// Copyright (c) 1999-2004 INRIA Sophia-Antipolis (France). // All rights reserved. // // This file is part of CGAL (www.cgal.org); you may redistribute it under // the terms of the Q Public License version 1.0. // See the file LICENSE.QPL distributed with CGAL. // // Licensees holding a valid commercial license may use this file in // accordance with the commercial license agreement provided with the software. // // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. // // $Source: /CVSROOT/CGAL/Packages/Triangulation_3/include/CGAL/Regular_triangulation_3.h,v $ // $Revision: 1.101 $ $Date: 2004/11/07 17:07:34 $ // $Name: $ // // Author(s) : Monique Teillaud // Sylvain Pion // Christophe Delage #ifndef CGAL_REGULAR_TRIANGULATION_3_H #define CGAL_REGULAR_TRIANGULATION_3_H #include #include #include #include #include #include CGAL_BEGIN_NAMESPACE template < class Gt, class Tds = Triangulation_data_structure_3 < Triangulation_vertex_base_3, Regular_triangulation_cell_base_3 > > class Regular_triangulation_3 : public Triangulation_3 { typedef Regular_triangulation_3 Self; typedef Triangulation_3 Tr_Base; public: typedef Tds Triangulation_data_structure; typedef Gt Geom_traits; typedef typename Tr_Base::Vertex_handle Vertex_handle; typedef typename Tr_Base::Cell_handle Cell_handle; typedef typename Tr_Base::Vertex Vertex; typedef typename Tr_Base::Cell Cell; typedef typename Tr_Base::Facet Facet; typedef typename Tr_Base::Edge Edge; typedef Triple Vertex_triple; typedef typename Tr_Base::Locate_type Locate_type; typedef typename Tr_Base::Cell_iterator Cell_iterator; typedef typename Tr_Base::Facet_iterator Facet_iterator; typedef typename Tr_Base::Edge_iterator Edge_iterator; typedef typename Tr_Base::Facet_circulator Facet_circulator; typedef typename Tr_Base::Finite_vertices_iterator Finite_vertices_iterator; typedef typename Tr_Base::Finite_cells_iterator Finite_cells_iterator; typedef typename Tr_Base::Finite_facets_iterator Finite_facets_iterator; typedef typename Tr_Base::Finite_edges_iterator Finite_edges_iterator; typedef typename Tr_Base::All_cells_iterator All_cells_iterator; typedef typename Gt::Weighted_point_3 Weighted_point; typedef typename Gt::Bare_point Bare_point; typedef typename Gt::Segment_3 Segment; typedef typename Gt::Triangle_3 Triangle; typedef typename Gt::Tetrahedron_3 Tetrahedron; typedef typename Gt::Object_3 Object; //Tag to distinguish Delaunay from Regular triangulations typedef Tag_true Weighted_tag; using Tr_Base::cw; using Tr_Base::ccw; #ifndef CGAL_CFG_USING_BASE_MEMBER_BUG_2 using Tr_Base::geom_traits; #endif using Tr_Base::number_of_vertices; using Tr_Base::dimension; using Tr_Base::finite_facets_begin; using Tr_Base::finite_facets_end; using Tr_Base::finite_vertices_begin; using Tr_Base::finite_vertices_end; using Tr_Base::finite_cells_begin; using Tr_Base::finite_cells_end; using Tr_Base::finite_edges_begin; using Tr_Base::finite_edges_end; using Tr_Base::tds; using Tr_Base::infinite_vertex; using Tr_Base::next_around_edge; using Tr_Base::vertex_triple_index; Regular_triangulation_3(const Gt & gt = Gt()) : Tr_Base(gt) {} // copy constructor duplicates vertices and cells Regular_triangulation_3(const Regular_triangulation_3 & rt) : Tr_Base(rt) { CGAL_triangulation_postcondition( is_valid() ); } //insertion template < typename InputIterator > Regular_triangulation_3(InputIterator first, InputIterator last, const Gt & gt = Gt()) : Tr_Base(gt) { insert(first, last); } template < class InputIterator > int insert(InputIterator first, InputIterator last) { int n = number_of_vertices(); while(first != last){ insert(*first); ++first; } return number_of_vertices() - n; } Vertex_handle insert(const Weighted_point & p, Cell_handle start = Cell_handle()); Vertex_handle insert(const Weighted_point & p, Locate_type lt, Cell_handle c, int li, int); void remove (Vertex_handle v); template < typename InputIterator > int remove(InputIterator first, InputIterator beyond) { int n = number_of_vertices(); while (first != beyond) { remove (*first); ++first; } return n - number_of_vertices(); } Vertex_handle