/*
* s_user.h
*
* $Id: s_user.h,v 1.12.2.3 2002/12/15 01:02:38 isomer Exp $
*/
#ifndef INCLUDED_s_user_h
#define INCLUDED_s_user_h
#ifndef INCLUDED_sys_types_h
#include <sys/types.h>
#define INCLUDED_sys_types_h
#endif
struct Client;
struct User;
struct Channel;
struct MsgBuf;
struct Flags;
/*
* Macros
*/
/*
* Nick flood limit
* Minimum time between nick changes.
* (The first two changes are allowed quickly after another however).
*/
#define NICK_DELAY 30
/*
* Target flood time.
* Minimum time between target changes.
* (MAXTARGETS are allowed simultaneously however).
* Its set to a power of 2 because we devide through it quite a lot.
*/
#define TARGET_DELAY 128
/* return values for hunt_server() */
#define HUNTED_NOSUCH (-1) /* if the hunted server is not found */
#define HUNTED_ISME 0 /* if this server should execute the command */
#define HUNTED_PASS 1 /* if message passed onwards successfully */
/* send sets for send_umode() */
#define ALL_UMODES 0 /* both local and global user modes */
#define SEND_UMODES 1 /* global user modes only */
#define SEND_UMODES_BUT_OPER 2 /* global user modes except for FLAG_OPER */
/* used when sending to #mask or $mask */
#define MATCH_SERVER 1
#define MATCH_HOST 2
#define COOKIE_VERIFIED 0xffffffff
extern struct SLink *opsarray[];
typedef void (*InfoFormatter)(struct Client* who, struct Client *sptr, struct MsgBuf* buf);
/*
* Prototypes
*/
extern struct User* make_user(struct Client *cptr);
extern void free_user(struct User *user);
extern int register_user(struct Client* cptr, struct Client* sptr,
const char* nick, char* username);
extern void user_count_memory(size_t* count_out, size_t* bytes_out);
extern int set_nick_name(struct Client* cptr, struct Client* sptr,
const char* nick, int parc, char* parv[]);
extern void send_umode_out(struct Client* cptr, struct Client* sptr,
struct Flags* old, int prop);
extern int whisper(struct Client* source, const char* nick,
const char* channel, const char* text, int is_notice);
extern void send_user_info(struct Client* to, char* names, int rpl,
InfoFormatter fmt);
extern int add_silence(struct Client* sptr, const char* mask);
extern int hide_hostmask(struct Client *cptr, unsigned int flag);
extern int set_user_mode(struct Client *cptr, struct Client *sptr,
int parc, char *parv[]);
extern int is_silenced(struct Client *sptr, struct Client *acptr);
extern int hunt_server(int, struct Client *cptr, struct Client *sptr,
char *command, int server, int parc, char *parv[]);
extern int hunt_server_cmd(struct Client *from, const char *cmd,
const char *tok, struct Client *one,
int MustBeOper, const char *pattern, int server,
int parc, char *parv[]);
extern int hunt_server_prio_cmd(struct Client *from, const char *cmd,
const char *tok, struct Client *one,
int MustBeOper, const char *pattern,
int server, int parc, char *parv[]);
extern struct Client* next_client(struct Client* next, const char* ch);
extern char *umode_str(struct Client *cptr);
extern void send_umode(struct Client *cptr, struct Client *sptr,
struct Flags *old, int sendset);
extern int del_silence(struct Client *sptr, char *mask);
extern void set_snomask(struct Client *, unsigned int, int);
extern int is_snomask(char *);
extern int check_target_limit(struct Client *sptr, void *target, const char *name,
int created);
extern void add_target(struct Client *sptr, void *target);
extern unsigned int umode_make_snomask(unsigned int oldmask, char *arg,
int what);
extern int send_supported(struct Client *cptr);
#define NAMES_ALL 1 /* List all users in channel */
#define NAMES_VIS 2 /* List only visible users in non-secret channels */
#define NAMES_EON 4 /* Add an 'End Of Names' reply to the end */
void do_names(struct Client* sptr, struct Channel* chptr, int filter);
#endif /* INCLUDED_s_user_h */
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