## Process this file with automake to create Makefile.in
SUBDIRS = bitmaps
bin_PROGRAMS = gambit
AM_CPPFLAGS = -I$(top_srcdir)/sources -I$(top_srcdir)/sources/labenski/include ${WX_CXXFLAGS}
gambit_SOURCES = \
analysis.cc \
analysis.h \
edittext.cc edittext.h \
dlabout.cc \
dlabout.h \
dleditmove.cc \
dleditmove.h \
dleditnode.cc \
dleditnode.h \
dlefglayout.cc \
dlefglayout.h \
dlefglegend.cc \
dlefglegend.h \
dlefglogit.cc \
dlefglogit.h \
dlefgreveal.cc \
dlefgreveal.h \
dlgameprop.cc \
dlgameprop.h \
dlinsertmove.cc \
dlinsertmove.h \
dlnash.cc \
dlnash.h \
dlnashmon.cc \
dlnashmon.h \
dlnfglogit.cc \
efgdisplay.cc \
efgdisplay.h \
efglayout.cc \
efglayout.h \
efgpanel.cc \
efgpanel.h \
efgprofile.cc \
efgprofile.h \
gambit.cc \
gambit.h \
gamedoc.cc \
gamedoc.h \
gameframe.cc \
gameframe.h \
menuconst.h \
nfgpanel.cc \
nfgpanel.h \
nfgprofile.cc \
nfgprofile.h \
nfgtable.cc \
nfgtable.h \
renratio.cc \
renratio.h \
style.cc \
style.h \
valnumber.cc \
valnumber.h \
tinyxml.cc \
tinyxml.h \
tinyxmlerror.cc \
tinyxmlparser.cc \
dcsvg.cc dcsvg.h
gambit_LDADD = \
$(RC_OBJECT_PATH) \
$(top_builddir)/sources/labenski/src/liblabenski.la \
$(WX_LIBS) \
$(top_builddir)/sources/libgambit/libgambit.la
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