move_point(Vertex_handle v, const Weighted_point & p); private: void remove_2D(Vertex_handle v); // void make_hole_2D(Vertex_handle v, std::list & hole); // void fill_hole_delaunay_2D(std::list & hole); void make_canonical(Vertex_triple& t) const; Vertex_triple make_vertex_triple(const Facet& f) const; #ifndef CGAL_CFG_NET2003_MATCHING_BUG void make_hole_3D(Vertex_handle v, std::map &outer_map, std::vector &hole); #else void make_hole_3D(Vertex_handle v, std::map &outer_map, std::vector &hole) { CGAL_triangulation_expensive_precondition( ! test_dim_down(v) ); incident_cells(v, std::back_inserter(hole)); for (typename std::vector::iterator cit = hole.begin(); cit != hole.end(); ++cit) { int indv = (*cit)->index(v); Cell_handle opp_cit = (*cit)->neighbor( indv ); Facet f(opp_cit, opp_cit->index(*cit)); Vertex_triple vt = make_vertex_triple(f); make_canonical(vt); outer_map[vt] = f; for (int i=0; i<4; i++) if ( i != indv ) (*cit)->vertex(i)->set_cell(opp_cit); } } #endif void remove_3D(Vertex_handle v); public: // Queries Bounded_side side_of_power_sphere( Cell_handle c, const Weighted_point &p) const; Bounded_side side_of_power_circle( const Facet & f, const Weighted_point & p) const { return side_of_power_circle(f.first, f.second, p); } Bounded_side side_of_power_circle( Cell_handle c, int i, const Weighted_point &p) const; Bounded_side side_of_power_segment( Cell_handle c, const Weighted_point &p) const; Vertex_handle nearest_power_vertex_in_cell(const Bare_point& p, const Cell_handle& c) const; Vertex_handle nearest_power_vertex(const Bare_point& p, Cell_handle c = Cell_handle()) const; bool is_Gabriel(Cell_handle c, int i) const; bool is_Gabriel(Cell_handle c, int i, int j) const; bool is_Gabriel(const Facet& f)const ; bool is_Gabriel(const Edge& e) const; bool is_Gabriel(Vertex_handle v) const; // Dual functions Bare_point dual(Cell_handle c) const; // Object dual(const Facet & f) const // { return dual( f.first, f.second ); } // Object dual(Cell_handle c, int i) const; template < class Stream> Stream& draw_dual(Stream & os) { typedef typename Gt::Line_3 Line; typedef typename Gt::Ray_3 Ray; Finite_facets_iterator fit = finite_facets_begin(); for (; fit != finite_facets_end(); ++fit) { Object o = dual(*fit); Bare_point p; Ray r; Segment s; if (CGAL::assign(p,o)) os << p; if (CGAL::assign(s,o)) os << s; if (CGAL::assign(r,o)) os << r; } return os; } bool is_valid(bool verbose = false, int level = 0) const; private: bool less_power_distance(const Bare_point &p, const Weighted_point &q, const Weighted_point &r) const { return geom_traits().compare_power_distance_3_object()(p, q, r) == SMALLER; } Bare_point construct_weighted_circumcenter(const Weighted_point &p, const Weighted_point &q, const Weighted_point &r, const Weighted_point &s) const { return geom_traits().construct_weighted_circumcenter_3_object()(p,q,r,s); } Vertex_handle nearest_power_vertex(const Bare_point &p, Vertex_handle v, Vertex_handle w) const { // In case of equality, v is returned. CGAL_triangulation_precondition(v != w); if (is_infinite(v)) return w; if (is_infinite(w)) return v; return less_power_distance(p, w->point(), v->point()) ? w : v; } Oriented_side power_test(const Weighted_point &p, const Weighted_point &q) const { CGAL_precondition(equal(p, q)); return geom_traits().power_test_3_object()(p, q); } Oriented_side power_test(const Weighted_point &p, const Weighted_point &q, const Weighted_point &r) const { CGAL_precondition(collinear(p, q, r)); return geom_traits().power_test_3_object()(p, q, r); } Oriented_side power_test(const Weighted_point &p, const Weighted_point &q, const Weighted_point &r, const Weighted_point &s) const { CGAL_precondition(coplanar(p, q, r, s)); return geom_traits().power_test_3_object()(p, q, r, s); } Oriented_side power_test(const Weighted_point &p, const Weighted_point &q, const Weighted_point &r, const Weighted_point &s, const Weighted_point &t) const { return geom_traits().power_test_3_object()(p, q, r, s, t); } bool in_conflict_3(const Weighted_point &p, const Cell_handle