## Process this file with automake to create Makefile.in SUBDIRS = bitmaps bin_PROGRAMS = gambit AM_CPPFLAGS = -I$(top_srcdir)/sources -I$(top_srcdir)/sources/labenski/include ${WX_CXXFLAGS} gambit_SOURCES = \ analysis.cc \ analysis.h \ edittext.cc edittext.h \ dlabout.cc \ dlabout.h \ dleditmove.cc \ dleditmove.h \ dleditnode.cc \ dleditnode.h \ dlefglayout.cc \ dlefglayout.h \ dlefglegend.cc \ dlefglegend.h \ dlefglogit.cc \ dlefglogit.h \ dlefgreveal.cc \ dlefgreveal.h \ dlgameprop.cc \ dlgameprop.h \ dlinsertmove.cc \ dlinsertmove.h \ dlnash.cc \ dlnash.h \ dlnashmon.cc \ dlnashmon.h \ dlnfglogit.cc \ efgdisplay.cc \ efgdisplay.h \ efglayout.cc \ efglayout.h \ efgpanel.cc \ efgpanel.h \ efgprofile.cc \ efgprofile.h \ gambit.cc \ gambit.h \ gamedoc.cc \ gamedoc.h \ gameframe.cc \ gameframe.h \ menuconst.h \ nfgpanel.cc \ nfgpanel.h \ nfgprofile.cc \ nfgprofile.h \ nfgtable.cc \ nfgtable.h \ renratio.cc \ renratio.h \ style.cc \ style.h \ valnumber.cc \ valnumber.h \ tinyxml.cc \ tinyxml.h \ tinyxmlerror.cc \ tinyxmlparser.cc \ dcsvg.cc dcsvg.h gambit_LDADD = \ $(RC_OBJECT_PATH) \ $(top_builddir)/sources/labenski/src/liblabenski.la \ $(WX_LIBS) \ $(top_builddir)/sources/libgambit/libgambit.la