%% %% wpf_fixed6x12.erl -- %% %% 6x12 fixed bitmap font. %% %% Copyright (c) 2001-2004 Bjorn Gustavsson. %% %% See the file "license.terms" for information on usage and redistribution %% of this file, and for a DISCLAIMER OF ALL WARRANTIES. %% %% $Id: wpf_fixed6x12.erl,v 1.1 2004/04/07 17:53:29 bjorng Exp $ %% -module(wpf_fixed6x12). -export([desc/0,width_fun/0,width/0,height/0,draw/1,char/1,bold/1]). desc() -> "Fixed (6x12)". width_fun() -> fun cw/1. width() -> 6. height() -> 12. draw([C|T]) -> char(C), draw(T); draw([]) -> ok. bold([C|T]) -> bold_char(C), bold(T); bold([]) -> ok. bold_char(C) -> char(C), Cw = cw(C), gl:bitmap(1, 1, 0, 0, -Cw+1, 0, <<0>>), char(C). cw(_) -> 6. char(0) -> B = <<16#a8,16#00,16#88,16#00,16#88,16#00,16#88,16#00,16#a8>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(1) -> B = <<16#20,16#70,16#f8,16#70,16#20>>, gl:bitmap(5, 5, 0, -2, 6, 0, B); char(2) -> B = <<16#a8,16#54,16#a8,16#54,16#a8,16#54,16#a8,16#54,16#a8,16#54,16#a8,16#54,16#a8>>, gl:bitmap(6, 13, 0, 2, 6, 0, B); char(3) -> B = <<16#10,16#10,16#10,16#38,16#a0,16#a0,16#e0,16#a0,16#a0>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(4) -> B = <<16#20,16#20,16#30,16#20,16#b8,16#80,16#c0,16#80,16#e0>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(5) -> B = <<16#28,16#28,16#30,16#28,16#30,16#60,16#80,16#80,16#60>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(6) -> B = <<16#20,16#20,16#30,16#20,16#38,16#e0,16#80,16#80,16#80>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(7) -> B = <<16#60,16#90,16#90,16#60>>, gl:bitmap(4, 4, -1, -5, 6, 0, B); char(8) -> B = <<16#f8,16#00,16#20,16#20,16#f8,16#20,16#20>>, gl:bitmap(5, 7, 0, -1, 6, 0, B); char(9) -> B = <<16#38,16#20,16#20,16#20,16#20,16#90,16#b0,16#d0,16#90>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(10) -> B = <<16#10,16#10,16#10,16#38,16#40,16#40,16#a0,16#a0,16#a0>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(11) -> B = <<16#e0,16#20,16#20,16#20,16#20,16#20,16#20>>, gl:bitmap(3, 7, 0, -4, 6, 0, B); char(12) -> B = <<16#20,16#20,16#20,16#20,16#20,16#20,16#e0>>, gl:bitmap(3, 7, 0, 2, 6, 0, B); char(13) -> B = <<16#80,16#80,16#80,16#80,16#80,16#80,16#f0>>, gl:bitmap(4, 7, -2, 2, 6, 0, B); char(14) -> B = <<16#f0,16#80,16#80,16#80,16#80,16#80,16#80>>, gl:bitmap(4, 7, -2, -4, 6, 0, B); char(15) -> B = <<16#20,16#20,16#20,16#20,16#20,16#20,16#fc,16#20,16#20,16#20,16#20,16#20,16#20>>, gl:bitmap(6, 13, 0, 2, 6, 0, B); char(16) -> B = <<16#fc>>, gl:bitmap(6, 1, 0, -10, 6, 0, B); char(17) -> B = <<16#fc>>, gl:bitmap(6, 1, 0, -7, 6, 0, B); char(18) -> B = <<16#fc>>, gl:bitmap(6, 1, 0, -4, 6, 0, B); char(19) -> B = <<16#fc>>, gl:bitmap(6, 1, 0, -1, 6, 0, B); char(20) -> B = <<16#fc>>, gl:bitmap(6, 1, 0, 2, 6, 0, B); char(21) -> B = <<16#80,16#80,16#80,16#80,16#80,16#80,16#f0,16#80,16#80,16#80,16#80,16#80,16#80>>, gl:bitmap(4, 13, -2, 2, 6, 0, B); char(22) -> B = <<16#20,16#20,16#20,16#20,16#20,16#20,16#e0,16#20,16#20,16#20,16#20,16#20,16#20>>, gl:bitmap(3, 13, 0, 2, 6, 0, B); char(23) -> B = <<16#fc,16#20,16#20,16#20,16#20,16#20,16#20>>, gl:bitmap(6, 7, 0, -4, 6, 0, B); char(24) -> B = <<16#20,16#20,16#20,16#20,16#20,16#20,16#fc>>, gl:bitmap(6, 7, 0, 2, 6, 0, B); char(25) -> B = <<16#80,16#80,16#80,16#80,16#80,16#80,16#80,16#80,16#80,16#80,16#80,16#80,16#80>>, gl:bitmap(1, 13, -2, 2, 6, 0, B); char(26) -> B = <<16#f8,16#00,16#18,16#60,16#80,16#60,16#18>>, gl:bitmap(5, 7, 0, -1, 6, 0, B); char(27) -> B = <<16#f8,16#00,16#c0,16#30,16#08,16#30,16#c0>>, gl:bitmap(5, 7, 0, -1, 6, 0, B); char(28) -> B = <<16#50,16#50,16#50,16#50,16#50,16#f8>>, gl:bitmap(5, 6, 0, 0, 6, 0, B); char(29) -> B = <<16#80,16#f8,16#20,16#f8,16#08>>, gl:bitmap(5, 5, 0, -1, 6, 0, B); char(30) -> B = <<16#b0,16#48,16#40,16#40,16#e0,16#40,16#40,16#48,16#30>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(31) -> B = <<16#c0>>, gl:bitmap(2, 1, -2, -4, 6, 0, B); char(32) -> B = <<>>, gl:bitmap(0, 0, 0, 0, 6, 0, B); char(33) -> B = <<16#80,16#00,16#80,16#80,16#80,16#80,16#80,16#80,16#80>>, gl:bitmap(1, 9, -2, 0, 6, 0, B); char(34) -> B = <<16#a0,16#a0,16#a0>>, gl:bitmap(3, 3, -1, -6, 6, 0, B); char(35) -> B = <<16#50,16#50,16#f8,16#50,16#f8,16#50,16#50>>, gl:bitmap(5, 7, 0, -1, 6, 0, B); char(36) -> B = <<16#20,16#f0,16#28,16#28,16#70,16#a0,16#a0,16#78,16#20>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(37) -> B = <<16#90,16#a8,16#50,16#40,16#20,16#10,16#50,16#a8,16#48>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(38) -> B = <<16#68,16#90,16#98,16#a0,16#40,16#a0,16#a0,16#40>>, gl:bitmap(5, 8, 0, 0, 6, 0, B); char(39) -> B = <<16#80,16#80,16#80>>, gl:bitmap(1, 3, -2, -6, 6, 0, B); char(40) -> B = <<16#20,16#40,16#40,16#80,16#80,16#80,16#80,16#80,16#40,16#40,16#20>>, gl:bitmap(3, 11, -1, 1, 6, 0, B); char(41) -> B = <<16#80,16#40,16#40,16#20,16#20,16#20,16#20,16#20,16#40,16#40,16#80>>, gl:bitmap(3, 11, -1, 1, 6, 0, B); char(42) -> B = <<16#20,16#a8,16#70,16#a8,16#20>>, gl:bitmap(5, 5, 0, -4, 6, 0, B); char(43) -> B = <<16#20,16#20,16#f8,16#20,16#20>>, gl:bitmap(5, 5, 0, -2, 6, 0, B); char(44) -> B = <<16#80,16#40,16#60>>, gl:bitmap(3, 3, -1, 1, 6, 0, B); char(45) -> B = <<16#f8>>, gl:bitmap(5, 1, 0, -4, 6, 0, B); char(46) -> B = <<16#40,16#e0,16#40>>, gl:bitmap(3, 3, -1, 1, 6, 0, B); char(47) -> B = <<16#80,16#80,16#40,16#40,16#20,16#10,16#10,16#08,16#08>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(48) -> B = <<16#20,16#50,16#88,16#88,16#88,16#88,16#88,16#50,16#20>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(49) -> B = <<16#f8,16#20,16#20,16#20,16#20,16#20,16#a0,16#60,16#20>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(50) -> B = <<16#f8,16#80,16#40,16#20,16#10,16#08,16#88,16#88,16#70>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(51) -> B = <<16#70,16#88,16#08,16#08,16#70,16#20,16#10,16#08,16#f8>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(52) -> B = <<16#10,16#10,16#f8,16#90,16#50,16#50,16#30,16#10,16#10>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(53) -> B = <<16#70,16#88,16#08,16#08,16#c8,16#b0,16#80,16#80,16#f8>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(54) -> B = <<16#70,16#88,16#88,16#88,16#f0,16#80,16#80,16#88,16#70>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(55) -> B = <<16#40,16#40,16#40,16#20,16#20,16#10,16#10,16#08,16#f8>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(56) -> B = <<16#70,16#88,16#88,16#88,16#70,16#88,16#88,16#88,16#70>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(57) -> B = <<16#70,16#88,16#08,16#08,16#78,16#88,16#88,16#88,16#70>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(58) -> B = <<16#40,16#e0,16#40,16#00,16#00,16#40,16#e0,16#40>>, gl:bitmap(3, 8, -1, 1, 6, 0, B); char(59) -> B = <<16#80,16#40,16#60,16#00,16#00,16#40,16#e0,16#40>>, gl:bitmap(3, 8, -1, 1, 6, 0, B); char(60) -> B = <<16#08,16#10,16#20,16#40,16#80,16#40,16#20,16#10,16#08>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(61) -> B = <<16#f8,16#00,16#00,16#f8>>, gl:bitmap(5, 4, 0, -2, 6, 0, B); char(62) -> B = <<16#80,16#40,16#20,16#10,16#08,16#10,16#20,16#40,16#80>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(63) -> B = <<16#20,16#00,16#20,16#20,16#10,16#08,16#88,16#88,16#70>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(64) -> B = <<16#78,16#80,16#b0,16#a8,16#a8,16#98,16#88,16#88,16#70>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(65) -> B = <<16#88,16#88,16#88,16#f8,16#88,16#88,16#88,16#50,16#20>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(66) -> B = <<16#f0,16#48,16#48,16#48,16#70,16#48,16#48,16#48,16#f0>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(67) -> B = <<16#70,16#88,16#80,16#80,16#80,16#80,16#80,16#88,16#70>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(68) -> B = <<16#f0,16#48,16#48,16#48,16#48,16#48,16#48,16#48,16#f0>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(69) -> B = <<16#f8,16#80,16#80,16#80,16#f0,16#80,16#80,16#80,16#f8>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(70) -> B = <<16#80,16#80,16#80,16#80,16#f0,16#80,16#80,16#80,16#f8>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(71) -> B = <<16#70,16#88,16#88,16#98,16#80,16#80,16#80,16#88,16#70>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(72) -> B = <<16#88,16#88,16#88,16#88,16#f8,16#88,16#88,16#88,16#88>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(73) -> B = <<16#e0,16#40,16#40,16#40,16#40,16#40,16#40,16#40,16#e0>>, gl:bitmap(3, 9, -1, 0, 6, 0, B); char(74) -> B = <<16#60,16#90,16#10,16#10,16#10,16#10,16#10,16#10,16#38>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(75) -> B = <<16#88,16#88,16#90,16#a0,16#c0,16#a0,16#90,16#88,16#88>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(76) -> B = <<16#f8,16#80,16#80,16#80,16#80,16#80,16#80,16#80,16#80>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(77) -> B = <<16#88,16#88,16#88,16#88,16#a8,16#a8,16#d8,16#88,16#88>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(78) -> B = <<16#88,16#88,16#98,16#98,16#a8,16#a8,16#c8,16#c8,16#88>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(79) -> B = <<16#70,16#88,16#88,16#88,16#88,16#88,16#88,16#88,16#70>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(80) -> B = <<16#80,16#80,16#80,16#80,16#f0,16#88,16#88,16#88,16#f0>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(81) -> B = <<16#08,16#70,16#a8,16#88,16#88,16#88,16#88,16#88,16#88,16#70>>, gl:bitmap(5, 10, 0, 1, 6, 0, B); char(82) -> B = <<16#88,16#88,16#90,16#a0,16#f0,16#88,16#88,16#88,16#f0>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(83) -> B = <<16#70,16#88,16#08,16#08,16#70,16#80,16#80,16#88,16#70>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(84) -> B = <<16#20,16#20,16#20,16#20,16#20,16#20,16#20,16#20,16#f8>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(85) -> B = <<16#70,16#88,16#88,16#88,16#88,16#88,16#88,16#88,16#88>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(86) -> B = <<16#20,16#20,16#50,16#50,16#50,16#88,16#88,16#88,16#88>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(87) -> B = <<16#50,16#a8,16#a8,16#a8,16#a8,16#88,16#88,16#88,16#88>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(88) -> B = <<16#88,16#88,16#50,16#50,16#20,16#50,16#50,16#88,16#88>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(89) -> B = <<16#20,16#20,16#20,16#20,16#20,16#50,16#50,16#88,16#88>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(90) -> B = <<16#f8,16#80,16#40,16#40,16#20,16#10,16#10,16#08,16#f8>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(91) -> B = <<16#e0,16#80,16#80,16#80,16#80,16#80,16#80,16#80,16#80,16#80,16#e0>>, gl:bitmap(3, 11, -1, 1, 6, 0, B); char(92) -> B = <<16#08,16#08,16#10,16#10,16#20,16#40,16#40,16#80,16#80>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(93) -> B = <<16#e0,16#20,16#20,16#20,16#20,16#20,16#20,16#20,16#20,16#20,16#e0>>, gl:bitmap(3, 11, -1, 1, 6, 0, B); char(94) -> B = <<16#88,16#50,16#20>>, gl:bitmap(5, 3, 0, -6, 6, 0, B); char(95) -> B = <<16#f8>>, gl:bitmap(5, 1, 0, 1, 6, 0, B); char(96) -> B = <<16#40,16#80>>, gl:bitmap(2, 2, -2, -8, 6, 0, B); char(97) -> B = <<16#68,16#98,16#88,16#78,16#08,16#70>>, gl:bitmap(5, 6, 0, 0, 6, 0, B); char(98) -> B = <<16#f0,16#88,16#88,16#88,16#88,16#f0,16#80,16#80,16#80>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(99) -> B = <<16#70,16#88,16#80,16#80,16#88,16#70>>, gl:bitmap(5, 6, 0, 0, 6, 0, B); char(100) -> B = <<16#78,16#88,16#88,16#88,16#88,16#78,16#08,16#08,16#08>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(101) -> B = <<16#70,16#88,16#80,16#f8,16#88,16#70>>, gl:bitmap(5, 6, 0, 0, 6, 0, B); char(102) -> B = <<16#40,16#40,16#40,16#40,16#f0,16#40,16#40,16#48,16#30>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(103) -> B = <<16#70,16#88,16#08,16#78,16#88,16#88,16#88,16#70>>, gl:bitmap(5, 8, 0, 2, 6, 0, B); char(104) -> B = <<16#88,16#88,16#88,16#88,16#c8,16#b0,16#80,16#80,16#80>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(105) -> B = <<16#e0,16#40,16#40,16#40,16#40,16#c0,16#00,16#40>>, gl:bitmap(3, 8, -1, 0, 6, 0, B); char(106) -> B = <<16#60,16#90,16#90,16#10,16#10,16#10,16#10,16#30,16#00,16#10>>, gl:bitmap(4, 10, 0, 2, 6, 0, B); char(107) -> B = <<16#88,16#90,16#a0,16#c0,16#a0,16#90,16#80,16#80,16#80>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(108) -> B = <<16#e0,16#40,16#40,16#40,16#40,16#40,16#40,16#40,16#c0>>, gl:bitmap(3, 9, -1, 0, 6, 0, B); char(109) -> B = <<16#88,16#a8,16#a8,16#a8,16#a8,16#d0>>, gl:bitmap(5, 6, 0, 