c) const { return side_of_power_sphere(c, p) == ON_BOUNDED_SIDE; } bool in_conflict_2(const Weighted_point &p, const Cell_handle c, int i) const { return side_of_power_circle(c, i, p) == ON_BOUNDED_SIDE; } bool in_conflict_1(const Weighted_point &p, const Cell_handle c) const { return side_of_power_segment(c, p) == ON_BOUNDED_SIDE; } bool in_conflict_0(const Weighted_point &p, const Cell_handle c) const { return power_test(c->vertex(0)->point(), p) == ON_POSITIVE_SIDE; } class Conflict_tester_3 { const Weighted_point &p; const Self *t; mutable std::vector cv; public: Conflict_tester_3(const Weighted_point &pt, const Self *tr) : p(pt), t(tr) {} bool operator()(const Cell_handle c) const { // We mark the vertices so that we can find the deleted ones easily. if (t->in_conflict_3(p, c)) { for (int i=0; i<4; i++) { Vertex_handle v = c->vertex(i); if (v->cell() != Cell_handle()) { cv.push_back(v); v->set_cell(Cell_handle()); } } return true; } return false; } std::vector & conflict_vector() { return cv; } }; class Conflict_tester_2 { const Weighted_point &p; const Self *t; mutable std::vector cv; public: Conflict_tester_2(const Weighted_point &pt, const Self *tr) : p(pt), t(tr) {} bool operator()(const Cell_handle c) const { if (t->in_conflict_2(p, c, 3)) { for (int i=0; i<3; i++) { Vertex_handle v = c->vertex(i); if (v->cell() != Cell_handle()) { cv.push_back(v); v->set_cell(Cell_handle()); } } return true; } return false; } std::vector & conflict_vector() { return cv; } }; friend class Conflict_tester_3; friend class Conflict_tester_2; }; template < class Gt, class Tds > typename Regular_triangulation_3::Vertex_handle Regular_triangulation_3:: nearest_power_vertex_in_cell(const Bare_point& p, const Cell_handle& c) const // Returns the finite vertex of the cell c with smaller // power distance to p. { CGAL_triangulation_precondition(dimension() >= 1); Vertex_handle nearest = nearest_power_vertex(p, c->vertex(0), c->vertex(1)); if (dimension() >= 2) { nearest = nearest_power_vertex(p, nearest, c->vertex(2)); if (dimension() == 3) nearest = nearest_power_vertex(p, nearest, c->vertex(3)); } return nearest; } template < class Gt, class Tds > typename Regular_triangulation_3::Vertex_handle Regular_triangulation_3:: nearest_power_vertex(const Bare_point& p, Cell_handle start) const { if (number_of_vertices() == 0) return Vertex_handle(); // Use a brute-force algorithm if dimension < 3. if (dimension() < 3) { Finite_vertices_iterator vit = finite_vertices_begin(); Vertex_handle res = vit; for (++vit; vit != finite_vertices_end(); ++vit) res = nearest_power_vertex(p, res, vit); return res; } Locate_type lt; int li, lj; // I put the cast here temporarily // until we solve the traits class pb of regular triangulation Cell_handle c = locate(static_cast(p), lt, li, lj, start); // - start with the closest vertex from the located cell. // - repeatedly take the nearest of its incident vertices if any // - if not, we're done. Vertex_handle nearest = nearest_power_vertex_in_cell(p, c); std::vector vs; vs.reserve(32); while (true) { Vertex_handle tmp = nearest; incident_vertices(nearest, std::back_inserter(vs)); for (typename std::vector::const_iterator vsit = vs.begin(); vsit != vs.end(); ++vsit) tmp = nearest_power_vertex(p, tmp, *vsit); if (tmp == nearest) break; vs.clear(); nearest = tmp; } return nearest; } template < class Gt, class Tds > typename Regular_triangulation_3::Bare_point Regular_triangulation_3:: dual(Cell_handle c) const { CGAL_triangulation_precondition(dimension()==3); CGAL_triangulation_precondition( ! is_infinite(c) ); return construct_weighted_circumcenter( c->vertex(0)->point(), c->vertex(1)->point(), c->vertex(2)->point(), c->vertex(3)->point() ); } template < class Gt, class Tds > Bounded_side Regular_triangulation_3:: side_of_power_sphere( Cell_handle c, const Weighted_point &p) const { CGAL_triangulation_precondition( dimension() == 3 ); int i3; if ( ! c->has_vertex( infinite_vertex(), i3 ) ) { return Bounded_side( power_test (c->vertex(0)->point(), c->vertex(1)->point(), c->vertex(2)->point(), c->vertex(3)->point(), p) ); } // else