Three-dimensional Mode Selection After hitting <3> and getting past the filename prompt, you're presented with a "3d Mode Selection" screen. Preview Mode: Preview mode provides a rapid look at your transformed image using by skipping a lot of rows and filling the image in. Good for quickly discovering the best parameters. Let's face it, the Fractint authors most famous for "blazingly fast" code *DIDN'T* write the 3D routines! [Pieter: "But they *are* picking away it and making some progress in each release."] Show Box: If you have selected Preview Mode you have another option to worry about. This is the option to show the image box in scaled and rotated coordinates x, y, and z. The box only appears in rectangular transformations and shows how the final image will be oriented. If you select light source in the next screen, it will also show you the light source vector so you can tell where the light is coming from in relation to your image. Sorry no head or tail on the vector yet. Coarseness: This sets how many divisions the image will be divided into in the y direction, if you select preview mode, ray tracing output, or grid fill in the "Select Fill Type" screen. Spherical Projection: The next question asks if you want a sphere projection. This will take your image and map it onto a plane if you answer "no" or a sphere if you answer "yes" as described above. Try it and you'll see what we mean. Stereo: Stereo sound in xmfract? Well, not yet. xmfract now allows you to create 3D images for use with red/blue glasses like 3D comics you may have seen, or images like Captain EO. Option 0 is normal old 3D you can look at with just your eyes. Options 1 and 2 require the special red/blue-green glasses. They are meant to be viewed right on the screen or on a color print off of the screen. The image can be made to hover entirely or partially in front of the screen. Great fun! These two options give a gray scale image when viewed. Option 1 gives 64 shades of gray but with half the spatial resolution you have selected. It works by writing the red and blue images on adjacent pixels, which is why it eats half your resolution. In general, we recommend you use this only with resolutions above 640x350. Use this mode for continuous potential landscapes where you *NEED* all those shades. Option "2" gives you full spatial resolution but with only 16 shades of gray. If the red and blue images overlap, the colors are mixed. Good for wire-frame images (we call them surface grids), lorenz3d and 3D IFS. Works fine in 16 color modes. Option 3 is for creating stereo pair images for view later with more specialized equipment. It allows full color images to be presented in glorious stereo. The left image presented on the screen first. You may photograph it or save it. Then the second image is presented, you may do the same as the first image. You can then take the two images and convert them to a stereo image pair as outlined by Bruce Goren.