// file: examples/Polyhedron/polyhedron_prog_subdiv.C #include #include #include #include #include #include typedef CGAL::Cartesian Kernel; typedef Kernel::Vector_3 Vector; typedef Kernel::Point_3 Point; typedef CGAL::Polyhedron_3 Polyhedron; typedef Polyhedron::Vertex Vertex; typedef Polyhedron::Vertex_iterator Vertex_iterator; typedef Polyhedron::Halfedge_handle Halfedge_handle; typedef Polyhedron::Edge_iterator Edge_iterator; typedef Polyhedron::Facet_iterator Facet_iterator; typedef Polyhedron::Halfedge_around_vertex_const_circulator HV_circulator; typedef Polyhedron::Halfedge_around_facet_circulator HF_circulator; void create_center_vertex( Polyhedron& P, Facet_iterator f) { Vector vec( 0.0, 0.0, 0.0); std::size_t order = 0; HF_circulator h = f->facet_begin(); do { vec = vec + ( h->vertex()->point() - CGAL::ORIGIN); ++ order; } while ( ++h != f->facet_begin()); CGAL_assertion( order >= 3); // guaranteed by definition of polyhedron Point center = CGAL::ORIGIN + (vec / order); Halfedge_handle new_center = P.create_center_vertex( f->halfedge()); new_center->vertex()->point() = center; } struct Smooth_old_vertex { Point operator()( const Vertex& v) const { CGAL_precondition((CGAL::circulator_size( v.vertex_begin()) & 1) == 0); std::size_t degree = CGAL::circulator_size( v.vertex_begin()) / 2; double alpha = ( 4.0 - 2.0 * cos( 2.0 * CGAL_PI / degree)) / 9.0; Vector vec = (v.point() - CGAL::ORIGIN) * ( 1.0 - alpha); HV_circulator h = v.vertex_begin(); do { vec = vec + ( h->opposite()->vertex()->point() - CGAL::ORIGIN) * alpha / degree; ++ h; CGAL_assertion( h != v.vertex_begin()); // even degree guaranteed ++ h; } while ( h != v.vertex_begin()); return (CGAL::ORIGIN + vec); } }; void flip_edge( Polyhedron& P, Halfedge_handle e) { Halfedge_handle h = e->next(); P.join_facet( e); P.split_facet( h, h->next()->next()); } void subdiv( Polyhedron& P) { if ( P.size_of_facets() == 0) return; // We use that new vertices/halfedges/facets are appended at the end. std::size_t nv = P.size_of_vertices(); Vertex_iterator last_v = P.vertices_end(); -- last_v; // the last of the old vertices Edge_iterator last_e = P.edges_end(); -- last_e; // the last of the old edges Facet_iterator last_f = P.facets_end(); -- last_f; // the last of the old facets Facet_iterator f = P.facets_begin(); // create new center vertices do { create_center_vertex( P, f); } while ( f++ != last_f); std::vector pts; // smooth the old vertices pts.reserve( nv); // get intermediate space for the new points ++ last_v; // make it the past-the-end position again std::transform( P.vertices_begin(), last_v, std::back_inserter( pts), Smooth_old_vertex()); std::copy( pts.begin(), pts.end(), P.points_begin()); Edge_iterator e = P.edges_begin(); // flip the old edges ++ last_e; // make it the past-the-end position again while ( e != last_e) { Halfedge_handle h = e; ++e; // careful, incr. before flip since flip destroys current edge flip_edge( P, h); }; CGAL_postcondition( P.is_valid()); } int main() { Polyhedron P; std::cin >> P; P.normalize_border(); if ( P.size_of_border_edges() != 0) { std::cerr << "The input object has border edges. Cannot subdivide." << std::endl; std::exit(1); } subdiv( P); std::cout << P; return 0; }