infinite cell : int i0,i1,i2; if ( (i3%2) == 1 ) { i0 = (i3+1)&3; i1 = (i3+2)&3; i2 = (i3+3)&3; } else { i0 = (i3+2)&3; i1 = (i3+1)&3; i2 = (i3+3)&3; } // general case Orientation o = orientation(c->vertex(i0)->point(), c->vertex(i1)->point(), c->vertex(i2)->point(), p); if (o != ZERO) return Bounded_side(o); // else p coplanar with i0,i1,i2 return Bounded_side( power_test( c->vertex(i0)->point(), c->vertex(i1)->point(), c->vertex(i2)->point(), p ) ); } template < class Gt, class Tds > Bounded_side Regular_triangulation_3:: side_of_power_circle( Cell_handle c, int i, const Weighted_point &p) const { CGAL_triangulation_precondition( dimension() >= 2 ); int i3 = 5; if ( dimension() == 2 ) { CGAL_triangulation_precondition( i == 3 ); // the triangulation is supposed to be valid, ie the facet // with vertices 0 1 2 in this order is positively oriented if ( ! c->has_vertex( infinite_vertex(), i3 ) ) return Bounded_side( power_test(c->vertex(0)->point(), c->vertex(1)->point(), c->vertex(2)->point(), p) ); // else infinite facet // v1, v2 finite vertices of the facet such that v1,v2,infinite // is positively oriented Vertex_handle v1 = c->vertex( ccw(i3) ), v2 = c->vertex( cw(i3) ); CGAL_triangulation_assertion(coplanar_orientation(v1->point(), v2->point(), (c->mirror_vertex(i3))->point()) == NEGATIVE); Orientation o = coplanar_orientation(v1->point(), v2->point(), p); if ( o != ZERO ) return Bounded_side( o ); // case when p collinear with v1v2 return Bounded_side( power_test( v1->point(), v2->point(), p ) ); }// dim 2 // else dimension == 3 CGAL_triangulation_precondition( (i >= 0) && (i < 4) ); if ( ( ! c->has_vertex(infinite_vertex(),i3) ) || ( i3 != i ) ) { // finite facet // initialization of i0 i1 i2, vertices of the facet positively // oriented (if the triangulation is valid) int i0 = (i>0) ? 0 : 1; int i1 = (i>1) ? 1 : 2; int i2 = (i>2) ? 2 : 3; CGAL_triangulation_precondition( coplanar ( c->vertex(i0)->point(), c->vertex(i1)->point(), c->vertex(i2)->point(), p) ); return Bounded_side( power_test(c->vertex(i0)->point(), c->vertex(i1)->point(), c->vertex(i2)->point(), p) ); } //else infinite facet // v1, v2 finite vertices of the facet such that v1,v2,infinite // is positively oriented Vertex_handle v1 = c->vertex( next_around_edge(i3,i) ), v2 = c->vertex( next_around_edge(i,i3) ); Orientation o = (Orientation) (coplanar_orientation( v1->point(), v2->point(), c->vertex(i)->point()) * coplanar_orientation( v1->point(), v2->point(), p)); // then the code is duplicated from 2d case if ( o != ZERO ) return Bounded_side( -o ); // because p is in f iff // it is not on the same side of v1v2 as c->vertex(i) // case when p collinear with v1v2 : return Bounded_side( power_test( v1->point(), v2->point(), p ) ); } template < class Gt, class Tds > Bounded_side Regular_triangulation_3:: side_of_power_segment( Cell_handle c, const Weighted_point &p) const { CGAL_triangulation_precondition( dimension() == 1 ); if ( ! is_infinite(c,0,1) ) return Bounded_side( power_test( c->vertex(0)->point(), c->vertex(1)->point(), p ) ); Locate_type lt; int i; Bounded_side soe = side_of_edge( p, c, lt, i ); if (soe != ON_BOUNDARY) return soe; // Either we compare weights, or we use the finite neighboring edge Cell_handle finite_neighbor = c->neighbor(c->index(infinite_vertex())); CGAL_assertion(!is_infinite(finite_neighbor,0,1)); return Bounded_side( power_test( finite_neighbor->vertex(0)->point(), finite_neighbor->vertex(1)->point(), p ) ); } template < class Gt, class Tds > bool Regular_triangulation_3:: is_Gabriel(const Facet& f) const { return is_Gabriel(f.first, f.second); } template < class Gt, class Tds > bool Regular_triangulation_3:: is_Gabriel(Cell_handle c, int i) const { CGAL_triangulation_precondition(dimension() == 3 && !is_infinite(c,i)); typename Geom_traits::Side_of_bounded_orthogonal_sphere_3 side_of_bounded_orthogonal_sphere = geom_traits().side_of_bounded_orthogonal_sphere_3_object(); if ((!is_infinite(c->vertex(i))) && side_of_bounded_orthogonal_sphere( c->vertex(vertex_triple_index(i,0))->point(), c->vertex(vertex_triple_index(i,1))->point(), c->vertex(vertex_triple_index(i,2))->point(), c->vertex(i)->point()) == ON_BOUNDED_SIDE ) return false; Cell_handle neighbor = c->neighbor(i); int in = neighbor->index(c); if ((!is_infinite(neighbor->vertex(in))) && side_of_bounded_orthogonal_sphere( c->vertex(vertex_triple_index(i,0))->point(), c->vertex(vertex_triple_index(i,1))->point(), c->vertex(vertex_triple_index(i,2))->point(), neighbor->vertex(in)->point()) == ON_BOUNDED_SIDE ) return false; return true; } template < class Gt, class Tds > bool Regular_triangulation_3:: is_Gabriel(const Edge& e) const { return is_Gabriel(e.first, e.second, e.third); } template < class Gt, class Tds > bool Regular_triangulation_3:: is_Gabriel(Cell_handle c, int i, int j) const { CGAL_triangulation_precondition(dimension() == 3 && !is_infinite(c,i,j)); typename Geom_traits::Side_of_bounded_orthogonal_sphere_3 side_of_bounded_orthogonal_sphere = geom_traits().side_of_bounded_orthogonal_sphere_3_object(); Facet_circulator fcirc = incident_facets(c,i,j), fdone(fcirc); Vertex_handle v1 = c->vertex(i); Vertex_handle v2 = c->vertex(j); do { // test whether the vertex of cc opposite to *fcirc // is inside the sphere defined by the edge e = (s, i,j) Cell_handle cc = (*fcirc).first; int ii = (*fcirc).second; if (!is_infinite(cc->vertex(ii)) && side_of_bounded_orthogonal_sphere( v1->point(), v2->point(), cc->vertex(ii)->point()) == ON_BOUNDED_SIDE ) return false; } while(++fcirc != fdone); return true; } template < class Gt, class Tds > bool Regular_triangulation_3:: is_Gabriel(Vertex_handle v) const { return nearest_power_vertex( v->point().point(), v->cell()) == v; } template < class Gt, class Tds > typename Regular_triangulation_3::Vertex_handle Regular_triangulation_3:: insert(const Weighted_point & p, Cell_handle start) { Locate_type lt; int li, lj; Cell_handle c = locate(p, lt, li, lj, start); return insert(p, lt, c, li, lj); } template < class Gt, class Tds > typename Regular_triangulation_3::Vertex_handle Regular_triangulation_3:: insert(const Weighted_point & p, Locate_type lt, Cell_handle c, int li, int) { switch (dimension()) { case 3: { // Case of same xyz coordinates, and same weight => point discarded. if ( lt == Tr_Base::VERTEX && power_test(p, c->vertex(li)->point() ) == 0 ) return c->vertex(li); if (! in_conflict_3(p, c)) { // new point is hidden c->hide_point(p); return Vertex_handle(); } // Should I mark c's vertices too ? Conflict_tester_3 tester(p, this); Vertex_handle v = insert_conflict_3(c, tester); v->set_point(p); for( typename std::vector::iterator it = tester.conflict_vector().begin(); it != tester.conflict_vector().end(); ++it) { if ((*it)->cell() == Cell_handle()) { // remember the hidden point Cell_handle hider = locate ((*it)->point(), v->cell()); hider->hide_point ((*it)->point()); // vertex has to be deleted tds().delete_vertex(*it); } } return v; } case 2: { switch (lt) { case Tr_Base::OUTSIDE_CONVEX_HULL: case Tr_Base::FACET: case Tr_Base::EDGE: case Tr_Base::VERTEX: { // Case of same xyz coordinates, and same weight => point discarded. if ( lt == Tr_Base::VERTEX && power_test(p, c->vertex(li)->point() ) == 0 ) return c->vertex(li); if (! in_conflict_2(p, c, 3)) { // new point is hidden c->hide_point (p); // remember the point return Vertex_handle(); } Conflict_tester_2 tester(p, this); Vertex_handle v = insert_conflict_2(c, tester); v->set_point(p); for( typename std::vector::iterator it = tester.conflict_vector().begin(); it != tester.conflict_vector().end(); ++it) { if ((*it)->cell() == Cell_handle()) { // remember the hidden point Cell_handle hider = locate ((*it)->point(), v->cell()); hider->hide_point ((*it)->point()); // vertex has to be deleted tds().delete_vertex(*it); } } return v; } case Tr_Base::OUTSIDE_AFFINE_HULL: { // if the 2d triangulation is Regular, the 3d // triangulation will be Regular return Tr_Base::insert_outside_affine_hull(p); } default: CGAL_triangulation_assertion(false); // CELL cannot happen in 2D. } }//dim 2 case 1: { switch (lt) { case