/*
* send.h
*
* $Id: send.h,v 1.15.2.4 2002/12/15 01:02:39 isomer Exp $
*/
#ifndef INCLUDED_send_h
#define INCLUDED_send_h
#ifndef INCLUDED_stdarg_h
#include <stdarg.h> /* va_list */
#define INCLUDED_stdarg_h
#endif
#ifndef INCLUDED_time_h
#include <time.h> /* time_t */
#define INCLUDED_time_h
#endif
struct Channel;
struct Client;
struct DBuf;
struct MsgBuf;
/*
* Prototypes
*/
extern void send_buffer(struct Client* to, struct MsgBuf* buf, int prio);
extern void kill_highest_sendq(int servers_too);
extern void flush_connections(struct Client* cptr);
extern void send_queued(struct Client *to);
/* Send a raw message to one client; USE ONLY IF YOU MUST SEND SOMETHING
* WITHOUT A PREFIX!
*/
extern void sendrawto_one(struct Client *to, const char *pattern, ...);
/* Send a command to one client */
extern void sendcmdto_one(struct Client *from, const char *cmd,
const char *tok, struct Client *to,
const char *pattern, ...);
/* Same as above, except it puts the message on the priority queue */
extern void sendcmdto_prio_one(struct Client *from, const char *cmd,
const char *tok, struct Client *to,
const char *pattern, ...);
/* Send command to all servers except one */
extern void sendcmdto_serv_butone(struct Client *from, const char *cmd,
const char *tok, struct Client *one,
const char *pattern, ...);
/* Send command to all channels user is on */
extern void sendcmdto_common_channels_butone(struct Client *from,
const char *cmd,
const char *tok,
struct Client *one,
const char *pattern, ...);
/* Send command to all channel users on this server */
extern void sendcmdto_channel_butserv_butone(struct Client *from,
const char *cmd,
const char *tok,
struct Channel *to,
struct Client *one,
const char *pattern, ...);
/* Send command to all interested channel users */
extern void sendcmdto_channel_butone(struct Client *from, const char *cmd,
const char *tok, struct Channel *to,
struct Client *one, unsigned int skip,
const char *pattern, ...);
#define SKIP_DEAF 0x01 /* skip users that are +d */
#define SKIP_BURST 0x02 /* skip users that are bursting */
#define SKIP_NONOPS 0x04 /* skip users that aren't chanops */
#define SKIP_NONVOICES 0x08 /* skip users that aren't voiced (includes
chanops) */
/* Send command to all users having a particular flag set */
extern void sendwallto_group_butone(struct Client *from, int type,
struct Client *one, const char *pattern,
...);
#define WALL_DESYNCH 1
#define WALL_WALLOPS 2
#define WALL_WALLUSERS 3
/* Send command to all matching clients */
extern void sendcmdto_match_butone(struct Client *from, const char *cmd,
const char *tok, const char *to,
struct Client *one, unsigned int who,
const char *pattern, ...);
/* Send server notice to opers but one--one can be NULL */
extern void sendto_opmask_butone(struct Client *one, unsigned int mask,
const char *pattern, ...);
/* Same as above, but rate limited */
extern void sendto_opmask_butone_ratelimited(struct Client *one,
unsigned int mask, time_t *rate,
const char *pattern, ...);
/* Same as above, but with variable argument list */
extern void vsendto_opmask_butone(struct Client *one, unsigned int mask,
const char *pattern, va_list vl);
#endif /* INCLUDED_send_h */
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