Three-dimensional Light Source Parameters This one deals with all the aspects of light source and Targa files. You must choose the direction of the light from the light source. This will be scaled in the x, y, and z directions the same as the image. For example, 1,1,3 positions the light to come from the lower right front of the screen in relation to the untransformed image. It is important to remember that these coordinates are scaled the same as your image. Thus, "1,1,1" positions the light to come from a direction of equal distances to the right, below and in front of each pixel on the original image. However, if the x,y,z scale is set to 90,90,30 the result will be from equal distances to the right and below each pixel but from only 1/3 the distance in front of the screen i.e.. it will be low in the sky, say, afternoon or morning. Then you are asked for a smoothing factor. Unless you used "Continuous Potential" when generating the starting image, the illumination when using light source fills may appear "sparkly", like a sandy beach in bright sun. A smoothing factor of 2 or 3 will allow you to see the large-scale shapes better. Smoothing is primarily useful when doing light source fill types with plasma clouds. If your fractal is not a plasma cloud and has features with sharply defined boundaries (e.g. Mandelbrot Lake), smoothing may cause the colors to run. This is a feature, not a bug. (A copyrighted response of [your favorite commercial software company here], used by permission.) The ambient option sets the minimum light value a surface has if it has no direct lighting at all. All light values are scaled from this value to white. This effectively adjusts the depth of the shadows and sets the overall contrast of the image. If you selected the full color option, you have a few more choices. The next is the haze factor. Set this to make distant objects more hazy. Close up objects will have little effect, distant objects will have most. 0 disables the function. 100 is the maximum effect, the farthest objects will be lost in the mist. Currently, this does not really use distance from the viewer, we cheat and use the y value of the original image. So the effect really only works if the y-rotation (set earlier) is between +/- 30. Next, you can chose the name under which to save your Targa file. If you have a ram disk handy, you might want to create the file on it, for speed. So include its full path name in this option. If you have not set "overwrite=yes" then the file name will be incremented to avoid over-writing previous files. If you are going to overlay an existing Targa file, enter its name here. Next, you may select the background color for the Targa file. The default background on the Targa file is sky blue. Enter the Red, Green, and Blue component for the background color you wish. Finally, absolutely the last option (this time we mean it): you can now choose to overlay an existing Targa-24, type 2, non mapped, top-to-bottom file, such as created by Fractint or PVRay. The Targa file specified above will be overlayed with new info just as a GIF is overlayed on screen. Note: it is not necessary to use the "O" overlay command to overlay Targa files. The Targa_Overlay option must be set to yes, however. You'll probably want to adjust the final colors for monochrome fill types using light source via color cycling. Now, lie down for a while in a quiet room with a damp washcloth on your forehead.