Tr_Base::OUTSIDE_CONVEX_HULL: case Tr_Base::EDGE: case Tr_Base::VERTEX: { // Case of same xyz coordinates, and same weight => point discarded. if ( lt == Tr_Base::VERTEX && power_test(p, c->vertex(li)->point() ) == 0 ) return c->vertex(li); if (! in_conflict_1(p, c)) { // new point is hidden c->hide_point (p); // remember the point return Vertex_handle(); } Cell_handle bound[2]; // corresponding index: bound[j]->neighbor(1-j) is in conflict. std::vector hidden_vertices; std::vector conflicts; conflicts.push_back(c); // We get all cells in conflict, // and remember the 2 external boundaries. for (int j = 0; j<2; ++j) { Cell_handle n = c->neighbor(j); while ( in_conflict_1( p, n) ) { conflicts.push_back(n); hidden_vertices.push_back(n->vertex(j)); n = n->neighbor(j); } bound[j] = n; } // We preserve the order (like the orientation in 2D-3D). Vertex_handle v = tds().create_vertex(); v->set_point(p); Cell_handle c0 = tds().create_face(v, bound[0]->vertex(0), Vertex_handle()); Cell_handle c1 = tds().create_face(bound[1]->vertex(1), v, Vertex_handle()); tds().set_adjacency(c0, 1, c1, 0); tds().set_adjacency(bound[0], 1, c0, 0); tds().set_adjacency(c1, 1, bound[1], 0); bound[0]->vertex(0)->set_cell(bound[0]); bound[1]->vertex(1)->set_cell(bound[1]); v->set_cell(c0); for (typename std::vector::iterator i = hidden_vertices.begin(); i != hidden_vertices.end(); ++i) { Cell_handle hider = locate ((*i)->point(), c0); hider->hide_point ((*i)->point()); } tds().delete_cells(conflicts.begin(), conflicts.end()); tds().delete_vertices(hidden_vertices.begin(), hidden_vertices.end()); return v; } case Tr_Base::OUTSIDE_AFFINE_HULL: return Tr_Base::insert_outside_affine_hull(p); case Tr_Base::FACET: case Tr_Base::CELL: // impossible in dimension 1 CGAL_assertion(false); return Vertex_handle(); } } case 0: { // We need to compare the weights when the points are equal. if (lt == Tr_Base::VERTEX) { CGAL_assertion(li == 0); if (in_conflict_0(p, c)) { c->hide_point (c->vertex(li)->point()); c->vertex(li)->set_point(p); // replace by heavier point } else { c->hide_point (p); // hide new point } } else return Tr_Base::insert(p, c); } default : { return Tr_Base::insert(p, c); } } } template < class Gt, class Tds > void Regular_triangulation_3:: remove_2D(Vertex_handle) { // Not yet implemented std::cerr << "WARNING: RT3::remove() in 2D not implemented" << std::endl; } #ifndef CGAL_CFG_NET2003_MATCHING_BUG template < class Gt, class Tds > void Regular_triangulation_3:: make_hole_3D (Vertex_handle v, std::map& outer_map, std::vector & hole) { CGAL_triangulation_expensive_precondition( ! test_dim_down(v) ); incident_cells(v, std::back_inserter(hole)); for (typename std::vector::iterator cit = hole.begin(); cit != hole.end(); ++cit) { int indv = (*cit)->index(v); Cell_handle opp_cit = (*cit)->neighbor( indv ); Facet f(opp_cit, opp_cit->index(*cit)); Vertex_triple vt = make_vertex_triple(f); make_canonical(vt); outer_map[vt] = f; for (int i=0; i<4; i++) if ( i != indv ) (*cit)->vertex(i)->set_cell(opp_cit); } } #endif template < class Gt, class Tds > void Regular_triangulation_3:: make_canonical(Vertex_triple& t) const { int i = (&*(t.first) < &*(t.second))? 0 : 1; if(i==0) { i = (&*(t.first) < &*(t.third))? 0 : 2; } else { i = (&*(t.second) < &*(t.third))? 1 : 2; } Vertex_handle tmp; switch(i){ case 0: return; case 1: tmp = t.first; t.first = t.second; t.second = t.third; t.third = tmp; return; default: tmp = t.first; t.first = t.third; t.third = t.second; t.second = tmp; } } template < class Gt, class Tds > typename Regular_triangulation_3::Vertex_triple Regular_triangulation_3:: make_vertex_triple(const Facet& f) const { // static const int vertex_triple_index[4][3] = { {1, 3, 2}, {0, 2, 3}, // {0, 3, 1}, {0, 1, 2} }; Cell_handle ch = f.first; int i = f.second; return Vertex_triple(ch->vertex(vertex_triple_index(i,0)), ch->vertex(vertex_triple_index(i,1)), ch->vertex(vertex_triple_index(i,2))); } template < class Gt, class Tds > void Regular_triangulation_3:: remove_3D(Vertex_handle v) { std::vector hole; hole.reserve(64); // Construct the set