()) {
int selection = 0;
for (int iset = 1; iset <= p_node->GetGame()->GetChance()->NumInfosets();
iset++) {
Gambit::GameInfoset infoset = p_node->GetGame()->GetChance()->GetInfoset(iset);
if (infoset->NumActions() == p_node->NumChildren()) {
m_infosetList.Append(infoset);
m_infoset->Append(wxString::Format(_("Chance infoset %d"),
infoset->GetNumber()));
if (infoset == p_node->GetInfoset()) {
selection = m_infosetList.Length();
}
}
}
m_infoset->SetSelection(selection);
}
else {
int selection = 0;
for (int pl = 1; pl <= p_node->GetGame()->NumPlayers(); pl++) {
Gambit::GamePlayer player = p_node->GetGame()->GetPlayer(pl);
for (int iset = 1; iset <= player->NumInfosets(); iset++) {
Gambit::GameInfoset infoset = player->GetInfoset(iset);
if (infoset->NumActions() == p_node->NumChildren()) {
m_infosetList.Append(infoset);
m_infoset->Append(wxString::Format(_("Player %d, Infoset %d"),
pl, iset));
if (infoset == p_node->GetInfoset()) {
selection = m_infosetList.Length();
}
}
}
}
m_infoset->SetSelection(selection);
}
}
else {
m_infoset->Append(_("(none)"));
m_infoset->SetSelection(0);
m_infoset->Enable(false);
}
infosetSizer->Add(m_infoset, 1, wxALL | wxEXPAND, 5);
topSizer->Add(infosetSizer, 0, wxALL | wxEXPAND, 5);
wxBoxSizer *subgameSizer = new wxBoxSizer(wxVERTICAL);
if (!p_node->GetParent()) {
subgameSizer->Add(new wxStaticText(this, wxID_STATIC,
_("This is the root node of the tree")),
0, wxALL | wxCENTER, 5);
}
else if (p_node->IsSubgameRoot()) {
subgameSizer->Add(new wxStaticText(this, wxID_STATIC,
_("This is the root of a proper subgame")),
0, wxALL | wxCENTER, 5);
}
topSizer->Add(subgameSizer, 0, wxALL | wxCENTER, 5);
wxBoxSizer *outcomeSizer = new wxBoxSizer(wxHORIZONTAL);
outcomeSizer->Add(new wxStaticText(this, wxID_STATIC, _("Outcome")),
0, wxALL | wxCENTER, 5);
m_outcome = new wxChoice(this, -1);
m_outcome->Append(_("(null)"));
m_outcome->SetSelection(0);
Gambit::Game efg = p_node->GetGame();
for (int outc = 1; outc <= efg->NumOutcomes(); outc++) {
Gambit::GameOutcome outcome = efg->GetOutcome(outc);
std::string item = Gambit::ToText(outc) + ": " + outcome->GetLabel();
if (item == "") {
item = "Outcome" + Gambit::ToText(outc);
}
item += (" (" +
Gambit::ToText(outcome->GetPayoff<std::string>(1)) + ", " +
Gambit::ToText(outcome->GetPayoff<std::string>(2)));
if (efg->NumPlayers() > 2) {
item += ", " + Gambit::ToText(outcome->GetPayoff<std::string>(3));
if (efg->NumPlayers() > 3) {
item += ",...)";
}
else {
item += ")";
}
}
else {
item += ")";
}
m_outcome->Append(wxString(item.c_str(), *wxConvCurrent));
if (m_node->GetOutcome() == outcome) {
m_outcome->SetSelection(outc);
}
}
outcomeSizer->Add(m_outcome, 1, wxALL | wxEXPAND, 5);
topSizer->Add(outcomeSizer, 0, wxALL | wxEXPAND, 5);
wxBoxSizer *buttonSizer = new wxBoxSizer(wxHORIZONTAL);
buttonSizer->Add(new wxButton(this, wxID_CANCEL, _("Cancel")), 0, wxALL, 5);
wxButton *okButton = new wxButton(this, wxID_OK, _("OK"));
okButton->SetDefault();
buttonSizer->Add(okButton, 0, wxALL, 5);
topSizer->Add(buttonSizer, 0, wxALL | wxALIGN_RIGHT, 5);
SetSizer(topSizer);
topSizer->Fit(this);
topSizer->SetSizeHints(this);
Layout();
CenterOnParent();
}
Gambit::GameInfoset dialogEditNode::GetInfoset(void) const
{
if (m_infoset->GetSelection() == 0) {
return 0;
}
else {
return m_infosetList[m_infoset->GetSelection()];
}
}
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