// Please see the README file or the LEGAL NOTES-section in the manual before modifying, compiling or using 'xmrm' // Idea: Manfred Kopp // Programming: Gerhard Waldhör, Andreas Artmann #ifndef FD_MRM_h_ #define FD_MRM_h_ /* Header file generated with fdesign. */ /**** Callback routines ****/ extern void callback_Buttons(FL_OBJECT *, long); extern void callback_Sliders(FL_OBJECT *, long); extern void callback_CheckButtons(FL_OBJECT *, long); extern void callback_Counters(FL_OBJECT *, long); extern void callback_Menus(FL_OBJECT *, long); extern int obj_s_handler(FL_OBJECT *obj, int event, FL_Coord mx, FL_Coord my, int key, void *xev); extern int obj_d_handler(FL_OBJECT *obj, int event, FL_Coord mx, FL_Coord my, int key, void *xev); extern int obj_vs_handler(FL_OBJECT *obj, int event, FL_Coord mx, FL_Coord my, int key, void *xev); extern int obj_vd_handler(FL_OBJECT *obj, int event, FL_Coord mx, FL_Coord my, int key, void *xev); extern int obj_m_handler(FL_OBJECT *obj, int event, FL_Coord mx, FL_Coord my, int key, void *xev); extern int obj_a_handler(FL_OBJECT *obj, int event, FL_Coord mx, FL_Coord my, int key, void *xev); extern int obj_wavelets_handler(FL_OBJECT *obj, int event, FL_Coord mx, FL_Coord my, int key, void *xev); extern int obj_akima_handler(FL_OBJECT *obj, int event, FL_Coord mx, FL_Coord my, int key, void *xev); /**** Forms and Objects ****/ typedef struct { FL_FORM *MRM; void *vdata; long ldata; FL_OBJECT *mrm; FL_OBJECT *MN_File; FL_OBJECT *MN_Wavelet_Type; FL_OBJECT *MN_Windows; FL_OBJECT *BT_Load_Prj; FL_OBJECT *BT_Save_Prj; FL_OBJECT *BT_Save_Prj_as; FL_OBJECT *BT_Load_Source; FL_OBJECT *BT_Load_Dest; FL_OBJECT *BT_Load_Area; FL_OBJECT *BT_Load_Vecs; FL_OBJECT *BT_Save_Vecs; FL_OBJECT *BT_Save_Vecs_as; FL_OBJECT *BT_Swap_Vecs; FL_OBJECT *BT_Del_Vecs; FL_OBJECT *BT_About; FL_OBJECT *BT_Exit; FL_OBJECT *BT_Calculate; FL_OBJECT *BT_Animate; FL_OBJECT *BT_Load_Anim; FL_OBJECT *BT_Filename; FL_OBJECT *BT_Create_MPEG; //AAA FL_OBJECT *BT_MPEG_Info; FL_OBJECT *BT_Drop; FL_OBJECT *BT_Level[10]; FL_OBJECT *GR_Morph_Mode; FL_OBJECT *CB_Simple_Morph; FL_OBJECT *CB_Area_Morph; FL_OBJECT *CB_Warp; FL_OBJECT *CB_Animate_Detail; FL_OBJECT *GR_Anim_Control; FL_OBJECT *CB_Animation; FL_OBJECT *CB_Single_Frame; FL_OBJECT *GR_Save_From; FL_OBJECT *CB_Save_Animation; FL_OBJECT *CB_Save_Calculation; FL_OBJECT *CB_Advanced_Mode; FL_OBJECT *CB_Border_Vecs; FL_OBJECT *CB_High_Quality; FL_OBJECT *CB_Use_Wavelets; FL_OBJECT *CB_Anim_Cycle; //AAA FL_OBJECT *CB_MPEG_Cycle; FL_OBJECT *CT_Level_Select; FL_OBJECT *CT_Frames; FL_OBJECT *CT_Frame_Nr; FL_OBJECT *CT_Save_Start; FL_OBJECT *CT_Save_Step; FL_OBJECT *SL_Level_Adjust; FL_OBJECT *SL_fps; FL_OBJECT *Morph_Plot; FL_OBJECT *Wave_Plot_Box; FL_OBJECT *Wave_Plot; FL_OBJECT *Infoline; } FD_MRM; extern FD_MRM * create_form_MRM(void); typedef struct { FL_FORM *MORPH; FL_OBJECT *morph; void *vdata; long ldata; } FD_MORPH; extern FD_MORPH * create_form_MORPH(void); typedef struct { FL_FORM *RESULT; FL_OBJECT *result; void *vdata; long ldata; } FD_RESULT; extern FD_RESULT * create_form_RESULT(void); typedef struct { FL_FORM *WAIT; FL_OBJECT *wait; FL_OBJECT *SL_Progress; void *vdata; long ldata; } FD_WAIT; extern FD_WAIT * create_form_WAIT(void); typedef struct { FL_FORM *CREDITS; void *vdata; long ldata; FL_OBJECT *BT_Drop; FL_OBJECT *BT_TU_Logo; FL_OBJECT *XPM_xmrm_logo; } FD_CREDITS; extern FD_CREDITS * create_form_CREDITS(void); typedef struct { FL_FORM *AREAS; FL_OBJECT *areas; void *vdata; long ldata; } FD_AREAS; extern FD_AREAS * create_form_AREAS(void); typedef struct { FL_FORM *SLID_CONTR; void *vdata; long ldata; FL_OBJECT *slid_contr; FL_OBJECT *SL_Param_a; FL_OBJECT *SL_Param_b; FL_OBJECT *SL_Param_p; FL_OBJECT *Infoline; } FD_SLID_CONTR; extern FD_SLID_CONTR * create_form_SLID_CONTR(void); typedef struct { FL_FORM *VEC_MENU; void *vdata; long ldata; FL_OBJECT *vec_menu; FL_OBJECT *BT_SetVec; FL_OBJECT *BT_EditVec; FL_OBJECT *BT_SetLines; FL_OBJECT *BT_DeleteVec; } FD_VEC_MENU; extern FD_VEC_MENU * create_form_VEC_MENU(void); #endif /* FD_MRM_h_ */