of vertex triples on the boundary // with the facet just behind typedef std::map Vertex_triple_Facet_map; Vertex_triple_Facet_map outer_map; Vertex_triple_Facet_map inner_map; make_hole_3D (v, outer_map, hole); bool inf = false; unsigned int i; // collect all vertices on the boundary std::vector vertices; vertices.reserve(64); incident_vertices(v, std::back_inserter(vertices)); // create a Regular triangulation of the points on the boundary // and make a map from the vertices in aux towards the vertices in *this Self aux; Unique_hash_map vmap; Cell_handle ch = Cell_handle(); for(i=0; i < vertices.size(); i++){ if(! is_infinite(vertices[i])){ Vertex_handle vh = aux.insert(vertices[i]->point(), ch); ch = vh->cell(); vmap[vh] = vertices[i]; }else { inf = true; } } if(aux.dimension()==2){ Vertex_handle fake_inf = aux.insert(v->point()); vmap[fake_inf] = infinite_vertex(); } else { vmap[aux.infinite_vertex()] = infinite_vertex(); } CGAL_triangulation_assertion(aux.dimension() == 3); // Construct the set of vertex triples of aux // We reorient the vertex triple so that it matches those from outer_map // Also note that we use the vertices of *this, not of aux if(inf){ for(All_cells_iterator it = aux.all_cells_begin(); it != aux.all_cells_end(); ++it){ for(i=0; i < 4; i++){ Facet f = std::pair(it,i); Vertex_triple vt_aux = make_vertex_triple(f); Vertex_triple vt(vmap[vt_aux.first],vmap[vt_aux.third],vmap[vt_aux.second]); make_canonical(vt); inner_map[vt]= f; } } } else { for(Finite_cells_iterator it = aux.finite_cells_begin(); it != aux.finite_cells_end(); ++it){ for(i=0; i < 4; i++){ Facet f = std::pair(it,i); Vertex_triple vt_aux = make_vertex_triple(f); Vertex_triple vt(vmap[vt_aux.first],vmap[vt_aux.third],vmap[vt_aux.second]); make_canonical(vt); inner_map[vt]= f; } } } // Grow inside the hole, by extending the surface while(! outer_map.empty()){ typename Vertex_triple_Facet_map::iterator oit = outer_map.begin(); while(is_infinite(oit->first.first) || is_infinite(oit->first.second) || is_infinite(oit->first.third)){ ++oit; // otherwise the lookup in the inner_map fails // because the infinite vertices are different } typename Vertex_triple_Facet_map::value_type o_vt_f_pair = *oit; Cell_handle o_ch = o_vt_f_pair.second.first; unsigned int o_i = o_vt_f_pair.second.second; typename Vertex_triple_Facet_map::iterator iit = inner_map.find(o_vt_f_pair.first); CGAL_triangulation_assertion(iit != inner_map.end()); typename Vertex_triple_Facet_map::value_type i_vt_f_pair = *iit; Cell_handle i_ch = i_vt_f_pair.second.first; unsigned int i_i = i_vt_f_pair.second.second; // create a new cell and glue it to the outer surface Cell_handle new_ch = tds().create_cell(); new_ch->set_vertices(vmap[i_ch->vertex(0)], vmap[i_ch->vertex(1)], vmap[i_ch->vertex(2)], vmap[i_ch->vertex(3)]); o_ch->set_neighbor(o_i,new_ch); new_ch->set_neighbor(i_i, o_ch); // for the other faces check, if they can also be glued for(i = 0; i < 4; i++){ if(i != i_i){ Facet f = std::pair(new_ch,i); Vertex_triple vt = make_vertex_triple(f); make_canonical(vt); std::swap(vt.second,vt.third); typename Vertex_triple_Facet_map::iterator oit2 = outer_map.find(vt); if(oit2 == outer_map.end()){ std::swap(vt.second,vt.third); outer_map[vt]= f; } else { // glue the faces typename Vertex_triple_Facet_map::value_type o_vt_f_pair2 = *oit2; Cell_handle o_ch2 = o_vt_f_pair2.second.first; int o_i2 = o_vt_f_pair2.second.second; o_ch2->set_neighbor(o_i2,new_ch); new_ch->set_neighbor(i, o_ch2); outer_map.erase(oit2); } } } outer_map.erase(oit); } // reinsert hidden points typename std::vector::iterator hi, hend; for (hi = hole.begin(), hend = hole.end(); hi != hend; ++hi) { int hole_i = (*hi)->index(v); int out_i = (*hi)->mirror_index (hole_i); Cell_handle out_ch = (*hi)->neighbor (hole_i); typename Cell::Point_iterator pi, pend; for (pi = (*hi)->hidden_points_begin(), pend = (*hi)->hidden_points_end(); pi != pend; ++pi) { insert (*pi, out_ch->neighbor (out_i)); } } tds().delete_vertex(v); tds().delete_cells(hole.begin(), hole.end()); } template < class Gt, class Tds > void