0, 6, 0, B); char(110) -> B = <<16#88,16#88,16#88,16#88,16#c8,16#b0>>, gl:bitmap(5, 6, 0, 0, 6, 0, B); char(111) -> B = <<16#70,16#88,16#88,16#88,16#88,16#70>>, gl:bitmap(5, 6, 0, 0, 6, 0, B); char(112) -> B = <<16#80,16#80,16#80,16#f0,16#88,16#88,16#88,16#f0>>, gl:bitmap(5, 8, 0, 2, 6, 0, B); char(113) -> B = <<16#08,16#08,16#08,16#78,16#88,16#88,16#88,16#78>>, gl:bitmap(5, 8, 0, 2, 6, 0, B); char(114) -> B = <<16#80,16#80,16#80,16#80,16#c8,16#b0>>, gl:bitmap(5, 6, 0, 0, 6, 0, B); char(115) -> B = <<16#70,16#88,16#10,16#60,16#88,16#70>>, gl:bitmap(5, 6, 0, 0, 6, 0, B); char(116) -> B = <<16#30,16#48,16#40,16#40,16#40,16#f0,16#40,16#40>>, gl:bitmap(5, 8, 0, 0, 6, 0, B); char(117) -> B = <<16#68,16#98,16#88,16#88,16#88,16#88>>, gl:bitmap(5, 6, 0, 0, 6, 0, B); char(118) -> B = <<16#20,16#50,16#50,16#88,16#88,16#88>>, gl:bitmap(5, 6, 0, 0, 6, 0, B); char(119) -> B = <<16#50,16#a8,16#a8,16#a8,16#88,16#88>>, gl:bitmap(5, 6, 0, 0, 6, 0, B); char(120) -> B = <<16#88,16#50,16#20,16#20,16#50,16#88>>, gl:bitmap(5, 6, 0, 0, 6, 0, B); char(121) -> B = <<16#70,16#88,16#08,16#68,16#98,16#88,16#88,16#88>>, gl:bitmap(5, 8, 0, 2, 6, 0, B); char(122) -> B = <<16#f8,16#80,16#40,16#20,16#10,16#f8>>, gl:bitmap(5, 6, 0, 0, 6, 0, B); char(123) -> B = <<16#18,16#20,16#20,16#20,16#20,16#c0,16#20,16#20,16#20,16#20,16#18>>, gl:bitmap(5, 11, 0, 1, 6, 0, B); char(124) -> B = <<16#80,16#80,16#80,16#80,16#80,16#80,16#80,16#80,16#80>>, gl:bitmap(1, 9, -2, 0, 6, 0, B); char(125) -> B = <<16#c0,16#20,16#20,16#20,16#20,16#18,16#20,16#20,16#20,16#20,16#c0>>, gl:bitmap(5, 11, 0, 1, 6, 0, B); char(126) -> B = <<16#90,16#a8,16#48>>, gl:bitmap(5, 3, 0, -6, 6, 0, B); char(160) -> B = <<>>, gl:bitmap(0, 0, 0, 0, 6, 0, B); char(161) -> B = <<16#80,16#80,16#80,16#80,16#80,16#80,16#80,16#00,16#80>>, gl:bitmap(1, 9, -2, 0, 6, 0, B); char(162) -> B = <<16#20,16#70,16#a8,16#a0,16#a0,16#a8,16#70,16#20>>, gl:bitmap(5, 8, 0, -1, 6, 0, B); char(163) -> B = <<16#b0,16#48,16#40,16#40,16#e0,16#40,16#40,16#48,16#30>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(164) -> B = <<16#88,16#70,16#50,16#50,16#70,16#88>>, gl:bitmap(5, 6, 0, -1, 6, 0, B); char(165) -> B = <<16#20,16#20,16#f8,16#20,16#f8,16#50,16#50,16#88,16#88>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(166) -> B = <<16#80,16#80,16#80,16#80,16#00,16#80,16#80,16#80,16#80>>, gl:bitmap(1, 9, -2, 0, 6, 0, B); char(167) -> B = <<16#60,16#90,16#10,16#60,16#90,16#90,16#60,16#80,16#90,16#60>>, gl:bitmap(4, 10, -1, 0, 6, 0, B); char(168) -> B = <<16#a0,16#a0>>, gl:bitmap(3, 2, -1, -8, 6, 0, B); char(169) -> B = <<16#70,16#88,16#a8,16#d8,16#c8,16#d8,16#a8,16#88,16#70>>, gl:bitmap(5, 9, 0, -1, 6, 0, B); char(170) -> B = <<16#f8,16#00,16#78,16#88,16#78,16#08,16#70>>, gl:bitmap(5, 7, 0, -2, 6, 0, B); char(171) -> B = <<16#28,16#50,16#a0,16#a0,16#50,16#28>>, gl:bitmap(5, 6, 0, -1, 6, 0, B); char(172) -> B = <<16#08,16#08,16#f8>>, gl:bitmap(5, 3, 0, -2, 6, 0, B); char(173) -> B = <<16#e0>>, gl:bitmap(3, 1, -1, -4, 6, 0, B); char(174) -> B = <<16#70,16#88,16#d8,16#e8,16#d8,16#d8,16#e8,16#88,16#70>>, gl:bitmap(5, 9, 0, -1, 6, 0, B); char(175) -> B = <<16#f8>>, gl:bitmap(5, 1, 0, -8, 6, 0, B); char(176) -> B = <<16#60,16#90,16#90,16#60>>, gl:bitmap(4, 4, -1, -5, 6, 0, B); char(177) -> B = <<16#f8,16#00,16#20,16#20,16#f8,16#20,16#20>>, gl:bitmap(5, 7, 0, -1, 6, 0, B); char(178) -> B = <<16#e0,16#40,16#20,16#a0,16#40>>, gl:bitmap(3, 5, 0, -5, 6, 0, B); char(179) -> B = <<16#c0,16#20,16#40,16#a0,16#40>>, gl:bitmap(3, 5, 0, -5, 6, 0, B); char(180) -> B = <<16#80,16#40>>, gl:bitmap(2, 2, -2, -8, 6, 0, B); char(181) -> B = <<16#80,16#80,16#e8,16#98,16#88,16#88,16#88,16#88>>, gl:bitmap(5, 8, 0, 2, 6, 0, B); char(182) -> B = <<16#28,16#28,16#28,16#68,16#e8,16#e8,16#e8,16#e8,16#78>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(183) -> B = <<16#c0>>, gl:bitmap(2, 1, -2, -4, 6, 0, B); char(184) -> B = <<16#80,16#40>>, gl:bitmap(2, 2, -2, 2, 6, 0, B); char(185) -> B = <<16#e0,16#40,16#40,16#c0,16#40>>, gl:bitmap(3, 5, 0, -5, 6, 0, B); char(186) -> B = <<16#f8,16#00,16#70,16#88,16#88,16#88,16#70>>, gl:bitmap(5, 7, 0, -2, 6, 0, B); char(187) -> B = <<16#a0,16#50,16#28,16#28,16#50,16#a0>>, gl:bitmap(5, 6, 0, -1, 6, 0, B); char(188) -> B = <<16#08,16#38,16#28,16#18,16#08,16#e0,16#40,16#40,16#c0,16#40>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(189) -> B = <<16#38,16#10,16#08,16#28,16#10,16#e0,16#40,16#40,16#c0,16#40>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(190) -> B = <<16#08,16#38,16#28,16#18,16#48,16#a0,16#20,16#40,16#a0,16#40>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(191) -> B = <<16#70,16#88,16#88,16#80,16#40,16#20,16#20,16#00,16#20>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(192) -> B = <<16#88,16#88,16#f8,16#88,16#88,16#50,16#20,16#00,16#20,16#40>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(193) -> B = <<16#88,16#88,16#f8,16#88,16#88,16#50,16#20,16#00,16#20,16#10>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(194) -> B = <<16#88,16#88,16#f8,16#88,16#88,16#50,16#20,16#00,16#48,16#30>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(195) -> B = <<16#88,16#88,16#f8,16#88,16#88,16#50,16#20,16#00,16#50,16#28>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(196) -> B = <<16#88,16#88,16#f8,16#88,16#88,16#50,16#20,16#00,16#50,16#50>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(197) -> B = <<16#88,16#88,16#f8,16#88,16#88,16#50,16#20,16#20,16#50,16#20>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(198) -> B = <<16#b8,16#a0,16#a0,16#e0,16#b0,16#a0,16#a0,16#a0,16#58>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(199) -> B = <<16#40,16#20,16#70,16#88,16#80,16#80,16#80,16#80,16#80,16#88,16#70>>, gl:bitmap(5, 11, 0, 2, 6, 0, B); char(200) -> B = <<16#f8,16#80,16#80,16#f0,16#80,16#80,16#f8,16#00,16#20,16#40>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(201) -> B = <<16#f8,16#80,16#80,16#f0,16#80,16#80,16#f8,16#00,16#20,16#10>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(202) -> B = <<16#f8,16#80,16#80,16#f0,16#80,16#80,16#f8,16#00,16#48,16#30>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(203) -> B = <<16#f8,16#80,16#80,16#f0,16#80,16#80,16#f8,16#00,16#50,16#50>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(204) -> B = <<16#e0,16#40,16#40,16#40,16#40,16#40,16#e0,16#00,16#40,16#80>>, gl:bitmap(3, 10, -1, 0, 6, 0, B); char(205) -> B = <<16#e0,16#40,16#40,16#40,16#40,16#40,16#e0,16#00,16#40,16#20>>, gl:bitmap(3, 10, -1, 0, 6, 0, B); char(206) -> B = <<16#e0,16#40,16#40,16#40,16#40,16#40,16#e0,16#00,16#90,16#60>>, gl:bitmap(4, 10, -1, 0, 6, 0, B); char(207) -> B = <<16#e0,16#40,16#40,16#40,16#40,16#40,16#e0,16#00,16#a0,16#a0>>, gl:bitmap(3, 10, -1, 0, 6, 0, B); char(208) -> B = <<16#f0,16#48,16#48,16#48,16#e8,16#48,16#48,16#48,16#f0>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(209) -> B = <<16#88,16#88,16#98,16#a8,16#c8,16#88,16#88,16#00,16#50,16#28>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(210) -> B = <<16#70,16#88,16#88,16#88,16#88,16#88,16#70,16#00,16#20,16#40>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(211) -> B = <<16#70,16#88,16#88,16#88,16#88,16#88,16#70,16#00,16#20,16#10>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(212) -> B = <<16#70,16#88,16#88,16#88,16#88,16#88,16#70,16#00,16#48,16#30>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(213) -> B = <<16#70,16#88,16#88,16#88,16#88,16#88,16#70,16#00,16#50,16#28>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(214) -> B = <<16#70,16#88,16#88,16#88,16#88,16#88,16#70,16#00,16#50,16#50>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(215) -> B = <<16#88,16#50,16#20,16#50,16#88>>, gl:bitmap(5, 5, 0, -1, 6, 0, B); char(216) -> B = <<16#80,16#70,16#c8,16#c8,16#a8,16#a8,16#a8,16#98,16#98,16#70,16#08>>, gl:bitmap(5, 11, 0, 1, 6, 0, B); char(217) -> B = <<16#70,16#88,16#88,16#88,16#88,16#88,16#88,16#00,16#20,16#40>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(218) -> B = <<16#70,16#88,16#88,16#88,16#88,16#88,16#88,16#00,16#20,16#10>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(219) -> B = <<16#70,16#88,16#88,16#88,16#88,16#88,16#88,16#00,16#48,16#30>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(220) -> B = <<16#70,16#88,16#88,16#88,16#88,16#88,16#88,16#00,16#50,16#50>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(221) -> B = <<16#20,16#20,16#20,16#20,16#50,16#88,16#88,16#00,16#20,16#10>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(222) -> B = <<16#80,16#80,16#80,16#f0,16#88,16#88,16#88,16#f0,16#80>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(223) -> B = <<16#b0,16#88,16#88,16#90,16#a0,16#a0,16#90,16#90,16#60>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(224) -> B = <<16#68,16#98,16#88,16#78,16#08,16#70,16#00,16#20,16#40>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(225) -> B = <<16#68,16#98,16#88,16#78,16#08,16#70,16#00,16#20,16#10>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(226) -> B = <<16#68,16#98,16#88,16#78,16#08,16#70,16#00,16#48,16#30>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(227) -> B = <<16#68,16#98,16#88,16#78,16#08,16#70,16#00,16#50,16#28>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(228) -> B = <<16#68,16#98,16#88,16#78,16#08,16#70,16#00,16#50,16#50>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(229) -> B = <<16#68,16#98,16#88,16#78,16#08,16#70,16#00,16#30,16#48,16#30>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(230) -> B = <<16#50,16#a8,16#a0,16#70,16#28,16#70>>, gl:bitmap(5, 6, 0, 0, 6, 0, B); char(231) -> B = <<16#40,16#20,16#70,16#88,16#80,16#80,16#88,16#70>>, gl:bitmap(5, 8, 0, 2, 6, 0, B); char(232) -> B = <<16#70,16#88,16#80,16#f8,16#88,16#70,16#00,16#20,16#40>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(233) -> B = <<16#70,16#88,16#80,16#f8,16#88,16#70,16#00,16#20,16#10>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(234) -> B = <<16#70,16#88,16#80,16#f8,16#88,16#70,16#00,16#48,16#30>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(235) -> B = <<16#70,16#88,16#80,16#f8,16#88,16#70,16#00,16#50,16#50>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(236) -> B = <<16#e0,16#40,16#40,16#40,16#40,16#c0,16#00,16#40,16#80>>, gl:bitmap(3, 9, -1, 0, 6, 0, B); char(237) -> B = <<16#e0,16#40,16#40,16#40,16#40,16#c0,16#00,16#40,16#20>>, gl:bitmap(3, 9, -1, 0, 6, 0, B); char(238) -> B = <<16#e0,16#40,16#40,16#40,16#40,16#c0,16#00,16#90,16#60>>, gl:bitmap(4, 9, -1, 0, 6, 0, B); char(239) -> B = <<16#e0,16#40,16#40,16#40,16#40,16#c0,16#00,16#a0,16#a0>>, gl:bitmap(3, 9, -1, 0, 6, 0, B); char(240) -> B = <<16#70,16#88,16#88,16#88,16#88,16#70,16#10,16#60,16#20,16#50>>, gl:bitmap(5, 10, 0, 0, 6, 0, B); char(241) -> B = <<16#88,16#88,16#88,16#88,16#c8,16#b0,16#00,16#50,16#28>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(242) -> B = <<16#70,16#88,16#88,16#88,16#88,16#70,16#00,16#20,16#40>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(243) -> B = <<16#70,16#88,16#88,16#88,16#88,16#70,16#00,16#20,16#10>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(244) -> B = <<16#70,16#88,16#88,16#88,16#88,16#70,16#00,16#48,16#30>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(245) -> B = <<16#70,16#88,16#88,16#88,16#88,16#70,16#00,16#50,16#28>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(246) -> B = <<16#70,16#88,16#88,16#88,16#88,16#70,16#00,16#50,16#50>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(247) -> B = <<16#20,16#20,16#00,16#f8,16#00,16#20,16#20>>, gl:bitmap(5, 7, 0, -1, 6, 0, B); char(248) -> B = <<16#80,16#70,16#c8,16#a8,16#a8,16#98,16#70,16#08>>, gl:bitmap(5, 8, 0, 1, 6, 0, B); char(249) -> B = <<16#68,16#98,16#88,16#88,16#88,16#88,16#00,16#20,16#40>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(250) -> B = <<16#68,16#98,16#88,16#88,16#88,16#88,16#00,16#20,16#10>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(251) -> B = <<16#68,16#98,16#88,16#88,16#88,16#88,16#00,16#48,16#30>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(252) -> B = <<16#68,16#98,16#88,16#88,16#88,16#88,16#00,16#50,16#50>>, gl:bitmap(5, 9, 0, 0, 6, 0, B); char(253) -> B = <<16#70,16#88,16#08,16#68,16#98,16#88,16#88,16#88,16#00,16#20,16#10>>, gl:bitmap(5, 11, 0, 2, 6, 0, B); char(254) -> B = <<16#80,16#80,16#b0,16#c8,16#88,16#88,16#c8,16#b0,16#80,16#80>>, gl:bitmap(5, 10, 0, 2, 6, 0, B); char(255) -> B = <<16#70,16#88,16#08,16#68,16#98,16#88,16#88,16#88,16#00,16#50,16#50>>, gl:bitmap(5, 11, 0, 2, 6, 0, B).