//
// $Source: /cvsroot/gambit/gambit/sources/gui/dleditmove.h,v $
// $Date: 2006/01/07 05:41:25 $
// $Revision: 1.15 $
//
// DESCRIPTION:
// Dialog for viewing and editing properties of a move
//
// This file is part of Gambit
// Copyright (c) 2002, The Gambit Project
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
#ifndef DLEDITMOVE_H
#define DLEDITMOVE_H
#include "wx/sheet/sheet.h"
class gbtEditMoveDialog : public wxDialog {
private:
Gambit::GameInfoset m_infoset;
wxChoice *m_player;
wxTextCtrl *m_infosetName;
wxSheet *m_actionSheet;
public:
// Lifecycle
gbtEditMoveDialog(wxWindow *p_parent, Gambit::GameInfoset p_infoset);
// Data access (only valid when ShowModal() returns with wxID_OK)
wxString GetInfosetName(void) const { return m_infosetName->GetValue(); }
int GetPlayer(void) const { return (m_player->GetSelection() + 1); }
int NumActions(void) const { return m_actionSheet->GetNumberRows(); }
// const Gambit::Array<gbtEfgAction *> &GetActions(void) const
// { return m_infoset->Actions(); }
std::string GetActionName(int p_act) const;
std::string GetActionProb(int p_act) const;
};
#endif // DLEDITMOVE_H