Regular_triangulation_3:: remove(Vertex_handle v) { CGAL_triangulation_precondition( v != Vertex_handle()); CGAL_triangulation_precondition( !is_infinite(v)); CGAL_triangulation_expensive_precondition( tds().is_vertex(v) ); if (dimension() >= 0 && test_dim_down(v)) { // collect all the hidden points std::vector hidden; Finite_cells_iterator ci, cend; for (ci = finite_cells_begin(), cend = finite_cells_end(); ci != cend; ++ci) { typename Cell::Point_iterator hi, hend; for (hi = ci->hidden_points_begin(), hend = ci->hidden_points_end(); hi != hend; ++hi) hidden.push_back(*hi); } tds().remove_decrease_dimension(v); // Now try to see if we need to re-orient. if (dimension() == 2) { Facet f = *finite_facets_begin(); if (coplanar_orientation(f.first->vertex(0)->point(), f.first->vertex(1)->point(), f.first->vertex(2)->point()) == NEGATIVE) tds().reorient(); } // reinsert the hidden points insert (hidden.begin(), hidden.end()); CGAL_triangulation_expensive_postcondition(is_valid()); return; } if (dimension() == 1) { tds().remove_from_maximal_dimension_simplex(v); CGAL_triangulation_expensive_postcondition(is_valid()); return; } if (dimension() == 2) { remove_2D(v); CGAL_triangulation_expensive_postcondition(is_valid()); return; } CGAL_triangulation_assertion( dimension() == 3 ); remove_3D(v); CGAL_triangulation_expensive_postcondition(is_valid()); } template < class Gt, class Tds > typename Regular_triangulation_3::Vertex_handle Regular_triangulation_3:: move_point(Vertex_handle v, const Weighted_point & p) { CGAL_triangulation_precondition(! is_infinite(v)); CGAL_triangulation_expensive_precondition(is_vertex(v)); // Dummy implementation for a start. // Remember an incident vertex to restart // the point location after the removal. Cell_handle c = v->cell(); Vertex_handle old_neighbor = c->vertex(c->index(v) == 0 ? 1 : 0); CGAL_triangulation_assertion(old_neighbor != v); remove(v); if (dimension() <= 0) return insert(p); return insert(p, old_neighbor->cell()); } template < class Gt, class Tds > bool Regular_triangulation_3:: is_valid(bool verbose, int level) const { if ( ! Tr_Base::is_valid(verbose,level) ) { if (verbose) std::cerr << "invalid base triangulation" << std::endl; CGAL_triangulation_assertion(false); return false; } switch ( dimension() ) { case 3: { Finite_cells_iterator it; for ( it = finite_cells_begin(); it != finite_cells_end(); ++it ) { is_valid_finite(it, verbose, level); for (int i=0; i<4; i++ ) { if ( !is_infinite (it->neighbor(i)->vertex(it->neighbor(i)->index(it))) ) { if ( side_of_power_sphere (it, it->neighbor(i)->vertex(it->neighbor(i)->index(it))->point()) == ON_BOUNDED_SIDE ) { if (verbose) std::cerr << "non-empty sphere " << std::endl; CGAL_triangulation_assertion(false); return false; } } } } break; } case 2: { Finite_facets_iterator it; for ( it = finite_facets_begin(); it != finite_facets_end(); ++it ) { is_valid_finite((*it).first, verbose, level); for (int i=0; i<3; i++ ) { if( !is_infinite ((*it).first->neighbor(i)->vertex( (((*it).first)->neighbor(i)) ->index((*it).first))) ) { if ( side_of_power_circle ( (*it).first, 3, (*it).first->neighbor(i)-> vertex( (((*it).first)->neighbor(i)) ->index((*it).first) )->point() ) == ON_BOUNDED_SIDE ) { if (verbose) std::cerr << "non-empty circle " << std::endl; CGAL_triangulation_assertion(false); return false; } } } } break; } case 1: { Finite_edges_iterator it; for ( it = finite_edges_begin(); it != finite_edges_end(); ++it ) { is_valid_finite((*it).first, verbose, level); for (int i=0; i<2; i++ ) { if( !is_infinite ((*it).first->neighbor(i)->vertex( (((*it).first)->neighbor(i)) ->index((*it).first))) ) { if ( side_of_power_segment ( (*it).first, (*it).first->neighbor(i)-> vertex( (((*it).first)->neighbor(i)) ->index((*it).first) )->point() ) == ON_BOUNDED_SIDE ) { if (verbose) std::cerr << "non-empty edge " << std::endl; CGAL_triangulation_assertion(false); return false; } } } } break; } } if (verbose) std::cerr << "valid Regular triangulation" << std::endl; return true; } CGAL_END_NAMESPACE #endif // CGAL_REGULAR_TRIANGULATION_3_H