# -*- indent-tabs-mode: t -*- # Soya 3D tutorial # Copyright (C) 2001-2004 Jean-Baptiste LAMY # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # modeling-shadow-1: Modeling : shadows ! # Shadows must be enabled both on the light that casts the shadow, and on the model # that projects it. # The shadow algorithm assume that non-double sided faces are part of closed bodys, so # you should take this into account when designing your models. # Nothing is assumed for double sided faces, though, so in doubt, use double sided faces. # To add shadow to an animated character, see also tutorial lesson # character-animation-shadow-cellshading-1. # Imports and inits Soya (see lesson basic-1.py). import sys, os, os.path, soya, soya.cube soya.init() soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) # Creates the scene. scene = soya.World() # Loads the sword model. sword = soya.World.get("sword") # Creates a simple model model_builder object. A model_builder is an object that says how a world # is compiled into a model. When no model_builder is specified, Soya uses the default model_builder # (an instance of SimpleModelBuilder, that does not include shadows). model_builder = soya.SimpleModelBuilder() # Sets the 'shadow' model_builder property to true. model_builder.shadow = 1 # Assigns the model_builder to the sword. sword.model_builder = model_builder # Compiles the sword model to a shadowed model. Notice that is you save the sword now, # the model_builder would be saved with it too, and thus you can use 'soya.Model.get("sword")'. sword_model = sword.to_model() # Create a rotating body class, and a rotating body. class RotatingBody(soya.Body): def __init__(self, parent = None, model = None): soya.Body.__init__(self, parent, model) def advance_time(self, proportion): soya.Body.advance_time(self, proportion) self.rotate_y(proportion * 2.0) body = RotatingBody(scene, sword_model) body.set_xyz(1.0, -1.0, 0.0) body.rotate_x(90.0) # Creates a wall, to receive the shadow. # Notice that the wall can be any object (including e.g. a terrain,...) : receiving # shadows doesn't require any particular property. wall_model = soya.World() wall_face = soya.Face(wall_model, [ soya.Vertex(wall_model, 0.0, -5.0, -5.0), soya.Vertex(wall_model, 0.0, -5.0, 5.0), soya.Vertex(wall_model, 0.0, 5.0, 5.0), soya.Vertex(wall_model, 0.0, 5.0, -5.0), ]) wall_face.double_sided = 1 wall = soya.Body(scene, wall_model.to_model()) wall.set_xyz(-1.0, 0.0, 0.0) # Creates a light. light = soya.Light(scene) light.set_xyz(5.0, 0.0, 0.0) # Sets the light's shadow color. Semitransparent color (alpha < 1.0) are often used. light.shadow_color = (0.0, 0.0, 0.0, 0.5) # Enables shadows for this light light.cast_shadow = 1 # Creates a camera. camera = soya.Camera(scene) camera.set_xyz(0.0, 0.0, 3.5) soya.set_root_widget(camera) soya.MainLoop(scene).main_loop()