# -*- indent-tabs-mode: t -*- # Soya 3D tutorial # Copyright (C) 2001-2004 Jean-Baptiste LAMY # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # modeling-material-1: Material colors : a metallic blue cube # In this lesson, we introduce the Material object and build a material blue cube. # A material defines the properties of a surface, including shininess, color and # texture (skin). Each face can have a different material, as well as other objects. # Imports and inits Soya (see lesson basic-1.py). import sys, os, os.path, soya, soya.cube soya.init() soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) # Creates the scene. scene = soya.World() # Creates the material material = soya.Material() # Sets the material's shininess to 0.5. The shininess ranges from 0.0 to 128.0; # 0.0 is the most metallic / shiny, and 128.0 is the most plastic. material.shininess = 0.5 # Sets the material's diffuse color. The diffuse color is the basic color. # In Soya 3D, colors are tuples of 4 floats: (red, green, blue, alpha), where # each component normally ranges from 0.0 to 1.0 (though you can use values # out of this range, e.g. negative values to get a dark light), and alpha # is used for transparency (1.0 is opaque and 0.0 fully transparent). # We use here a blue diffuse color. material.diffuse = (0.0, 0.2, 0.7, 1.0) # Sets the material's specular color. The specular color is the one used for # the specular / shiny effects. # We use here a light blue, to get metallic reflexions. material.specular = (0.2, 0.7, 1.0, 1.0) # Activates the separate specular. This results in a brighter specular effect. material.separate_specular = 1 # Other interesting attributes of materials are: # - wireframed : draw in wireframe # - additive_blending : usefull for alpha-blending and special effect # The soya.cube module creates cubes by adding 6 faces inside a world ; it works # exactely as we do in the modeling-1.py lesson. # As usually, the first argument is the parent and the second is the material. # Here, we specify None as parent because we don't want to display this cube ; # we are going to compile it for speed purpose. # Similarly you can set a Material to a face, either in the constructor or with # face.material = material. # Notice that None is not a valid material ; use soya.DEFAULT_MATERIAL instead. cube_world = soya.cube.Cube(None, material) # Creates a subclass of Body that permanently rotates. # See the timemanagement-* lesson series for more info. class RotatingBody(soya.Body): def advance_time(self, proportion): self.rotate_y(2.0 * proportion) # Create a rotating body in the scene, using the cube model. cube = RotatingBody(scene, cube_world.to_model()) cube.rotate_x(30.0) # Creates a light. light = soya.Light(scene) light.set_xyz(0.5, 1.0, 2.0) # Creates a camera. camera = soya.Camera(scene) camera.set_xyz(0.0, 0.0, 2.0) soya.set_root_widget(camera) soya.MainLoop(scene).main_loop()